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Winter 2017 / 2018

Upwell Structures 2.0 Wednesday, January 31, 2018

Early 2018 will see significant changes to the operation of Upwell structures with the aim of making sizable quality of life improvements.

With these changes, capsuleers across the cluster will benefit from more balanced reinforcement timers, improvements to structure takedown and combat mechanics, as well as more evenly scaled reinforcement and destruction mechanics depending on the area of space a structure is deployed in.

Heavy Assault Cruiser & Assault Frigate Balance Pass Wednesday, January 31, 2018

This winter will see a balance pass across Heavy Assault Cruisers and Assault Frigates to increase the viability of these ship classes and set them apart from their overlapping classes.

This pass will include small changes to ship stats, bonuses, and slot layouts for both Heavy Assault Cruisers and Assault Frigates.

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Arms Race Release
Dec 5th

Expanded Alpha Skillset Tuesday, December 5, 2017

With the December release, pilots both new and old will benefit from free access to all Tech I hulls up to Battleship class as part of a large addition of skills to the Alpha skillset. Cross-faction training will also be available for free, allowing for Alpha clone access to vessels across all factions in New Eden.

To supplement this change, free access will also be granted to skills that allow for the use of Tech II small and medium weapons systems.

Details in the dev blog

New Warp Disruption Bubble VFX Tuesday, December 5, 2017

This December, pilots will be able to enjoy a new effect for the Warp Disruption Bubble, that drastically reduces the amount of “white-out” experienced when multiple bubbles are placed in formations where they overlap.

The image above shows brightness before on the left, and after, on the right, with fifty bubbles overlaid on top of each other.

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Crimson Harvest
Oct 26th

The Covenant Returns Thursday, October 26, 2017

Once again, the Blood Raider Covenant has appeared in force, prowling the spacelanes of New Eden in the hunt for easy prey during the Crimson Harvest. From October 26th through until November 9th, capsuleers will be able to run the Blood Raider Gauntlet and complete challenges via The Agency for all manner of rewards and prizes including new “Headhunter” SKINs.

Be careful though, the Blood Raiders are not a threat that should be taken lightly…

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EVE Online: Lifeblood
Oct 24th

EVE Online: Lifeblood Tuesday, October 24, 2017

As new technologies for resource acquisition emerge in the form of Upwell Refineries, new moon mining capabilities and refined reaction processes, pirate factions have set their sights on taking a slice of the dwindling resources that remain in New Eden.

With more tools for resource gathering at the hands of capsuleers than ever before, the competition for raw materials and supremacy over space is becoming more heated than ever as the cluster is pushed closer toward the brink of all out conflict.

Caiman Tuesday, October 24, 2017

A vessel designed for one purpose – to savage anything hostile it encounters – the Caiman packs a vicious punch from its primary weapons systems while still being able to launch light fighters to provide additional firepower.

Komodo Tuesday, October 24, 2017

With the release of Guristas Shipyards, a true dragon is released. A vessel like no other, the Komodo benefits from a huge array of bonuses that allow it to affirm its position as one of the most formidable supercapital class vessels in New Eden.

Loggerhead Tuesday, October 24, 2017

A true support behemoth, the Loggerhead has the staying power to dominate the battlefield, combined with remote repair abilities to ensure that those flying alongside it can remain in the fight for as long as possible.

Pirate Forward Operating Bases Tuesday, October 24, 2017

Increased conflict over dwindling resources across New Eden has caused the Guristas and Blood Raiders to expand their influence and industrial capability, staging daring raids into high-security space which lies under the sovereignty of the empires.

New pirate Forward Operating Bases – or FOBs – have been spotted across New Eden, creating new opportunities for groups of likeminded capsuleers to band together and work toward driving out the threat.

Scan them down and hit them hard to reap the rewards from defeating hostile forces.

Alpha Ship Balance Pass Tuesday, October 24, 2017

With the deployment of EVE Online: Lifeblood, there’ll be a sizable balance pass to many of the hulls popular among Alpha pilots, in order to give them a little more punch, including a few slot layout and bonus changes that aim to shake up the combat meta a little, and provide new tactical options for these classes of hull.

