Language: English

Welcome to EVE Updates

The past, present and future of EVE Online

Operation: Frostline
Dec 8th

OPERATION: FROSTLINE Tuesday, December 8, 2015

Join the cause. Raid and pillage the pirate vaults. A New Coalition Forms As plans for colonization coalesce, several major corporations have allied to form Upwell Consortium, laser-focused on Citadel construction. To that end, they have freed Outer Ring Excavations (ORE) from its Serpentis overlords and brought them into the Consortium's fold. Adding insult to injury, they have also released Serpentis' vault security codes to the capsuleer community.

Do your part in paving the way for tomorrow.
*Seek out the breached security vaults
*Lay siege to their remaining defenses
*Pillage the pirate faction's fatted vaults

Reports of implants, blueprints, SKINs, and PLEX have filtered back from returning capsuleers. Serpentis engineers are working around the clock to bring security back online, so time is of the essence. Get raiding!

Details in the dev blog

More Camera Options Tuesday, December 8, 2015

Adding more options for camera controls with the aim for increased cinematic and tactical depth.

PvP Kill Marks Tuesday, December 8, 2015

You’ve been flying your favorite ship for a good while now, and dozens have fallen before you. But how do you stand out from those simply telling tall tales? Kill marks from your PVP victories are here, ship-based and bearing witness to your combat legacy. The counting begins with the feature's release.

Battle-Ravaged Hulls Tuesday, December 8, 2015

All new shield, armor and structure hit effects bring an epic new feel to any engagement in true sci-fi fashion. The more your ship sees active duty, the more dust and debris collects on its hull. Ships also collect rust in station hangars. Layers of history prove survival in a universe where everything is fleeting and only the best of the best grow old. Have no fear, worn ships can be cleaned through a service available in the Fitting window.

Navy Disruption Frigates Tuesday, December 8, 2015

With instability spreading across the cluster, the Empire navies are hard at work developing new ships to reward and equip their dedicated loyalist Capsuleers. Four new Navy Disruption Frigates are rolling off the assembly lines, wielding powerful electronic warfare systems alongside strong applied damage. These ships are an excellent match for small gang and solo pvpers.

Share your feedback

Tech Two Logistics Frigates Tuesday, December 8, 2015

New Tech Two versions of the remote-repairing Support Frigates are being released, opening up new progression paths for your friendly neighborhood Logibros. These ships are especially well suited for supporting fleets of fast-moving Frigates and Destroyers without falling behind the pack.

Introducing New Destroyers Tuesday, December 8, 2015

Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.

EWAR Module Tiericide Tuesday, December 8, 2015

“Tiericide” comes to Neutralizers and Nosferatus, with some new variations as well. Changes to Warp Disruption Field Generators and ECCM also follow.

Falloff for Neuts and Remote Assistance Modules Tuesday, December 8, 2015

Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range. *Note, ranges in picture are not representative of falloff values for these modules.

Gamma Adjustment Tuesday, December 8, 2015

A new slider has been added to the Settings Menu to brighten or darken the display to fit your room’s lighting conditions and tailor the visual experience to your personal tastes.

Temporal Anti-Aliasing Tuesday, December 8, 2015

Anti-aliasing smooths out edges, removing “jaggies” and other imperfections that can happen during 3D rendering. Temporal Anti-Aliasing (TXAA) is a technique designed specifically for games, correcting flickering and other issues common to rendering moving objects.

A More Vibrant Universe Tuesday, December 8, 2015

Always enhancing the spatial 3D feel of the EVE universe, the art and graphics teams have added more vibrancy to the star fields and given a new level of depth to nebulae. Admire the celestial bodies that surround you and nevermind that red blip on the overview… just keep looking at the stars…

More EVE Music Tuesday, December 8, 2015

The inspiring, haunting and glorious space soundtrack library of EVE grows even bigger with new music tracks throughout the coming months.

Read more

Grid Size Increase Tuesday, December 8, 2015

The grids of EVE Online are the equivalent of what most MMOs would refer to as chunks or zones. They are massive divisions of space designed to balance load, manage performance, and basically prevent both the players and the server from having to deal with more data than they need to.

But you are legion in number and you will soon be constructing mammoth citadels among the heavens in your colonization of the EVE universe. As a result, we will be expanding the grids to 32 times their current size.

What this means for you:
- You will be able to see ships, objects and structures even further away.
- You will be able to see ships warping in and out from further away.
- Bookmarks may shift a bit, as their location may have slightly moved during the change.

Details in the dev blog