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119.1
Jan 10th

Fitting Simulation – Fixes & Improvements Tuesday, January 10, 2017

In this release, there will be a number of minor improvements throughout the game, including various fixes to the Camera and the Fitting Simulation window such as drone and rig calculations, saving corporate fittings and correctly updating the velocity of your ships when mass changes in the Simulator.

SoCT Midnight SKINs Tuesday, January 10, 2017

As part of the 119.1 release, a new set of SKINs are coming for ships designed by the Society of Conscious Thought.

The “Midnight” SKIN range will be deployed with 119.1, and will be made available in the New Eden Store on January 24th.

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YC119 New Year Gifts
Dec 31st

YC119 Celebration Saturday, December 31, 2016

To ring in the New Year, CONCORD will be issuing all capsuleers with festival fireworks and launchers as we welcome in YC119!

YC119 New Year gifts will be available from 00:00:00 UTC on 2016/12/31 through until 23:59:59 UTC on 2017/01/09

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YC119 Yoiul Festival Final Day!
Dec 25th

Final Day Of Yoiul Festival Gifts! Sunday, December 25, 2016

December 25th marks the final day of gifts for the YC119 Yoiul Festival, be sure to claim a holiday surprise!

Since these gifts are a little more special, they’ll be available in the redeeming systems of pilots through until 23:59:59 UTC on 2017/01/09.

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YC119 Yoiul Festival
Dec 14th

Daily Yoiul Festival Gifts! Wednesday, December 14, 2016

As New Eden approaches the New Year, the CONCORD Assembly seeks to bring the Empires and capsuleers together, in a celebration of human achievement.

During the 12 days of the festival, capsuleers will be able to check their redeeming system for gifts that will range from ship SKINs, to trinkets that mark events throughout the year, as well as a Cerebral Accelerator, apparel, and other celebratory gifts.

Please be aware that starting December 14th at 00:00:00 UTC these holiday gifts will begin to appear in your redeeming system.

Each gift will be present for 24 hours, until 23:59:59 UTC, when it will be replaced by the next gift. Be sure to log in and claim your gifts from your redeeming system to avoid missing out!

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118.10
Dec 13th

YC119 Yoiul Festival SKINs Tuesday, December 13, 2016

With the holiday season fast approaching, and the CONCORD hosted Yoiul Festival right on the horizon, these “Glacial Drift” SKINs will be released for all frigates, destroyers and cruisers with 118.10 so that capsuleers can enjoy the holiday spirit in style.

Check out the New Eden Store on release day to pick them up!

SOE Fire Cell SKINs Tuesday, December 13, 2016

A new line of SKINs for the three Sisters of EVE vessels is available with 118.10, celebrating the Sisters of EVE “Fire Cell” Defense fleet, a fierce group of sentries employed by the Servant Sisters of EVE to defend their research, archaeology and exploration operations in Thera and across other SOE research sites.

Station Exterior Renovation Tuesday, December 13, 2016

In the quest to continuously improve the aesthetic quality of New Eden, station engineers have been hard at work replacing the lamps in docking approach lights across the cluster and erecting new advertising billboards outside stations.

With these changes, station exterior environments are even more dynamic that ever before, with traffic leaving and arriving, approach lights guiding vessels into their docking bays and your favorite advertisements rolling 23.75/7 across the cluster!

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EVE Online: Ascension
Nov 15th

New Visual Feedback Tuesday, November 15, 2016

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships will receive the buff, Combat logs will state how many pilots have been affected, and the "effects bar" will indicate when you are receiving a buff, and from where.

Explosion & Wreck Renovation Tuesday, November 15, 2016

With the arrival of EVE Online: Ascension, our audio and graphics team have been hard at work with a complete redesign of the explosion system in EVE, in order to compliment the recently introduced visual damage system.

Regardless of whether you’re on the receiving end or not, you can now sit back, relax, and wait for the bang. In addition to this, the team have also been hard at work renovating wrecks too, in order to ensure that they better represent ship wreckage, and fit more seamlessly into the new visual damage and explosion systems.

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Alliance Tournament XIV
Oct 16th

Alliance Tournament XIV Sunday, October 16, 2016

Once again, Alliance Tournament season approaches!

