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The Empires Rise Again

The Summer of Sov is Heating Up

Empires are shifting. Star systems are falling under new rule. Aid your allies, thwart your enemy’s plans, or contract out to the highest bidder.

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  • #Sovereignty

Nullsec and Sovereignty Changes

The evolution of sovereignty brings new modules and new gameplay to the theatre of war. In this release, three components take center stage: the Entosis Link module, Asset Vulnerability Window, and the Occupancy Defense Modifier.

Whether you're carving out a tiny corner of a star system for your group or hellbent on constellation-wide domination, the Summer 2015 Nullsec and Sov Status Report has got you covered with:

  • Entosis Link Module details
  • Defense Multiplier charts
  • Links to major feedback threads
  • An early look at the new UI
  • Nullsec Ore content tables

Read the dev blog

  • #Sovereignty

Entosis Link Modules

The Entosis Link module sits at the core of the new Sovereignty system. It is a targeted high-slot module that can be activated on the following structures to influence the balance of control:

  • Territorial Claim Units
  • Infrastructure Hubs
  • Stations
  • Station Services

Activating the Entosis Link on a structure you own will enable or protect it, while activating an Entosis Link on a structure you do not own will disable, reinforce, or capture it.

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  • #Sovereignty

Occupancy Defense Multiplier

The more active your alliance is in your space, the greater the defense multiplier is, increasing reinforcement bonus and also narrowing the occupied area's vulnerability window.

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  • #Sovereignty

Asset Vulnerability Window

Having your assets attacked and raided while you are asleep is never fun. Under the new system, alliances can set vulnerability windows to increase their opportunity to defend their assets. This also means attackers looking for a fight have a better chance of getting some good PVP rather than just shooting at structures. By default, each new structure is set to the alliance's chosen vulnerability window, however the alliance can later change that on a per structure basis.

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  • #World

Cruiser Burner Missions: Angel Cartel

When the stakes rise among the pirate factions, it's a guarantee the Angel Cartel is somewhere nearby. The latest burner missions pit you against the infamous crime syndicate in cruiser-level challenges that truly put your skills to the test.

  • #Store

Ship SKINs: Marauders

Marauder pilots will find several new appearance options in the New Eden Store.

  • Gallente Kronos - Police SKIN
  • Amarr Paladin - Blood Raider SKIN
  • Minmamtar Vargur - Thukker Tribe SKIN
  • Caldari Golem - Kaaliakiota SKIN
  • #Spaceships

Caldari Naga Gets an Improved Look

The Naga is going from beautiful to gorgeous with a brand new texture set, improving its overall look without altering its deadly gunboat shape.

  • #Graphics

Physically Based Rendering (PBR) Updates

Using Schlick’s approximation for the Fresnel factor, a distribution model from Trowbridge and Reitz (GGX), and a Schlick-Smith-based visibility function, we've created a realistic look for our non-organic objects that far surpasses what the Phong Reflection Model would have been able to deliver. For those who don't speak geek (yet): We've made ships, turrets, capital wrecks, and drones look even more detailed and amazing than ever before.

Details in the dev blog

  • #Spaceships

Rebalance Modules

We've consolidated the named modules and improved the faction variants to provide you with a wider range of viable options in each of these three categories of modules

  • Propulsion modules
  • Shield extenders
  • Armor plates
  • #Spaceships

Caldari Jackdaw T3 Tactical Destroyer

The Caldari join the Tactical Destroyer club with the new Jackdaw. Unleash a barrage of rockets and light missiles at extreme ranges in Sharpshooter mode. Fly circles around your opponents in Propulsion mode. Reinforce your powerful shields with Defensive mode.

Join the discussion

  • #Graphics

Indirect Lighting Improves the Space Scene

Objects larger than your ship now reflect light back at you, bringing more realistic shading and scene composition to the EVE universe.

