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#Industry

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Winter 2017 / 2018

Upwell Structures 2.0 Wednesday, January 31, 2018

Early 2018 will see significant changes to the operation of Upwell structures with the aim of making sizable quality of life improvements.

With these changes, capsuleers across the cluster will benefit from more balanced reinforcement timers, improvements to structure takedown and combat mechanics, as well as more evenly scaled reinforcement and destruction mechanics depending on the area of space a structure is deployed in.

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Arms Race Release
Dec 5th

Expanded Alpha Skillset Tuesday, December 5, 2017

With the December release, pilots both new and old will benefit from free access to all Tech I hulls up to Battleship class as part of a large addition of skills to the Alpha skillset. Cross-faction training will also be available for free, allowing for Alpha clone access to vessels across all factions in New Eden.

To supplement this change, free access will also be granted to skills that allow for the use of Tech II small and medium weapons systems.

Details in the dev blog

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EVE Online: Lifeblood
Oct 24th

EVE Online: Lifeblood Tuesday, October 24, 2017

As new technologies for resource acquisition emerge in the form of Upwell Refineries, new moon mining capabilities and refined reaction processes, pirate factions have set their sights on taking a slice of the dwindling resources that remain in New Eden.

With more tools for resource gathering at the hands of capsuleers than ever before, the competition for raw materials and supremacy over space is becoming more heated than ever as the cluster is pushed closer toward the brink of all out conflict.

Refineries Tuesday, October 24, 2017

The next class of capsuleer-built structures are arriving, putting even more industrial power in the hands of pilots throughout New Eden!

Refineries will revolutionize how consumable resources are harvested and processed in New Eden, and will become the premier structure for capsuleers to use when collecting, processing, refining and reprocessing.

This new line of structures will offer an entirely new method of moon mining, and improve the ability to carry out reactions by utilizing the industry UI for the process, allowing capsuleers to streamline their industrial workflows like never before.

Details in the dev blog

Improved Reactions Tuesday, October 24, 2017

The arrival of refineries heralds a rework of reactions, wherein they will be moved into the industry UI and will be a process exclusive to refinery structures.

With a simplified interface for ease of use by pilots of all levels of industrial expertise, the new reactions system will bring a more coherent and clear process to the fingertips of both veteran and rookie industrialists.

Details in the dev blog

Resource Wars Tuesday, October 24, 2017

As pirate forces encroach on the borders of New Eden’s sovereign nations, capsuleers are being contracted to assist with resource gathering operations in high security space. Forming part of resource gathering expeditions as combat or mining pilots, capsuleers both young and old will be able to take part in collaborative gameplay with other capsuleers to assist their chosen empire with the release of EVE Online: Lifeblood.

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September Release
Sep 12th

Market Ticker Tuesday, September 12, 2017

With the September release, industrialists and traders can rejoice and enjoy a new market ticker, which will scroll the prices of the most common and popular items on the markets of New Eden across the bottom of their market windows.

New Moon Mining Skills Tuesday, September 12, 2017

With a whole new way of gathering moon minerals just around the corner, new skills will be seeded with the September release in order to allow capsuleers across New Eden to prepare for the coming race for resources.

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119.5
May 9th

Blood Raider Shipyards Tuesday, May 9, 2017

The Blood Raider Covenant have been working hard to bolster their military capability and ensure that they are at the forefront of combat technology, utilizing technology stolen from the Amarr Empire.

Blood Raider shipyards provide a unique opportunity for capsuleers from across the cluster to assault Blood Raider manufacturing facilities and military staging points,salvaging blueprints that will allow the construction of formidable Blood Raider capital vessels.

Capsuleers beware – these shipyards are very well defended, and should they come under attack, Blood Raider backup forces are never too far away…

Engage with caution.

In Development - 119.5 Tuesday, May 9, 2017

The in-development video for the 119.5 release, featuring Blood Raider Shipyards and capital vessels, large and reactive AI fleets, new suns, NES gifting and more.

