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#Nullsec

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Winter 2017

Faction Citadels Sunday, December 31, 2017

To put control of nullsec space firmly in the hands of capsuleers, this winter pilots will see a transformation of existing conquerable stations, when they will be replaced by faction citadels.

Whichever organization controls the conquerable station at the time of the conversion will be granted the faction citadel, and landmarks will be created to preserve the heritage of battles fought over these sought-after structures.

Check out more details in the dev blog!

Details in the dev blog

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Summer 2017

Project Discovery - Exoplanets Tuesday, August 1, 2017

Real life science is back in New Eden! In partnership with the University of Reykjavik and the University of Geneva, the search for Exoplanets is coming to EVE Online with this release.

This project will see you, the capsuleers of New Eden, taking part in a project within EVE Online that will assist with the processing and categorization of hundreds of thousands of images that may find new celestial bodies in faraway locations.

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119.5
May 9th

Blood Raider Shipyards Tuesday, May 9, 2017

The Blood Raider Covenant have been working hard to bolster their military capability and ensure that they are at the forefront of combat technology, utilizing technology stolen from the Amarr Empire.

Blood Raider shipyards provide a unique opportunity for capsuleers from across the cluster to assault Blood Raider manufacturing facilities and military staging points,salvaging blueprints that will allow the construction of formidable Blood Raider capital vessels.

Capsuleers beware – these shipyards are very well defended, and should they come under attack, Blood Raider backup forces are never too far away…

Engage with caution.

In Development - 119.5 Tuesday, May 9, 2017

The in-development video for the 119.5 release, featuring Blood Raider Shipyards and capital vessels, large and reactive AI fleets, new suns, NES gifting and more.

Track down and attack new Blood Raider Shipyards for the chance to salvage blueprints for all new Blood Raider capital vessels, but be prepared to face advanced logistics and reactive AI in large numbers.

Dagon Tuesday, May 9, 2017

Developed by the Blood Raider Covenant to provide battlefield support for their new capital fleet, the Dagon supports its advanced armor repairing capabilities with state of the art energy vampire subsystems, allowing it to drain capacitor charge from hostile vessels to power its own systems.

More information

Molok Tuesday, May 9, 2017

Based on the Avatar class titan, the Molok is a technological terror that most adversaries do not survive an encounter with. Advanced energy vampire subsystems coupled with turrets that offer brutal stopping power, the Molok is regarded as one of the most powerful supercapital class vessels in the cluster.

More information

Chemosh Tuesday, May 9, 2017

A twisted take on the Revelation class dreadnought, the Chemosh was born out of a need for the Blood Raider Covenant to compete with the destructive capabilities of both Imperial and capsuleer fleets. Sporting the Blood Raider’s advanced energy vampire subsystems along with three hard hitting turrets, the Chemosh is a highly destructive force on any battlefield.

More information

New Stars Tuesday, May 9, 2017

Bringing life and light to trillions across the cluster, the stars of New Eden are key to the thriving civilization that Capsuleers hold dominion over.

With this release, pilots will be able to enjoy stunning new vistas and dynamic lighting from newly overhauled stars that give incredible new effects and reflections, including rippling plasma energy that surges across the surface of stars, and massive solar flares that burst energy from deep within their burning cores.

Alliance Logos On Citadels Tuesday, May 9, 2017

The time has come for capsuleers to make even more of a mark on the universe, marking their claim on their space and structures for all to see.

Alliance logos and character portraits are coming to citadels, which will allow you, the elite pilots of New Eden to fly your colors on the largest structures ever assembled in the history of New Eden.

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Fanfest 2017
Apr 6th
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119.3
Mar 14th

Heavy Interdictor Balancing Tuesday, March 14, 2017

In a change designed to improve balance for fast attack ships of all kinds, the propulsion scrambling effect has been moved from the “Focused Warp Disruption” Heavy Interdictor script and moved to a new shorter range “Focused Warp Scrambling” script. This will allow Heavy Interdictor pilots to choose between three separate and balance modes for their Warp Disruption Field generators, each with their own strengths.