  • #UI/UX

New Overview Icons

New Brackets and Overview Indicators are more intuitive and uniform, allowing players to assess their surroundings quicker and easier.

  • More intuitive - Ship groups can be identified in combat, improving target calling and shortening decision making. Stations with different core purposes will have unique icons to identify their primary purpose.
  • Uniform - The overview, starmap, market and ISIS all share the same set of icons, making it easier for you to quickly recognize the information or items you are looking for, no matter where you are in the client.
  • #Audio

Carnyx Theme Song

Get your Carnyx music fix at Soundcloud and browse the growing collection of EVE Online songs.

  • #Community

Alliance Logos Published

Represent! The first round of logos approved under the new system are live on Tranquility. Alliances active for over six months can once again create and submit their own custom logos. Requirements, specs and the easy steps for submission can be found in the devblog.

Read the dev blog

  • #World

Drifter-inhabited Wormhole Systems

An alarmingly large Drifter presence has been discovered in recently revealed wormhole systems, increasing concerns among capsuleers and Empire leaders of a possible invasion.

  • #World

Drifter Sites and the Hives Within

Capsuleer expeditions into Drifter-inhabited systems have uncovered large Drifter populations. Several fleets have pressed beyond the initial waves of Drifters and have found massive hives hidden deep within the systems. Pilots are also reporting the discovery of Elements, which seem to be unique to these hives.

  • #Store

Ship SKINs: Sisters of EVE

Always on the forefront of innovation, Sanctuary have introduced a collection of SKINs for the Astero, Stratios and Nestor. We'll be releasing one Sisters of EVE SKIN a week during the month of June, so watch the New Eden Store for new additions.

  • #Spaceships

Summer Balance Changes

We've done some fine tuning to several ships and added a few new modules to mix things up a bit. Ishtar, Tempest and Battleship pilots will find some interesting changes in Aegis.

Join the discussion

  • #Spaceships

Missile System Balance

Two new modules, Missile Guidance Computer and Missile Guidance Enhancers, expand your options in setting up the perfect missile ship. Heavy missile users will also notice an improvement to damage, and a slight reduction to torpedo volume.

Join the discussion

  • #Spaceships

Gallente Ishtar Adjustments

We dialed the Ishtar back just enough to bring it in line with other ships of its class, while still maintaining its place as a great drone boat. Drone Damage Amplifiers now do slightly less amplifying, and adjustments were made to the slot layout and some speed stats.

More from the dev team

  • #Spaceships

Battleship Improvements

Keeping it simple on the Battleship front, the current balance pass bumps the Minmatar Tempest's rate of fire bonus from 5% to 7.5%.

Share your feedback

  • #Audio

Aegis Theme Song

Shield yourself in the melodic tones of the Aegis theme song, available at https://soundcloud.com/ccpgames, EVE Online's growing music archive.

  • #Spaceships

Gallente Hecate T3 Tactical Destroyer

The Gallente Federation Navy round out the new collection of Tech 3 tactical destroyers with the Hecate, a sleek and deadly vessel with multiple battle modes.

  • #Graphics

Caldari Cerberus Hull Redesign

Lai Dai's famed Tech II variant of the Caldari Caracal has be reimagined with a unique hull design. The upgrade also allows the ship to take advantage of the latest shader and texture updates.

  • #Graphics

Enhanced Visuals: Environmental Content

The last of the mission structures and objects have their effects and textures enhanced with the latest round of visual updates.

  • #Nullsec

New Sovereignty System - Vulnerability & Time Zones

In this next set of major changes to the Sovereignty system, the Entosis link expands to all sovereign structures; vulnerability windows take effect; and constellation-wide capture events and Freeport mode mechanics become active.

Details in the dev blog

  • #Spaceships

Fleet Warp Mechanics

A single pilot warping the entire fleet to personal locations, such as probe results, has been removed to make fleet travel and strategy more engaging. Expect to see new tactics emerge as scouts become more important than ever.

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