Track down and attack new Blood Raider Shipyards for the chance to salvage blueprints for all new Blood Raider capital vessels, but be prepared to face advanced logistics and reactive AI in large numbers.

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Fanfest 2017
Apr 6th
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119.3
Mar 14th

Rorqual & Mining Improvements Tuesday, March 14, 2017

This release will see some balance changes to the Rorqual, as well as some tweaks to mining in general with faster cycle times and reduced yield for excavator mining drones, as well as killmail generation on destruction of excavator drones. Tech two mining drones will gain the benefits of the Mining Drone Specialization skill and all mining drones can now be launched and controlled with customizable hotkeys. In addition to this, in order to focus further on its intended purpose, the PANIC module will now require active target lock on an asteroid or ice deposit before it can be activated.

Watch the forums for more info

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119.2
Feb 14th

Interface Improvements Tuesday, February 14, 2017

After conversation with the Council of Stellar Management and a number of players, this release will see a series of improvements to the user interface including more detailed market tax calculation breakdowns and improvements to how blueprints are displayed in the industry window to give more clarity.

Pilots will now also be able to purchase any missing materials for their Industry jobs through the new “Buy Missing Material” option in the Industry window.

More information

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EVE Online: Ascension
Nov 15th

Structures: Engineering Complexes Tuesday, November 15, 2016

EVE Online: Ascension will see the introduction of a new class of player built structure: Engineering Complexes.

This set of structures adds Industrial capability to the new types of structures that players are able to build and maintain, complementing the Citadels in the eco-systems that players are able to create within New Eden. Added variety of hulls and additional functionality grants our players more purpose in space, more reason to engage with this new system, and with each other.

Details in the dev blog

Capital Ship Rebalance - Rorqual Tuesday, November 15, 2016

The Rorqual is finally coming into its own, with additional modules unique to this hull and Giant Mining Drones to enhance this Resource Gathering behemoth.

With additional fuctionality unique to this hull, and a compliment of specialized mining drones, the Rorqual is about to become an industrial force to be reckoned with.

More Activity In Asteroid Belts Tuesday, November 15, 2016

As part of the process of making New Eden feel more exciting, vibrant and alive, more non-capsuleer activity will be introduced to the world of EVE with the November expansion.

The first stage of this will non-capsuleer resource gathering operations in asteroid belts, introducing new opportunities for interaction with the various factions in New Eden.

Of course, with industrial operation comes security, so don’t be surprised if these seemingly harmless mining operations decide to call in reinforcements, should pilots attempt to lay waste to them.

A Devblog will be upcoming in mid October to talk more about this feature.

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118.9
Oct 11th
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118.8
Sep 13th

Mining Barge Overhaul Tuesday, September 13, 2016

As well as a review of the role of the Rorqual, Mining Barges will also receive a significant overhaul. This includes both a visual update to bring them more inline with the new art style for ORE hulls, as well as tweaks to improve their functionality and efficiency in the field.

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118.7
Aug 9th

Cargo & Fleet Hold Feedback Tuesday, August 9, 2016

As part of our efforts to make the user interface more intuitive, this release will include a more detailed overview of a pilot's ship's storage spaces, including more visual representation of the status of ship holds and how full they are.

Configurable through a right click menu, pilots will now be able to select which hold to track, so that they may see a percentage readout of how much capacity is taken up by their current cargo, and can receive feedback via visual notifications when this changes during in space activities such as mining and salvaging.

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118.5
May 31st

Multi Use Analyzers Tuesday, May 31, 2016

Scientists across the cluster have been working to combine the functionality of Relic and Data Analyzers into a single more compact package. With advances in data transfer technology gleaned from research into Skill Injection and work on improving firmware connectivity, Omni Analyzers will be coming to New Eden this release, providing the functionality of both types of analyzer in one package.

