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Balance

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March Release
20. Mrz

Jump Fatigue Iteration Dienstag, 20. März 2018

Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.

A reduction in the Jump Fatigue Timer takes the maximum possible fatigue accumulation from 4 days to 5 hours, and also results in a Jump Activation Cooldown now taking the maximum possible cooldown from 9.6 hours to 30 minutes.

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Jumping & Tethering Iteration Dienstag, 20. März 2018

Alongside other changes to Jump Fatigue and Sovereignty Capture with this release, capsuleers will also benefit from iteration on tethering mechanics that will make it a little riskier to travel from structure to structure via cynosural field. There will now be a slight tethering delay after jumping through a cynosural field to a destination structure.

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More Balance Iteration! Dienstag, 20. März 2018

Pilots across the cluster will benefit from balance changes to several hulls with this release that are aimed at keeping the combat meta in New Eden fresh and engaging. Increases in lock range and cargo capacity for battleships as well as the ability for Attack Battlecruisers to fit Medium Micro Jump Drives are coming, as well as a number of tweaks to several Battlecruisers and Heavy Assault Ships.

Mehr Details im Devblog

The Monitor Dienstag, 20. März 2018

The Monitor is the first ship in a new group called “Flag Cruisers”. It will be completely focused on survivability at the expense of all other attributes, intended for pilots who absolutely need to be able to survive uncloaked in a battle. It has no cargo bay, weapons, or drones, and focuses on staying power to allow fleet commanders and other important pilots in a major engagement to stay on the field longer.

An der Diskussion teilnehmen

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February Release
13. Feb

Assault Frigate Balance Pass Dienstag, 13. Februar 2018

The February Release will see a substantial balance pass on Assault Frigates.

This is the first stage of creating a powerful distinction for Assault Frigates and Heavy Assault Cruisers in specific roles, while avoiding too much direct overlap with classes like Tactical Destroyers, Battlecruisers and Strategic Cruisers.

With this change, capsuleers will benefit from increases to velocity, reductions in mass and better capacitor capacity on their Assault Frigates, as well as redefined roles and improved slot and weapons configurations for several individual hulls.

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