Watch the forums for more info

Mobile Warp Disruptor Balancing Tuesday, March 14, 2017

Thanks to extremely helpful community feedback, this release includes a package of changes related to Mobile Warp Disruptors. These anchored warp bubbles will now generate killmails when destroyed, and will self-destruct if left unattended for extended periods of time. Mobile Warp Disruptor hitpoints and shield regeneration has also been rebalanced, with special improvements for the Syndicate faction bubbles.

More from the dev team

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119.2
Feb 14th

The Guardian's Gala Tuesday, February 14, 2017

The Angel Cartel and the Serpentis Corporation are gathering for their annual talks to discuss business and the underworld politics of New Eden. With narcotics smuggling on the rise, and the Cartel and Serpentis rumored to be using Super Kerr Injected Nano-coatings to mask the contents of their cargo holds, CONCORD are offering incentives for capsuleers to put a stop to the Gala, by locating and destroying their rally points.

Details in the dev blog

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118.10
Dec 13th

Defender Missiles Overhaul Tuesday, December 13, 2016

With the 118.10 release, defender missiles will receive a long awaited overhaul, with their guidance systems improved to target bombs launched by stealth bombers, giving a more viable counter to the strafing bombing runs popular among those who wish to decimate a static or slow moving fleet.

Station Exterior Renovation Tuesday, December 13, 2016

In the quest to continuously improve the aesthetic quality of New Eden, station engineers have been hard at work replacing the lamps in docking approach lights across the cluster and erecting new advertising billboards outside stations.

With these changes, station exterior environments are even more dynamic that ever before, with traffic leaving and arriving, approach lights guiding vessels into their docking bays and your favorite advertisements rolling 23.75/7 across the cluster!

Empire Mining Operations Iterations Tuesday, December 13, 2016

Non capsuleer mining operations are receiving more attention with this release, and will respond even more dynamically to pilot interactions after 118.10, with pilots who defend these operations from other capsuleers benefitting from remote logistics assistance from the mining defense fleet.

In addition to this, the response taskforce coming to the aid of these mining operations will scale depending on the security rating of the system in which they are mining.

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EVE Online: Ascension
Nov 15th

Structures: Engineering Complexes Tuesday, November 15, 2016

EVE Online: Ascension will see the introduction of a new class of player built structure: Engineering Complexes.

This set of structures adds Industrial capability to the new types of structures that players are able to build and maintain, complementing the Citadels in the eco-systems that players are able to create within New Eden. Added variety of hulls and additional functionality grants our players more purpose in space, more reason to engage with this new system, and with each other.

Details in the dev blog

Effect Generators for Titans Tuesday, November 15, 2016

Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses. Titan pilots will be able to fit these new modules (one per race) that warp the fabric of reality across a very large area of effect. Unlike Command Bursts, Effect Generators affect ALL ships within their defined area (friend or foe).

More Activity In Asteroid Belts Tuesday, November 15, 2016

As part of the process of making New Eden feel more exciting, vibrant and alive, more non-capsuleer activity will be introduced to the world of EVE with the November expansion.

The first stage of this will non-capsuleer resource gathering operations in asteroid belts, introducing new opportunities for interaction with the various factions in New Eden.

Of course, with industrial operation comes security, so don’t be surprised if these seemingly harmless mining operations decide to call in reinforcements, should pilots attempt to lay waste to them.

A Devblog will be upcoming in mid October to talk more about this feature.

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The Crimson Harvest
Oct 18th

The Crimson Harvest Tuesday, October 18, 2016

The Crimson Harvest returns this year, as the Blood Raider Covenant look to embark on their annual harvest of capsuleer blood.

Famed for their kidnapping, bloodletting and ruthless raids into populated space, the story of the Blood Raiders is a tale that sends shivers down the spine of children across the Amarr Empire and beyond.

This October, how will the Empire fair against the coming onslaught with a newly crowned Empress on the Golden Throne of Amarr?

Will you fight for the golden fleet, or choose to prey upon those who look to thwart the Blood Raider advance?

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Alliance Tournament XIV
Oct 16th

Alliance Tournament XIV Sunday, October 16, 2016

Once again, Alliance Tournament season approaches!

With 64 teams poised to fight it out for the Alliance Tournament Cup, who will be victorious this year?

This year the Independent Gaming Commission has secured a set of Blood Raider vessels, and their engineers have completed making modifications that provide their own insane spin on these fearsome hulls.