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Capsuleer Day
May 6th

The Scope – World War Bee rages on as conflict erupts over first constructed citadels Friday, May 6, 2016

Alton Haveri reports on the ongoing conflict in the north as the Moneybadger Coalition plan their next move against the Imperium stronghold in Fade.

Meanwhile, the Upwell Consortium announces Capsuleer day amid harsh criticism from critics and competitors, relating to the apparent misrepresentation of the hazards of colonizing unregulated space, after the loss of a number of newly constructed citadels and their newly settled colonists.

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EVE Online: Citadel
Apr 27th
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Vanguard
Sep 29th

Multi-Buy Tuesday, September 29, 2015

A speedier shopping experience has arrived for both the pilot restocking for their next adventure and the industrialist building the supplies to stock those marketplace shelves. Multi-Buy now lets you purchase multiple items at once.

Choose your items, pick the station, and click Buy. You will be alerted to any quantities that are not available and items that were not successfully purchased will be re-added to the window. The Multi-Buy window will also be available from quickbar folders and fittings lists. We have also added tooltips to show best station, system, and region prices for each item type.

Multi-Buy is only for immediate purchases in stations of the current system.

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Mosaic
Apr 28th

Higher Nullsec Mining Yields Tuesday, April 28, 2015

There's something in the air out there in Nullsec that's causing a change in ore composition and increasing yields from asteroids. It could be capital ship exhaust. Some say it's tears. The universe will never know, but if you're up for the risk, the rewards are there.

Read more

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Proteus
Jan 13th

New Player Mining Locations Tuesday, January 13, 2015

The remnants of long-abandoned mining colonies can now be found in starter and career agent solar systems, ensuring that the newest capsuleers always have access to some Veldspar close to home. The rocks remaining in these locations are too small for optimal mining by experienced players in Mining Barges, but newer players in Rookie Ships and Ventures will never have to search far from home to find some asteroids to mine.

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Rhea
Dec 9th

ORE Bowhead Freighter Tuesday, December 9, 2014

The latest baleen-dubbed behemoth from the ORE shipyards, the Bowhead has a 1,300,000m3 ship maintenance array, making this massive tug perfect for hauling fitted ships in high-sec.

Read more

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Phoebe
Nov 4th

Create It – Bigger, Better, Faster Tuesday, November 4, 2014

You want a competitive edge in manufacturing. You want to be one step ahead of the market. Invention is where it's at, and its latest iteration is an evolution of the system.

  • Consolidated skills
  • Dynamic, interactive interface
  • Reverse Engineering merged with Invention
  • Industry UI improvements
  • Clearer, more intuitive progression

Read more

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Crius
Jul 22nd

Reprocessing Tuesday, July 22, 2014

People do a lot of strange things with gear they don't have a use for. We'd like to introduce those pilots (and everyone else, for that matter) to the new reprocessing system. With a more intuitive interface, item grouping and market data, players can now make a more informed decision on whether to reprocess, sell or slap it on a ship for a devil-may-care venture into low sec.

Details in the dev blog

Starbases Tuesday, July 22, 2014

Starbase owners, get your corp ready to start remodeling. Add a Compression Array to store your ore and ice. Low sec capital manufacturers, invest in the new Thukker Component Array. Put the new boosts, arrays and material discount changes to work for your industrialists. They'll love you for it.

Read the dev blog

Blueprints And Research Tuesday, July 22, 2014

Your mission for more efficient material use and production now begins with a more efficient research panel. Easy to understand, easy to use. It's not rocket science. Well, it sort of is, but you get the point.

Read more

Dynamic Pricing Tuesday, July 22, 2014

The age old problem: You've got ships to build but every installation is in use. Not anymore! In Crius, the cap is lifted on installations so that you can get your jobs done when you need to. Watch the price, though, as the stations adjust the manufacturing cost based on the number of installations in use.

Details in the dev blog