With 64 teams poised to fight it out for the Alliance Tournament Cup, who will be victorious this year?

This year the Independent Gaming Commission has secured a set of Blood Raider vessels, and their engineers have completed making modifications that provide their own insane spin on these fearsome hulls.

With qualifiers occurring during the first weekend of October, then the knockout stages following on October 8th and 9th, and Grand Final on October 15th and 16th, this year’s tournament should be a spectacle to eclipse all others.

Details in the dev blog

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118.9
Oct 11th

Crimson Harvest SKINs Tuesday, October 11, 2016

The Crimson Harvest returns this year, with the Blood Raider Covenant always looking for revenge against the Empire, and setting their sights on fresh capsuleer blood for their annual harvest.

The Amarr Navy are on standby under the command of the newly ordained Empress, Catiz I and security forces across the cluster are bracing for a firestorm of conflict.

Will you assist the empires? Or will you look to pick off those who attempt to curb the Blood Raider threat?

Regardless of where your loyalties lie, check out the New Eden Store once the Crimson Harvest kicks off for offers on some fresh new Blood Raider SKINs.

Post-Process System Performance Improvements Tuesday, October 11, 2016

A refactoring of the inner workings of our post processing (PP) system has led to significant client performance improvements across the board, with the biggest impact on AMD GPUs. In addition to giving our PP engine more horsepower we have improved the bloom effect and consolidated options such as HDR and crepuscular rays into the system.

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Coronation of Empress Catiz I
Sep 27th

Imperial Coronation Tuesday, September 27, 2016

After the glorious victory of Tash-Murkon champion Kelon Darklight and his three retainers in the YC118 Amarr Succession Trials, the Amarr Empire is poised to crown a new leader.

With the Imperial Guard in military parade formation and the entire Amarr Navy on standby across the Empire for such a historic and auspicious event, the Golden Fleet will mark the formal ascension of Catiz I to her rightful seat on the Golden Throne of Holy Amarr.

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118.8
Sep 13th

Purity of the Throne Tuesday, September 13, 2016

As the coronation of Empress Catiz I draws closer, there are those who consider her ascension to the Golden Throne of Holy Amarr both unjust and improper, based on archaic views that call the purity of her Udorian heritage into question.

With the might of the Imperial Armed Forces at her heel, and both the Ministry of Internal Order and Theology Council ratifying the views of the Purity of the Throne movement as heretical, bounties have been placed on the heads of their members.

The Empire is encouraging capsuleers across the cluster to strip the heretics of their colors, and wear them in support of the ascension of Catiz I to her rightful place as the leader of the Amarr Empire.

Slasher Redesign Tuesday, September 13, 2016

Cheap and versatile, the Slasher is one of the most common vessels to be found in the Republic's space.

Now sleek and smooth, with an air of Matari aggressiveness, the hull has had a significant redesign that has been carried over to its tech II counterparts, the Claw and Stiletto.

Maulus Redesign Tuesday, September 13, 2016

A high tech little frigate with incredible electronic warfare capability, the Maulus is a staple electronic superiority support frigate of the Federation Navy.

Now sharper, more streamlined and aggressive, its hull has been given a restyle which has also benefited the tech II variant, the Keres, and the Maulus Navy Issue.

Executioner Redesign Tuesday, September 13, 2016

Designed to counter the Matari frigate menace, the Executioner is a fast, agile weapons platform that sacrifices the usually heavy armor typical in Amarr design for maneuverability.

A subtle design pass over the hull of this popular little frigate has made sure that it, and it's tech II counterparts the Crusader and Malediction are the forefront of the Golden Fleet's parade formations.

Bantam Redesign Tuesday, September 13, 2016

A strong and sturdy little chassis that was originally conceived as a mining frigate, the Bantam recently had a radical redesign to turn its blueprint into a logistics and support platform for the Caldari Navy's light, fast border patrols.

Now more visually distinctive than ever, the Kirin logistics frigate has also benefitted from this overhaul and update.

Probe Redesign Tuesday, September 13, 2016

A bulky little frigate favored as a scout and cargo runner, as well as a rookie mining vessel, the Probe is widely loved by many Matari pilots due to its robust subframe and heavy armor.