Details in the dev blog

Marshal Tuesday, October 24, 2017

In celebration of the 20th Anniversary of CCP Games, every purchase of a ticket to both Fanfest 2017 and EVE Vegas 2017 will be rewarded with a Marshal class CONCORD Battleship.

Under CONCORD command, the Marshal is the last word in maintaining interstellar peace. Flown by the most seasoned and experienced CONCORD pilots, it has remained the mainstay vessel of CONCORD for almost a century and will prove a formidable opponent, even with its CONCORD mandated weapons hardware stripped out.

The Marshal will be distributed after EVE Vegas 2017, in a winter release.

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EVE Vegas 2017
Oct 6th

Marshal Friday, October 6, 2017

In celebration of the 20th Anniversary of CCP Games, every purchase of a ticket to both Fanfest 2017 and EVE Vegas 2017 will be rewarded with a Marshal class CONCORD Battleship.

Under CONCORD command, the Marshal is the last word in maintaining interstellar peace. Flown by the most seasoned and experienced CONCORD pilots, it has remained the mainstay vessel of CONCORD for almost a century and will prove a formidable opponent, even with its CONCORD mandated weapons hardware stripped out.

The Marshal will be distributed after EVE Vegas 2017, in a winter release.

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August Release
Aug 16th

The Agency: Lucky Clash Wednesday, August 16, 2017

During celebrations around the finals of Alliance Tournament XV, the Independent Gaming Commission have found themselves under attack by a mercenary organization identifying themselves as the Redtail Sharks.

Capsuleers from across the cluster are being recruited to defend their casino installations in various locations around New Eden from this new threat, with various rewards offered for ensuring that aggressive Redtail Shark patrols that pose danger to the IGC's business interests are eliminated.

This event will run from August 16th through to August 23rd.

Structure Combat Iterations Wednesday, August 16, 2017

This release will bring the next installment of structure quality of life improvements, as well as the first adjustments to the structure combat system.

Suggestions from the community and the CSM have shaped these initial improvements, which include improved UI/UX feedback during structure deployment, refined access for refueling structures without the need for additional roles, and balance adjustments to selected structure weaponry to give more varied and unpredictable options when sieging and defending.

The moon scanning UI will also be improved with this release in preparation for the release of Refineries, and the upcoming changes to moon mining.

Details in the dev blog

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Alliance Tournament XV
Jul 29th

The Tournament Returns! Saturday, July 29, 2017

Once again, the time has come for alliances across the cluster to lock horns in the largest and most destructive four weekends of the year, as the Alliance Tournament returns in its fifteenth incarnation.

The Independent Gaming Commission is offering substantial Serpentis themed prize vessels and SKINs to the victors this year, as the most anticipated Alliance Brawl of the calendar returns.

Alliance Tournament XV will take place over the following weekends:

  • 29-30 July – Broadcast by EVE NT
  • 5-6 August – Broadcast by EVE NT
  • 12-13 August – Broadcast by CCP
  • 19-20 August – Broadcast by CCP

Read more

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July Release
Jul 11th

Strategic Cruiser Rebalance Tuesday, July 11, 2017

The highly anticipated revamp of Strategic Cruisers has arrived! With the invaluable help of a focus group of EVE community members the Strategic Cruiser class has been rebalanced to emphasize their customizability and unique modular design.

Each of the Tech 3 subsystems have been adjusted or merged to ensure that all three hundred and twenty four possible combinations serve as valuable options for Strategic Cruiser pilots. New dedicated subsystem bays and removable rigs allow Strategic Cruisers to fulfil the promise of a ship that can be rebuilt and customized to meet the evolving needs of its owner.

Join the discussion

Rupture Redesign Tuesday, July 11, 2017

As part of the ongoing effort to keep New Eden looking as beautiful and detailed as possible, the Rupture class cruiser is next in line for a substantial visual overhaul.

With the July release, new shaders, textures and geometry, ensure that capsuleers can enjoy an all new rupture that still maintains iconic lines of the original.

For an in depth look at how the new Rupture was put together, check out the dev blog in the link below!

Read the dev blog

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119.5
May 9th

In Development - 119.5 Tuesday, May 9, 2017

The in-development video for the 119.5 release, featuring Blood Raider Shipyards and capital vessels, large and reactive AI fleets, new suns, NES gifting and more.

