The Empires Rise Again
The Summer of Sov is Heating Up
Empires are shifting. Star systems are falling under new rule. Aid your allies, thwart your enemy’s plans, or contract out to the highest bidder.
The evolution of sovereignty brings new modules and new gameplay to the theatre of war. In this release, three components take center stage: the Entosis Link module, Asset Vulnerability Window, and the Occupancy Defense Modifier.
Whether you're carving out a tiny corner of a star system for your group or hellbent on constellation-wide domination, the Summer 2015 Nullsec and Sov Status Report has got you covered with:
The Entosis Link module sits at the core of the new Sovereignty system. It is a targeted high-slot module that can be activated on the following structures to influence the balance of control:
Activating the Entosis Link on a structure you own will enable or protect it, while activating an Entosis Link on a structure you do not own will disable, reinforce, or capture it.
The more active your alliance is in your space, the greater the defense multiplier is, increasing reinforcement bonus and also narrowing the occupied area's vulnerability window.
Having your assets attacked and raided while you are asleep is never fun. Under the new system, alliances can set vulnerability windows to increase their opportunity to defend their assets. This also means attackers looking for a fight have a better chance of getting some good PVP rather than just shooting at structures. By default, each new structure is set to the alliance's chosen vulnerability window, however the alliance can later change that on a per structure basis.
When the stakes rise among the pirate factions, it's a guarantee the Angel Cartel is somewhere nearby. The latest burner missions pit you against the infamous crime syndicate in cruiser-level challenges that truly put your skills to the test.
Marauder pilots will find several new appearance options in the New Eden Store.
The Naga is going from beautiful to gorgeous with a brand new texture set, improving its overall look without altering its deadly gunboat shape.
Using Schlick’s approximation for the Fresnel factor, a distribution model from Trowbridge and Reitz (GGX), and a Schlick-Smith-based visibility function, we've created a realistic look for our non-organic objects that far surpasses what the Phong Reflection Model would have been able to deliver. For those who don't speak geek (yet): We've made ships, turrets, capital wrecks, and drones look even more detailed and amazing than ever before.
We've consolidated the named modules and improved the faction variants to provide you with a wider range of viable options in each of these three categories of modules
The Caldari join the Tactical Destroyer club with the new Jackdaw. Unleash a barrage of rockets and light missiles at extreme ranges in Sharpshooter mode. Fly circles around your opponents in Propulsion mode. Reinforce your powerful shields with Defensive mode.
Objects larger than your ship now reflect light back at you, bringing more realistic shading and scene composition to the EVE universe.
New Brackets and Overview Indicators are more intuitive and uniform, allowing players to assess their surroundings quicker and easier.
Get your Carnyx music fix at Soundcloud and browse the growing collection of EVE Online songs.
Represent! The first round of logos approved under the new system are live on Tranquility. Alliances active for over six months can once again create and submit their own custom logos. Requirements, specs and the easy steps for submission can be found in the devblog.
An alarmingly large Drifter presence has been discovered in recently revealed wormhole systems, increasing concerns among capsuleers and Empire leaders of a possible invasion.
Capsuleer expeditions into Drifter-inhabited systems have uncovered large Drifter populations. Several fleets have pressed beyond the initial waves of Drifters and have found massive hives hidden deep within the systems. Pilots are also reporting the discovery of Elements, which seem to be unique to these hives.
Always on the forefront of innovation, Sanctuary have introduced a collection of SKINs for the Astero, Stratios and Nestor. We'll be releasing one Sisters of EVE SKIN a week during the month of June, so watch the New Eden Store for new additions.
We've done some fine tuning to several ships and added a few new modules to mix things up a bit. Ishtar, Tempest and Battleship pilots will find some interesting changes in Aegis.
Two new modules, Missile Guidance Computer and Missile Guidance Enhancers, expand your options in setting up the perfect missile ship. Heavy missile users will also notice an improvement to damage, and a slight reduction to torpedo volume.
We dialed the Ishtar back just enough to bring it in line with other ships of its class, while still maintaining its place as a great drone boat. Drone Damage Amplifiers now do slightly less amplifying, and adjustments were made to the slot layout and some speed stats.
Keeping it simple on the Battleship front, the current balance pass bumps the Minmatar Tempest's rate of fire bonus from 5% to 7.5%.
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The Gallente Federation Navy round out the new collection of Tech 3 tactical destroyers with the Hecate, a sleek and deadly vessel with multiple battle modes.
Lai Dai's famed Tech II variant of the Caldari Caracal has be reimagined with a unique hull design. The upgrade also allows the ship to take advantage of the latest shader and texture updates.
The last of the mission structures and objects have their effects and textures enhanced with the latest round of visual updates.
In this next set of major changes to the Sovereignty system, the Entosis link expands to all sovereign structures; vulnerability windows take effect; and constellation-wide capture events and Freeport mode mechanics become active.
A single pilot warping the entire fleet to personal locations, such as probe results, has been removed to make fleet travel and strategy more engaging. Expect to see new tactics emerge as scouts become more important than ever.