With this redesign, a subtle update of the vessel's visual appearance gives a more modern Matari look to the hull, which is passed on to the DNA of the Cheetah class covert ops frigate.

Griffin Redesign Tuesday, September 13, 2016

An infamous Caldari designed frigate with a fearsome sensor suite that can wreak havoc against much larger hostile vessels, the Griffin is an incredibly versatile electronic warfare platform.

A full redesign from the ground up gives this cutting edge frigate the look it deserves, which also carried over to the tech II Kitsune, and the Griffin Navy Issue.

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118.7
Aug 9th

Visual Damage System Iteration Tuesday, August 9, 2016

The visual damage system (VDS) has been improved by taking feedback on board and making a second pass over a few of the current visual effects. The armor hardening effect has been overhauled and a new hull repair effect has been added, along with audio.

This release also improves how the VDS is updated, so that pilots will no longer need to have a ship targeted to monitor the visual damage being inflicted on their foe. The VDS has also been extended to objects other than ships, structures in space will also now have shields and armor VFX.

Cloud Performance Improvements Tuesday, August 9, 2016

With this release, the rendering for celestial clouds has been updated, providing a significant performance improvement to the clouds under the DirectX 11 client. To improve performance, a ray marching approach has been used which unfortunately will not work under the DirectX 9 client. This means that DirectX9 clients will still use the old cloud rendering technology.

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118.6
Jun 28th

Visual Effects Update Tuesday, June 28, 2016

Team TriLambda has been gathering feedback on visual effects that need to be more distinguishable. New effects are coming with the 118.6 release for armor repair from logistics drones, triage mode, sensor dampeners and tracking disruptors, along with a new black ops cynosural field beacon effect that will distinguish it from a regular cynosural field.

Share your feedback

Stargate Visual Updates Tuesday, June 28, 2016

All stargates in New Eden have been given an overhaul with the latest physically based rendering and lighting technology available in EVE. Materials, textures and effects for all racial stargates have been renovated to support PBR materials.

Share your feedback

New Docking/Undocking Transition Tuesday, June 28, 2016

With the 118.6 release, a new animated camera will focus in on your ship in order to give a more cinematic view of docking and undocking. The undocking camera can be interrupted at any point to give full pilot control, in case capsuleers find themselves undocking into a blockade or other sticky situation.

Serpentis SKINs Tuesday, June 28, 2016

With the arrival of Shadow of the Serpent, new SKINs sporting the colors of the Serpentis Corporation are coming to New Eden.

With some available for direct participation in the Shadow of the Serpent, and others available in the New Eden Store or as part of Aurum offers, there’s a SKIN to suit most Gallente Hulls.

Check out the New Eden Store in game with the 118.6 release for full information on the SKINs available.

These SKINs will be time exclusive for the duration of the Shadow of the Serpent event, but will make an appearence again in future!

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118.2
Feb 9th
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Operation: Frostline
Dec 8th

PvP Kill Marks Tuesday, December 8, 2015

You’ve been flying your favorite ship for a good while now, and dozens have fallen before you. But how do you stand out from those simply telling tall tales? Kill marks from your PVP victories are here, ship-based and bearing witness to your combat legacy. The counting begins with the feature's release.

Battle-Ravaged Hulls Tuesday, December 8, 2015

All new shield, armor and structure hit effects bring an epic new feel to any engagement in true sci-fi fashion. The more your ship sees active duty, the more dust and debris collects on its hull. Ships also collect rust in station hangars. Layers of history prove survival in a universe where everything is fleeting and only the best of the best grow old. Have no fear, worn ships can be cleaned through a service available in the Fitting window.

Gamma Adjustment Tuesday, December 8, 2015

A new slider has been added to the Settings Menu to brighten or darken the display to fit your room’s lighting conditions and tailor the visual experience to your personal tastes.

Temporal Anti-Aliasing Tuesday, December 8, 2015

Anti-aliasing smooths out edges, removing “jaggies” and other imperfections that can happen during 3D rendering. Temporal Anti-Aliasing (TXAA) is a technique designed specifically for games, correcting flickering and other issues common to rendering moving objects.