Track down and attack new Blood Raider Shipyards for the chance to salvage blueprints for all new Blood Raider capital vessels, but be prepared to face advanced logistics and reactive AI in large numbers.

Dagon Tuesday, May 9, 2017

Developed by the Blood Raider Covenant to provide battlefield support for their new capital fleet, the Dagon supports its advanced armor repairing capabilities with state of the art energy vampire subsystems, allowing it to drain capacitor charge from hostile vessels to power its own systems.

More information

Molok Tuesday, May 9, 2017

Based on the Avatar class titan, the Molok is a technological terror that most adversaries do not survive an encounter with. Advanced energy vampire subsystems coupled with turrets that offer brutal stopping power, the Molok is regarded as one of the most powerful supercapital class vessels in the cluster.

More information

Chemosh Tuesday, May 9, 2017

A twisted take on the Revelation class dreadnought, the Chemosh was born out of a need for the Blood Raider Covenant to compete with the destructive capabilities of both Imperial and capsuleer fleets. Sporting the Blood Raider’s advanced energy vampire subsystems along with three hard hitting turrets, the Chemosh is a highly destructive force on any battlefield.

More information

Alliance Logos On Citadels Tuesday, May 9, 2017

The time has come for capsuleers to make even more of a mark on the universe, marking their claim on their space and structures for all to see.

Alliance logos and character portraits are coming to citadels, which will allow you, the elite pilots of New Eden to fly your colors on the largest structures ever assembled in the history of New Eden.

Pacifier Tuesday, May 9, 2017

With this release, capsuleers will be able to enjoy a new design for the Pacifier, as the latest iteration of the hull from CONCORD Aerospace takes to the stars, preserving and protecting peace across the cluster.

Based on subsystems from the Amarr designed Punisher class frigate and the Matari Rifter, the Pacifier is a frigate that is renowned across the cluster for its ferocity in battle.

A civilian edition of the Pacifier will be issued to all Fanfest 2017 ticket purchasers in a release this summer, and while this vessel has its CONCORD subsystems stripped out, pilots will find that it is still a formidable little vessel, able to hold its own on the field of battle.

If you didn’t attend Fanfest 2017, then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!

Enforcer Tuesday, May 9, 2017

Assembled from an amalgamation of parts from the Gallente designed Vexor class cruiser and the Caldari Moa, the Enforcer class cruiser’s combat performance is well respected in all four corners of the cluster.

CONCORD Aerospace have overhauled the Enforcer to make it a more efficient and lethal law enforcement platform that will be prowling the spaceplanes across the cluster with this release.

A civilian edition of the Enforcer will be issued to all Fanfest 2017 ticket purchasers who bought their ticket before 2017/01/01, and while this vessel has its CONCORD hardware stripped out for civilian distribution, those pilots that get their hands on it will find that it is still a very capable hull to have in their arsenal.

If you didn’t grab your Fanfest 2017 ticket in time then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!

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Fanfest 2017
Apr 6th
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119.3
Mar 14th

Fighter Balancing Tuesday, March 14, 2017

In this release, fighters will receive an increase in signature radius to bring them closer to the size of heavy drones, allowing more options for counter-fighter gameplay. In addition to this, the Wyvern and Hel class supercarriers will benefit from an increase in hangar bay size to balance them more equally against the Nyx and Aeon.

More from the dev team

Heavy Interdictor Balancing Tuesday, March 14, 2017

In a change designed to improve balance for fast attack ships of all kinds, the propulsion scrambling effect has been moved from the “Focused Warp Disruption” Heavy Interdictor script and moved to a new shorter range “Focused Warp Scrambling” script. This will allow Heavy Interdictor pilots to choose between three separate and balance modes for their Warp Disruption Field generators, each with their own strengths.

Watch the forums for more info

Mobile Warp Disruptor Balancing Tuesday, March 14, 2017

Thanks to extremely helpful community feedback, this release includes a package of changes related to Mobile Warp Disruptors. These anchored warp bubbles will now generate killmails when destroyed, and will self-destruct if left unattended for extended periods of time. Mobile Warp Disruptor hitpoints and shield regeneration has also been rebalanced, with special improvements for the Syndicate faction bubbles.