With qualifiers occurring during the first weekend of October, then the knockout stages following on October 8th and 9th, and Grand Final on October 15th and 16th, this year’s tournament should be a spectacle to eclipse all others.

Details in the dev blog

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118.8
Sep 13th

Capital Module Balancing Pass Tuesday, September 13, 2016

With the 118.8 release, a balance pass will be taken over a selection of the anti-subcapital modules available for capital ships with a view to making them conform more with the standard characteristics of subcapital weapons.

The main changes made will be to “high angle” weapons, and further details are available in the thread linked below.

Join the discussion

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118.7
Aug 9th

Contracts In Citadels Tuesday, August 9, 2016

The Contracts system in New Eden allows players to set up business dealings with other players to Exchange goods, Auction items and have their belongings couriered across the universe. With this release, we'll be adding this functionality to Citadels, making these fortresses in the sky the best locations for logistics, trade, staging, training and congregation in New Eden.

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118.6
Jun 28th

118.6 Feature Tour Tuesday, June 28, 2016

Join us in the latest cinematic feature tour as we explore the 118.6 release, with the arrival of new citadel balance improvements, bulk fitting, legalized combat boosters, visual updates for stargates, hangars and boosters with secondary lighting, new Serpentis pirate implants and the all new Scope Network Challenge system that kicks off with the Shadow of the Serpent on release day!

Shadow of the Serpent Tuesday, June 28, 2016

As reports of a new breed of capital ships under construction in the Serpentis home region of Fountain reach critical levels, threatened organizations take action.

The Scope Network will act as a broker between capsuleers and powerful empire corporations in New Eden. The dawn of a new age promising great opportunities is on the horizon, new challenges and new rewards for loyal and capable pilots.

More information

Citadel Expansion Iterations - Part Two Tuesday, June 28, 2016

After a successful first round of iterations during the 118.5 release, this release brings further functionality to citadels across New Eden, including redeeming, direct trade and character customization in citadels, as well as the ability to set a citadel as an autopilot waypoint. Further iterations are also coming with the 118.6 release, so please be sure to review the patch notes for more information.

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118.5
May 31st

Citadel Expansion Iterations - Part One Tuesday, May 31, 2016

With Citadels now in wide use across New Eden and more being deployed every day, it’s time for the first round of fixes and improvements. This release will set the stage for further iterations on Citadels as we move forward toward the summer, and the introduction of Industrial Arrays and Drilling Platforms in the second half of the year.

Please see the 118.5 patch notes for more information.

Multi Use Analyzers Tuesday, May 31, 2016

Scientists across the cluster have been working to combine the functionality of Relic and Data Analyzers into a single more compact package. With advances in data transfer technology gleaned from research into Skill Injection and work on improving firmware connectivity, Omni Analyzers will be coming to New Eden this release, providing the functionality of both types of analyzer in one package.

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Recurring Opportunities
May 24th

The Thrill Of The Hunt Tuesday, May 24, 2016

With the discovery of new consciousness manipulation techniques by a group of New Eden’s most brilliant neuropsychologists, clone manufacturers across the cluster have devised a method to accelerate skill training in short bursts. This now enables the issue of a new kind of reward – recurring opportunities.

From the smallest Cartel patrol frigate to the most dangerous pirate battleship in the cluster, whether you’re a mission runner, explorer, bounty hunter or a miner acting in self-defense, you can gain a daily boost of 10,000 unallocated skillpoints for your first non-capsuleer kill of the day.

Recurring opportunities may change over time, and new ones may become available in future.

More information

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Capsuleer Day
May 6th

The Scope – World War Bee rages on as conflict erupts over first constructed citadels Friday, May 6, 2016

Alton Haveri reports on the ongoing conflict in the north as the Moneybadger Coalition plan their next move against the Imperium stronghold in Fade.

Meanwhile, the Upwell Consortium announces Capsuleer day amid harsh criticism from critics and competitors, relating to the apparent misrepresentation of the hazards of colonizing unregulated space, after the loss of a number of newly constructed citadels and their newly settled colonists.

