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#Performance

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Feb 29th
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Operation: Frostline
Dec 8th

Grid Size Increase Tuesday, December 8, 2015

The grids of EVE Online are the equivalent of what most MMOs would refer to as chunks or zones. They are massive divisions of space designed to balance load, manage performance, and basically prevent both the players and the server from having to deal with more data than they need to.

But you are legion in number and you will soon be constructing mammoth citadels among the heavens in your colonization of the EVE universe. As a result, we will be expanding the grids to 32 times their current size.

What this means for you:
- You will be able to see ships, objects and structures even further away.
- You will be able to see ships warping in and out from further away.
- Bookmarks may shift a bit, as their location may have slightly moved during the change.

Details in the dev blog

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Parallax
Nov 3rd

"Brain in a Box" Performance Update Tuesday, November 3, 2015

Brain in a Box (BiaB) is optimization focused around pre-calculation and scalability through the caching of complex calculations and the reorganization of data. What that means for you is better performance and faster jumping (mostly in fleets), an increased Jita population cap, and more under the hood.

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Mosaic
Apr 28th

Mac Client Improvements Tuesday, April 28, 2015

Upgrades to the Mac client bring improvements to performance and stability. You'll also find our new Download on Demand feature is now built into the Mac client, allowing new installs of EVE Online to be up and running in minutes, while the rest of the game downloads in the background as needed.

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Scylla
Mar 24th

Install Faster with Download-on-Demand Tuesday, March 24, 2015

No more waiting for gigs of content to download before you can start playing a new install of EVE Online on Windows. Download-on-Demand  (DoD) has you up and running in minutes, with additional assets downloaded as the client needs them. Coming for Mac later this year.

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Proteus
Jan 13th

Streamlined & Simplified Modules Tuesday, January 13, 2015

Ten more groups of modules get reviewed and revised to provide greater specialization and diversity. "Named modules" in each group have been updated with standardized names to provide you with a clearer description of the benefits and features of each module.

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Rhea
Dec 9th

UI of the Future Tuesday, December 9, 2014

Modernization of the functionality, look and feel of EVE Online’s interface. We've designed more recognizable icons, improved panel transparency, and given it a style more fitting of the epic science fiction universe it is a window to.

  • The Name Purge – Old trial accounts that never became subscribers will be assigned generic character names, freeing up countless names for new players
  • Keyboard Ship Controls – WASD? Why not? (Opt-in feature)
  • Kill Report Notifications – More features added to the recently introduced Notification System

And We're Just Getting Started Tuesday, December 9, 2014

Rhea is the largest (and the last) of the Titan Cycle releases, bringing the storyline, gameplay and major facets of your game experience another leap forward.

  • Corporation-to-player invites
  • Updates to the CREST API for third-party developers
  • Hit point info for drones in bays
  • Hacking improvements
  • ...and much, much more.

See the patch notes for the full list of new features, updates and additions in Rhea.

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Phoebe
Nov 4th

Little Things - They’re Bigger Than You Think Tuesday, November 4, 2014

The “Little Things” are important. They make life easier and the game more enjoyable, and they’ve become a big part of our updates. Phoebe is no exception.

  • New armor/hull repairer icons
  • Scanner window separation
  • Brighter nebulae
  • New structure sounds
  • XML API updates
  • Cynosural Field Generator Icons
  • …and much, much more.

See the patch notes on 4 November for the full list of new features, updates and additions in Phoebe.

Trial Account Upgrades - Several ship restrictions have been lifted, including battleships.

Improved Mission Guidance – Your missions are now more direct, more concise and easier to read. Looking to refresh your memory? Press F12 in-game to revisit the tutorial missions.

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Sensor Overlay 2.0 Tuesday, November 4, 2014

Scan and display bookmarks, missions and other locations relevant to your day-to-day play. Color-coded markers and display filtering makes it easy for you to quickly spot the marker you are looking for.

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Oceanus
Sep 30th

Building A Better Future Tuesday, September 30, 2014

Your avatar is out there fighting the good fight for you, and we’ve got new ways to help you help them.

  • Market item descriptions on hover
  • CIDER performance updates for our Mac client users
  • New interface sounds and audible alerts
  • An advanced notification system to keep you abreast of important character, ship and station changes.

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Always More Betterer Than Before Tuesday, September 30, 2014

No technology left behind. As the EVE universe evolves, so must everything in it.

  • Interdictors and Interceptors get a balance pass
  • Named modules reviewed and updated
  • Cloaking gains slick new sights and sounds
  • EVE Online: Keeping your game current since 2003