More from the dev team

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119.1
Jan 12th

Fitting Simulation – Fixes & Improvements Thursday, January 12, 2017

In this release, there will be a number of minor improvements throughout the game, including various fixes to the Camera and the Fitting Simulation window such as drone and rig calculations, saving corporate fittings and correctly updating the velocity of your ships when mass changes in the Simulator.

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118.10
Dec 13th

Defender Missiles Overhaul Tuesday, December 13, 2016

With the 118.10 release, defender missiles will receive a long awaited overhaul, with their guidance systems improved to target bombs launched by stealth bombers, giving a more viable counter to the strafing bombing runs popular among those who wish to decimate a static or slow moving fleet.

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EVE Online: Ascension
Nov 15th

Clone States Tuesday, November 15, 2016

Cloning scientists in New Eden have been hard at work with the aim of bolstering their military capability of capsuleers for use by the Empires. In the process, they’ve developed a new method of cloning that revolves around two new clone states, Alpha and Omega.

Omega clones will be familiar to our current pilots, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.

The skill set that Alpha Clones can train is race specific to the character that is training, and includes skills for flying tech one frigates, destroyers and cruisers, and for basic access to trading and industry.

For more information on Clone States, take a look at the Dev Blog linked below.

Read the dev blog

Command Bursts Tuesday, November 15, 2016

Command Bursts will completely replace the existing Warfare Link system in our November release. These new high-slot modules can be fitted to any ship that can currently fit Warfare Links, and allow any ship fitted with these modules to boost their fleet members, within a specific area in space. Once applied, these boosts will continue even if you go out of range of the boosting ship, or warp, or the boosting ship dies.

Command Bursts are high-slot modules that can be fitted to the same classes of ships that can currently fit Warfare Links. There are five types of Command Burst module: Armour, Shield (formerly known as Siege), Information, Skirmish, and Mining. They must be loaded with charges, and this charge choice will determine which bonus the module applies to fleet members. Charges can be swapped in the field, but long reload times mean the timing and choices of a boosting pilot is important.

"Imagine a smart bomb that buffs your friends instead of damaging ships and you'll get the idea" - Team Five-0

Details in the dev blog

Fleet Boosts no longer ruled by Hierarchy Tuesday, November 15, 2016

Boosting pilots will need only be fitted with the Command Burst modules to be able to boost any members of their fleet in range. The boosts applied to fleets are no longer tied to the boosting ship's position in fleet - any fleet member can provide bonuses to any fleetmate that is within range. More pilots can now be fielded with the ability to help their fellow fleet members, and they will be able to change the type of boosts they give during combat, as the situation around them changes. We are looking forward to seeing what the capsuleers of New Eden do with this more engaging and active fleet gameplay.

Tactical Destroyers Balance Pass Tuesday, November 15, 2016

With the release of EVE Online: Ascension, we’ll be taking a look at tactical destroyers will a view to making a balance pass that levels the playing field a little more.

Most of the changes coming are a direct result of the incredibly constructive discussion that we’ve had with both Council of Stellar Management delegates, and members of the player focus group that was formed to look into the usage and balance of Tactical Destroyers.

Effect Generators for Titans Tuesday, November 15, 2016

Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses. Titan pilots will be able to fit these new modules (one per race) that warp the fabric of reality across a very large area of effect. Unlike Command Bursts, Effect Generators affect ALL ships within their defined area (friend or foe).

New Visual Feedback Tuesday, November 15, 2016

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships will receive the buff, Combat logs will state how many pilots have been affected, and the "effects bar" will indicate when you are receiving a buff, and from where.

Explosion & Wreck Renovation Tuesday, November 15, 2016

With the arrival of EVE Online: Ascension, our audio and graphics team have been hard at work with a complete redesign of the explosion system in EVE, in order to compliment the recently introduced visual damage system.

Regardless of whether you’re on the receiving end or not, you can now sit back, relax, and wait for the bang. In addition to this, the team have also been hard at work renovating wrecks too, in order to ensure that they better represent ship wreckage, and fit more seamlessly into the new visual damage and explosion systems.

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The Crimson Harvest
Oct 18th

The Crimson Harvest Tuesday, October 18, 2016

The Crimson Harvest returns this year, as the Blood Raider Covenant look to embark on their annual harvest of capsuleer blood.