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EVE Online: Citadel
Apr 27th

Astrahus Wednesday, April 27, 2016

Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies all the corporate needs of a small sized organization. With modular services and fitting, cloning and reprocessing facilities and the ability to build this class within Empire, Nullsec and Wormhole space, the Astrahus can be utilized for a multitude of roles, from a corporate headquarters for a small organization, to a forward staging point for a large alliance or coalition.

Fortizar Wednesday, April 27, 2016

The larger brother of the Astrahus, the Fortizar class Citadel provides even more functionality, and is designed to serve the needs of a medium to large organization. Providing capital ship docking, service access controls, and protection for nearby friendless, the Fortizar is the next step up from the Astrahus class, and is designed to offer a solid base of operations for most organizations in New Eden as a capital fleet staging point and corporate headquarters.

Keepstar Wednesday, April 27, 2016

The largest of the Citadel designs, the Keepstar offers unrivalled versatility. Standing a colossal 160 kilometers tall, this class of Citadel provides a solid base for an Alliance or Coalition headquarters, with supercapital ship docking and a plethora of fitting options. Including extensive defensive capabilities, as well as localized support for friendlies and the ability to host capsuleers driven markets, the Keepstar class citadel is the largest and most versatile structure on offer from the Upwell Consortium.

Faction NPC Capital Ships Wednesday, April 27, 2016

A number of factions in New Eden just got bigger, badder and more heavily armed with the introduction of new Capital class NPCs for more advanced pilots to encounter and engage on their travels.

These new encounters will happen everywhere from anomalies to asteroid belts, so pilots will need to be on their toes for the chance to take down these new targets and acquire exciting advanced items, including weaponry.

Improved Station Hangar Visuals Wednesday, April 27, 2016

Station maintenance managers have been busy across New Eden, cleaning and renovating hangars. All four racial station hangars have been given a significant visual overhaul, with new V5 shaders and our latest physically based rendering techniques.

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New Character Portrait Backgrounds
Apr 5th

New Portrait Backgrounds Tuesday, April 5, 2016

Two new character portrait background images are coming that can be used by the opposing factions of World War Bee to have a distinguishable identity within their character portrait. Additionally we will add an Upwell themed background image to support the upcoming Citadel release.

Show your loyalty with a themed background on your character portrait!

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World War Bee: The Battle of M-OEE8
Mar 28th

Coalition Influence Map Monday, March 28, 2016

This map shows the status of Coalition influence across the whole cluster of New Eden before the attack launched by the Moneybadger Coalition against Imperium territory, which is diplayed in yellow at the northern end of the map.

The conflict centered around the constellation of 1P-VL2 in Tribute, with the two largest engagements occurring in the systems of M-OEE8 and J-GAMP.

The total number of pilots involved in this contact topped out at an astonishing 5,806, making it the second largest battle in the history of EVE Online, second only to the epic clash in B-R5RB.

Map courtesy of Verite Rendition Influence Maps & Chuggi

More info on Verite Maps

Enormous Subcapital Fleets Monday, March 28, 2016

The battle of M-OEE8 saw an unprecedented deployment of force against The Imperium, with almost fifty alliances forming a loose coalition to combine their forces in one of the largest attacks on an area of sovereign space in the history of New Eden. This coalition remains intact as its leadership plans its next strike.

Image courtesy of Lord Maldoror, Rooks & Kings

The Scope – Circle Of Two severs ties with Imperium after Tribute Defeat Monday, March 28, 2016

Alton Haveri reports on the nullsec situation in the north, after a pivotal battle in the 1P-VL2 constellation of Tribute which saw the Imperium’s defenses fall to the newly formed Moneybadger Coalition.

Tensions continue to run high as Circle-Of-Two recently announced their departure from the coalition of alliances that makes up the Imperium, taking with them more than three thousand pilots from The Imperium’s already outnumbered military forces.

What Is World War Bee? Monday, March 28, 2016

This player created video by Hendrick Tallardar of The Moneybadger Coalition gives more information on the history leading up to the Battle of M-OEE8, and how the hostilities between the two opposing coalitions came to be.

Given that this video is produced by a member of The Moneybadger Coalition, some may consider it biased more toward their views.

The Scope - Hostilities escalate in northern regions Monday, March 28, 2016

Alton Haveri reports on the escalating conflict in the northern regions of New Eden as the Moneybadger Coalition continues to push north, setting their sights on the Imperium home system of VFK-IV.