A More Vibrant Universe Tuesday, December 8, 2015

Always enhancing the spatial 3D feel of the EVE universe, the art and graphics teams have added more vibrancy to the star fields and given a new level of depth to nebulae. Admire the celestial bodies that surround you and nevermind that red blip on the overview… just keep looking at the stars…

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Vanguard
Sep 29th

Enhanced Visuals: Stations and Ships Tuesday, September 29, 2015

Station exteriors, Amarr and Minmatar Strategic Cruisers get a visual upgrade using Physically Based Rendering (PBR). Finer details and the classic Minmatar rust are more visible, lending character to station and ship surfaces.

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Galatea
Aug 25th

Redesign: The Gallente Dominix Tuesday, August 25, 2015

The venerable Dominix has seen combat since the Gallente-Caldari War. The time for the iconic look of this historic battleship to evolve has come, and the Gallente have spared no expense in updating the appearance of this glorious warhorse.

Link to YouTube video by Jonny Pew.

Built upon the Dominix hull, the Sin has long been Gallente's entry in the field of battleship Black Ops. With its predecessor's redesign comes one of its own, including rumors of a complete hull overhaul in the near future.

Read the dev blog

Camera Update: Watch the kill shot Tuesday, August 25, 2015

Your camera has always been quick to get you to the next target once the current one is destroyed, but there are times you want to relish the moment. The camera now stays on structures and ships when they explode, granting the victor those precious seconds of satisfaction.

Enhancing Visuals: Doomsdays, Modules and more Tuesday, August 25, 2015

Animations and effects have been upgraded for each of the four faction's Doomsday weapons. Other graphical improvements include:

  • Warp Scrambler
  • Salvager
  • Tractor Beam

In total, effects for over a dozen combat and support modules were enhanced in this update. In some cases, we were able to completely recreate them, improving performance along with the aesthetics.

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Aegis
Jul 7th

Caldari Cerberus Hull Redesign Tuesday, July 7, 2015

Lai Dai's famed Tech II variant of the Caldari Caracal has be reimagined with a unique hull design. The upgrade also allows the ship to take advantage of the latest shader and texture updates.

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Carnyx
Jun 2nd

Physically Based Rendering (PBR) Updates Tuesday, June 2, 2015

Using Schlick’s approximation for the Fresnel factor, a distribution model from Trowbridge and Reitz (GGX), and a Schlick-Smith-based visibility function, we've created a realistic look for our non-organic objects that far surpasses what the Phong Reflection Model would have been able to deliver. For those who don't speak geek (yet): We've made ships, turrets, capital wrecks, and drones look even more detailed and amazing than ever before.

Details in the dev blog

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Mosaic
Apr 28th
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Tiamat
Feb 17th

Adjustable Lens Flare Settings Tuesday, February 17, 2015

Lens flare graphics now scale with other performance configurations, reducing the client's load on lower end machines and enhancing their appearance in line with other quality settings.

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Proteus
Jan 13th

Asteroid Field Effects Tuesday, January 13, 2015

Polluted with the fragments of countless pulverized rocks, asteroid belts now offer a more visceral look and feel. Dust particles, light rays and smog enhance the atmosphere of asteroid belts, offering, too, cues as to the level of activity and traffic in the area.

Redesigned Exequror Tuesday, January 13, 2015

A new look arrives for the fortified-yet-spacious Gallente Exequror. Hull variants for the Oneiros and Navy Issue will follow in coming releases.

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Rhea
Dec 9th
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Oceanus
Sep 30th

View Excellence From Every Angle Tuesday, September 30, 2014

Your discerning tastes demand a personalized look. Inspect each item of interest using the New Eden Store 3D Preview. Browse assured. Buy with confidence.

Empire faction jackets have arrived in the New Eden Store. Wear your team’s colors with pride!

Read more

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Kronos
Jun 3rd

Graphical And Audio Updates Tuesday, June 3, 2014

New slipstream effects and warp sounds make every entrance and exit epic. Station renovations update their appearance, making it easier to identify each station's controlling faction. Plus, solar flares and new ship designs bring the look and feel of the game even further into the future. In EVE Online, every aspect of the game is regularly updated, ensuring that you are always logging in to a modern MMO experience.

Your sound experience can now be tailored to exactly as you want it, with a fully-configurable audio menu allowing you to adjust almost every alert, effect or sound effect type.