Famed for their kidnapping, bloodletting and ruthless raids into populated space, the story of the Blood Raiders is a tale that sends shivers down the spine of children across the Amarr Empire and beyond.

This October, how will the Empire fair against the coming onslaught with a newly crowned Empress on the Golden Throne of Amarr?

Will you fight for the golden fleet, or choose to prey upon those who look to thwart the Blood Raider advance?

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Alliance Tournament XIV
Oct 16th

Alliance Tournament XIV Sunday, October 16, 2016

Once again, Alliance Tournament season approaches!

With 64 teams poised to fight it out for the Alliance Tournament Cup, who will be victorious this year?

This year the Independent Gaming Commission has secured a set of Blood Raider vessels, and their engineers have completed making modifications that provide their own insane spin on these fearsome hulls.

With qualifiers occurring during the first weekend of October, then the knockout stages following on October 8th and 9th, and Grand Final on October 15th and 16th, this year’s tournament should be a spectacle to eclipse all others.

Details in the dev blog

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118.8
Sep 13th

Capital Module Balancing Pass Tuesday, September 13, 2016

With the 118.8 release, a balance pass will be taken over a selection of the anti-subcapital modules available for capital ships with a view to making them conform more with the standard characteristics of subcapital weapons.

The main changes made will be to “high angle” weapons, and further details are available in the thread linked below.

Join the discussion

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118.6
Jun 28th

118.6 Feature Tour Tuesday, June 28, 2016

Join us in the latest cinematic feature tour as we explore the 118.6 release, with the arrival of new citadel balance improvements, bulk fitting, legalized combat boosters, visual updates for stargates, hangars and boosters with secondary lighting, new Serpentis pirate implants and the all new Scope Network Challenge system that kicks off with the Shadow of the Serpent on release day!

Visual Effects Update Tuesday, June 28, 2016

Team TriLambda has been gathering feedback on visual effects that need to be more distinguishable. New effects are coming with the 118.6 release for armor repair from logistics drones, triage mode, sensor dampeners and tracking disruptors, along with a new black ops cynosural field beacon effect that will distinguish it from a regular cynosural field.

Share your feedback

Tactical Overlay Iteration Tuesday, June 28, 2016

Various usability improvements are coming to the tactical overlay with the 118.6 release. This includes cynosural field range when you hover over the module, as well as ship and fighter orbit indicators and a trajectory line for your ship’s direction of travel in order to improve spatial awareness in combat.

Pirate Faction Capital Ships: Serpentis Tuesday, June 28, 2016

The Serpentis, with the help of their allies the Angels, have made large leaps in capital ship design and construction thanks to vessels and techonlogy stolen from the Gallente Federation, and acquired through other illegitimate means.

The first breed of pirate capital ships will see the introduction of Dreadnought, Supercarrier and Titan class hulls fresh from the Serpentis Corporation's shipyards in Fountain.

Details in the dev blog

Pirate Faction Implants - Serpentis Tuesday, June 28, 2016

As well as working on their own breed of capital ships, the Serpentis Corporation has been hard at work creating a new set of implants that give capsuleers more tactical options in combat, and a more direct way to focus and specialize their flight skills.

Legalized Combat Boosters Tuesday, June 28, 2016

In an effort to curb organized crime and restrict the flow of revenue to illicit traders, CONCORD has made the decision to legalize all combat boosters used by capsuleers.

With these boosters having proved to be relatively safe, this opens up a whole new range of tactical options for combat pilots across the cluster.

Share your feedback

Bulk Fitting Tuesday, June 28, 2016

As Corporations, Alliances and Coalitions grow in size, more tools are needed to ensure that infrastructure scales to meet the growing demand for fitted ships, logistics, and supply during combat.

Bulk fitting allows pilots to fit multiple ships at the same time, in order to save time and ensure that everyone from a small gang to a fleet of epic proportions can be reshipped and back in the action as soon as possible.

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118.5
May 31st

Citadel Expansion Iterations - Part One Tuesday, May 31, 2016

With Citadels now in wide use across New Eden and more being deployed every day, it’s time for the first round of fixes and improvements. This release will set the stage for further iterations on Citadels as we move forward toward the summer, and the introduction of Industrial Arrays and Drilling Platforms in the second half of the year.