With Imperium leadership about to make their regular “State of the Goonion” address, the fate of VFK-IV hangs in the balance after the MBC rolled through the TNT capital system of UMI-KK last night, forcing the system’s Administrative Outpost into Freeport mode.

This video reports on the next stage of World War Bee, which is upcoming after the Battle of M-OEE8.

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Parallax
Nov 3rd

Sovereignty Structure Modifications Tuesday, November 3, 2015

Passive Structure Regeneration Partially contested structures will regenerate toward full owner control if no active links are currently running. This change reduces the maintenance required to stave off uncommitted attackers during asymetric engagements.

Self-Destruct Button In the event that an alliance wishes to or needs to relinquish control of a territory, a Director of the owning corporation can set a 20-minute self-destruct timer on the controlling structures.

Infrastructure Hub (I-Hub) Toggle Manage your I-Hubs more efficiently and pay only for the upgrades you are using. A toggle has been added, giving you the power to change the online/offline status of an upgrade without having to uninstall it.

Scoop to Fleet Hangar Another popular request from the playerbase has made its way into this release. Players can now scoop in-space objects to their fleet hangar.

Read the dev blog

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Galatea
Aug 25th

Sovereignty: Fixes and Fine Tuning Tuesday, August 25, 2015

Community feedback, internal monitoring, and input from the CSM have all aided in creating a round of improvements to the sovereignty system.

  • Reduce the base capture time of Command Nodes from 10 minutes to 4 minutes
  • Defenders start with 60% control at the beginning of a capture event
  • Reduce cap on total nodes per structure from 20 to 10
  • Reduce spawn rate of new random nodes by ~50%.
  • Replace Entosis Link mass penalty with a 4000m/s speed limit while fitted

CCP Punkturis and CCP Sharq have also upgraded and enhanced several other items based on your comments and replies in our Sov Little Things thread. The latest list and details of the changes can be found in the Features and Ideas section of the forums here.

Join the discussion

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Aegis
Jul 14th
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Carnyx
Jun 2nd

Nullsec and Sovereignty Changes Tuesday, June 2, 2015

The evolution of sovereignty brings new modules and new gameplay to the theatre of war. In this release, three components take center stage: the Entosis Link module, Asset Vulnerability Window, and the Occupancy Defense Modifier.

Whether you're carving out a tiny corner of a star system for your group or hellbent on constellation-wide domination, the Summer 2015 Nullsec and Sov Status Report has got you covered with:

  • Entosis Link Module details
  • Defense Multiplier charts
  • Links to major feedback threads
  • An early look at the new UI
  • Nullsec Ore content tables

Read the dev blog

Entosis Link Modules Tuesday, June 2, 2015

The Entosis Link module sits at the core of the new Sovereignty system. It is a targeted high-slot module that can be activated on the following structures to influence the balance of control:

  • Territorial Claim Units
  • Infrastructure Hubs
  • Stations
  • Station Services

Activating the Entosis Link on a structure you own will enable or protect it, while activating an Entosis Link on a structure you do not own will disable, reinforce, or capture it.

Read more

Asset Vulnerability Window Tuesday, June 2, 2015

Having your assets attacked and raided while you are asleep is never fun. Under the new system, alliances can set vulnerability windows to increase their opportunity to defend their assets. This also means attackers looking for a fight have a better chance of getting some good PVP rather than just shooting at structures. By default, each new structure is set to the alliance's chosen vulnerability window, however the alliance can later change that on a per structure basis.

Read more

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Mosaic
Apr 28th

Higher Nullsec Mining Yields Tuesday, April 28, 2015

There's something in the air out there in Nullsec that's causing a change in ore composition and increasing yields from asteroids. It could be capital ship exhaust. Some say it's tears. The universe will never know, but if you're up for the risk, the rewards are there.

Read more

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Phoebe
Nov 4th

New Era For Nullsec Tuesday, November 4, 2014

A revolution in strategic ship movement, improvements for heavy interdictors and structure fortification changes evolve the nature of nullsec warfare. Borders are shifting and conflicts are erupting as the great empires of EVE rush to adapt. It’s time for your corp’s strategists and logistic masterminds to shine, as the new world order will provide new opportunities for those bold enough to seize them.

Read more