Please see the 118.5 patch notes for more information.

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EVE Online: Citadel
Apr 27th

New Structure Assault Mechanics Wednesday, April 27, 2016

Even the mightiest of player structures in the highest of High Security space will still be vulnerable to attack at some point. Here is a quick overview of what both sides can expect.

Damage Mitigation - "The biggest blob wins" may be realistic but it's not very fun. Incoming damage will be mitigated at certain thresholds based on Citadel size and role.

Assault Duration - Structure assaults are expected to take around 30 minutes to complete, no matter where the structure is deployed. This gives a large enough window to make it engaging and a small enough window to make it inviting to those who enjoy shorter gaming sessions.

The Capital Connection - Bringing HP damage back into structures is not a coincidence. We want both structures and capitals to have a strong tie with each other.

Visual Cues - Structure lighting, signs, docks and other effects will give visual cues as to the state of the structure.

Full details on the system are coming soon. Watch the Dev Blog page for more info.

Details in the dev blog

Force Auxiliaries: New Support Capital Ships Wednesday, April 27, 2016

As the Carriers move into their new fighter combat role, Force Auxiliaries will take their place as the remote repair capital ships. While limited in combat capabilities to a drone bay, they excel at logistics and support, being the only capital class ships with bonuses to remote repair modules or capable of fitting Triage modules.

Force Auxiliary Capitals will also have fleet hangars, ship hangars, and refitting abilities accessible to all members of their fleet.

More information

New Anti-Sub Capital Weapons Wednesday, April 27, 2016

A whole new genre of weapons will open up a myriad of fresh tactical options for capital pilots. New capital weapons that track faster and hit harder will be available, enabling fitting options so that capital pilots can actively and effectively engage sub-capital vessels, bringing more exciting and engaging gameplay options to those who fly capital class hulls, and organizations who have the muscle to deploy capital fleets.

Improved Station Hangar Visuals Wednesday, April 27, 2016

Station maintenance managers have been busy across New Eden, cleaning and renovating hangars. All four racial station hangars have been given a significant visual overhaul, with new V5 shaders and our latest physically based rendering techniques.

New Super Weapons Wednesday, April 27, 2016

With the re-balance of capital ships in the Citadel expansion, new super weapons are being added to give more varied and engaging conflict during fleet engagements. Forming a beam, cone, or a high-damage slash of energy through space, as well as being specifically targeted, these new superweapons will open up a whole host of tactical options for fleet commanders and titan pilots with the release of EVE Online: Citadel.

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New Character Portrait Backgrounds
Apr 5th

New Portrait Backgrounds Tuesday, April 5, 2016

Two new character portrait background images are coming that can be used by the opposing factions of World War Bee to have a distinguishable identity within their character portrait. Additionally we will add an Upwell themed background image to support the upcoming Citadel release.

Show your loyalty with a themed background on your character portrait!

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World War Bee: The Battle of M-OEE8
Mar 28th

Coalition Influence Map Monday, March 28, 2016

This map shows the status of Coalition influence across the whole cluster of New Eden before the attack launched by the Moneybadger Coalition against Imperium territory, which is diplayed in yellow at the northern end of the map.

The conflict centered around the constellation of 1P-VL2 in Tribute, with the two largest engagements occurring in the systems of M-OEE8 and J-GAMP.

The total number of pilots involved in this contact topped out at an astonishing 5,806, making it the second largest battle in the history of EVE Online, second only to the epic clash in B-R5RB.

Map courtesy of Verite Rendition Influence Maps & Chuggi

More info on Verite Maps

Enormous Subcapital Fleets Monday, March 28, 2016

The battle of M-OEE8 saw an unprecedented deployment of force against The Imperium, with almost fifty alliances forming a loose coalition to combine their forces in one of the largest attacks on an area of sovereign space in the history of New Eden. This coalition remains intact as its leadership plans its next strike.

Image courtesy of Lord Maldoror, Rooks & Kings

The Scope – Circle Of Two severs ties with Imperium after Tribute Defeat Monday, March 28, 2016

Alton Haveri reports on the nullsec situation in the north, after a pivotal battle in the 1P-VL2 constellation of Tribute which saw the Imperium’s defenses fall to the newly formed Moneybadger Coalition.

Tensions continue to run high as Circle-Of-Two recently announced their departure from the coalition of alliances that makes up the Imperium, taking with them more than three thousand pilots from The Imperium’s already outnumbered military forces.

What Is World War Bee? Monday, March 28, 2016

This player created video by Hendrick Tallardar of The Moneybadger Coalition gives more information on the history leading up to the Battle of M-OEE8, and how the hostilities between the two opposing coalitions came to be.

Given that this video is produced by a member of The Moneybadger Coalition, some may consider it biased more toward their views.

The Scope - Hostilities escalate in northern regions Monday, March 28, 2016

Alton Haveri reports on the escalating conflict in the northern regions of New Eden as the Moneybadger Coalition continues to push north, setting their sights on the Imperium home system of VFK-IV.

With Imperium leadership about to make their regular “State of the Goonion” address, the fate of VFK-IV hangs in the balance after the MBC rolled through the TNT capital system of UMI-KK last night, forcing the system’s Administrative Outpost into Freeport mode.

This video reports on the next stage of World War Bee, which is upcoming after the Battle of M-OEE8.

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Operation: Frostline
Dec 8th

PvP Kill Marks Tuesday, December 8, 2015

You’ve been flying your favorite ship for a good while now, and dozens have fallen before you. But how do you stand out from those simply telling tall tales? Kill marks from your PVP victories are here, ship-based and bearing witness to your combat legacy. The counting begins with the feature's release.

EWAR Module Tiericide Tuesday, December 8, 2015

“Tiericide” comes to Neutralizers and Nosferatus, with some new variations as well. Changes to Warp Disruption Field Generators and ECCM also follow.

Falloff for Neuts and Remote Assistance Modules Tuesday, December 8, 2015

Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range. *Note, ranges in picture are not representative of falloff values for these modules.

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Carnyx
Jun 2nd

Nullsec and Sovereignty Changes Tuesday, June 2, 2015

The evolution of sovereignty brings new modules and new gameplay to the theatre of war. In this release, three components take center stage: the Entosis Link module, Asset Vulnerability Window, and the Occupancy Defense Modifier.

Whether you're carving out a tiny corner of a star system for your group or hellbent on constellation-wide domination, the Summer 2015 Nullsec and Sov Status Report has got you covered with:

  • Entosis Link Module details
  • Defense Multiplier charts
  • Links to major feedback threads
  • An early look at the new UI
  • Nullsec Ore content tables

Read the dev blog

Entosis Link Modules Tuesday, June 2, 2015

The Entosis Link module sits at the core of the new Sovereignty system. It is a targeted high-slot module that can be activated on the following structures to influence the balance of control:

  • Territorial Claim Units
  • Infrastructure Hubs
  • Stations
  • Station Services

Activating the Entosis Link on a structure you own will enable or protect it, while activating an Entosis Link on a structure you do not own will disable, reinforce, or capture it.

Read more

Asset Vulnerability Window Tuesday, June 2, 2015

Having your assets attacked and raided while you are asleep is never fun. Under the new system, alliances can set vulnerability windows to increase their opportunity to defend their assets. This also means attackers looking for a fight have a better chance of getting some good PVP rather than just shooting at structures. By default, each new structure is set to the alliance's chosen vulnerability window, however the alliance can later change that on a per structure basis.

Read more

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Mosaic
Apr 28th
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Tiamat
Feb 17th

Intra-Corporation Combat Tuesday, February 17, 2015

Corporations can now decide if they want CONCORD to respond to "friendly fire" attacks between corporation members in empire space. Corporate recruiters can choose to manage the risks they take when accepting new members, and players can now clearly see whether a corporation allows legal friendly fire during the corp search and application process. It's now easier than ever before to find new friends to enjoy EVE with!

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Phoebe
Nov 4th

New Era For Nullsec Tuesday, November 4, 2014

A revolution in strategic ship movement, improvements for heavy interdictors and structure fortification changes evolve the nature of nullsec warfare. Borders are shifting and conflicts are erupting as the great empires of EVE rush to adapt. It’s time for your corp’s strategists and logistic masterminds to shine, as the new world order will provide new opportunities for those bold enough to seize them.

Read more