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#Spaceships

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EVE Vegas 2017
Oct 6th

Marshal Friday, October 6, 2017

In celebration of the 20th Anniversary of CCP Games, every purchase of a ticket to both Fanfest 2017 and EVE Vegas 2017 will be rewarded with a Marshal class CONCORD Battleship.

Under CONCORD command, the Marshal is the last word in maintaining interstellar peace. Flown by the most seasoned and experienced CONCORD pilots, it has remained the mainstay vessel of CONCORD for almost a century and will prove a formidable opponent, even with its CONCORD mandated weapons hardware stripped out.

The Marshal will be distributed after EVE Vegas 2017, in a winter release.

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August Release
Aug 16th

New SKINs - CONCORD Firewatch Wednesday, August 16, 2017

With the August release, capsuleers across the cluster will be able to enjoy a new set of "Firewatch" SKINs for CONCORD Aerospace vessels.

These SKINs will be available for the Pacifier and Enforcer in the New Eden Store on August 15th.

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Alliance Tournament XV
Jul 29th

The Tournament Returns! Saturday, July 29, 2017

Once again, the time has come for alliances across the cluster to lock horns in the largest and most destructive four weekends of the year, as the Alliance Tournament returns in its fifteenth incarnation.

The Independent Gaming Commission is offering substantial Serpentis themed prize vessels and SKINs to the victors this year, as the most anticipated Alliance Brawl of the calendar returns.

Alliance Tournament XV will take place over the following weekends:

  • 29-30 July – Broadcast by EVE NT
  • 5-6 August – Broadcast by EVE NT
  • 12-13 August – Broadcast by CCP
  • 19-20 August – Broadcast by CCP

Read more

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Welcome to The Agency
Jul 18th

SKINs For Strategic Cruisers Tuesday, July 18, 2017

SKINs for Tech III cruisers are now here, and one of the first for the Tengu will form part of the rewards system for the "Welcome to The Agency" event.

With modular hulls now supporting Super Kerr-Induced Nanocoatings, the world of New Eden just got a little more colorful and exciting for those who fly Tech III, and many more options will become available in the New Eden Store soon!

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July Release
Jul 11th

Strategic Cruiser Rebalance Tuesday, July 11, 2017

The highly anticipated revamp of Strategic Cruisers has arrived! With the invaluable help of a focus group of EVE community members the Strategic Cruiser class has been rebalanced to emphasize their customizability and unique modular design.

Each of the Tech 3 subsystems have been adjusted or merged to ensure that all three hundred and twenty four possible combinations serve as valuable options for Strategic Cruiser pilots. New dedicated subsystem bays and removable rigs allow Strategic Cruisers to fulfil the promise of a ship that can be rebuilt and customized to meet the evolving needs of its owner.

Join the discussion

Liberation Day - Firewall Breach SKIN Tuesday, July 11, 2017

For the Matari, July 11 is a day of celebration that marks the end of the rebellion against the Amarr Empire, the severing of the shackles that held trillions of Minmatar in bondage for countless generations, and the founding of the Minmatar Republic.

To celebrate Liberation Day in YC119, capsuleers can enjoy the new “Firewall Breach” SKIN, which will be available for some of the most popular Minmatar hulls to mark the occasion.

Check them out in the New Eden Store to celebrate in style!

Rupture Redesign Tuesday, July 11, 2017

As part of the ongoing effort to keep New Eden looking as beautiful and detailed as possible, the Rupture class cruiser is next in line for a substantial visual overhaul.

With the July release, new shaders, textures and geometry, ensure that capsuleers can enjoy an all new rupture that still maintains iconic lines of the original.

For an in depth look at how the new Rupture was put together, check out the dev blog in the link below!

Read the dev blog

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June Release
Jun 13th

Sin Redesign Tuesday, June 13, 2017

After the recent changes to the design of the Dominix class battleship, capsuleers across the cluster can now also enjoy a new look for the Sin, which bursts into a new lease of life with reworked geometry, animations and all new textures.

Vexor & Ishtar Redesign Tuesday, June 13, 2017

The Federation Navy have placed focus on the redesign of one of their staple combat cruisers – the Vexor. In this release the Vexor will receive a new lease of life for capsuleers to enjoy, with fresh textures, new geometry and transition animations between warp and traditional sub-light flight.

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119.5
May 9th

Blood Raider Shipyards Tuesday, May 9, 2017

The Blood Raider Covenant have been working hard to bolster their military capability and ensure that they are at the forefront of combat technology, utilizing technology stolen from the Amarr Empire.

Blood Raider shipyards provide a unique opportunity for capsuleers from across the cluster to assault Blood Raider manufacturing facilities and military staging points,salvaging blueprints that will allow the construction of formidable Blood Raider capital vessels.

Capsuleers beware – these shipyards are very well defended, and should they come under attack, Blood Raider backup forces are never too far away…

Engage with caution.

In Development - 119.5 Tuesday, May 9, 2017

The in-development video for the 119.5 release, featuring Blood Raider Shipyards and capital vessels, large and reactive AI fleets, new suns, NES gifting and more.

Track down and attack new Blood Raider Shipyards for the chance to salvage blueprints for all new Blood Raider capital vessels, but be prepared to face advanced logistics and reactive AI in large numbers.

Dagon Tuesday, May 9, 2017

Developed by the Blood Raider Covenant to provide battlefield support for their new capital fleet, the Dagon supports its advanced armor repairing capabilities with state of the art energy vampire subsystems, allowing it to drain capacitor charge from hostile vessels to power its own systems.

More information

Molok Tuesday, May 9, 2017

Based on the Avatar class titan, the Molok is a technological terror that most adversaries do not survive an encounter with. Advanced energy vampire subsystems coupled with turrets that offer brutal stopping power, the Molok is regarded as one of the most powerful supercapital class vessels in the cluster.

More information

Chemosh Tuesday, May 9, 2017

A twisted take on the Revelation class dreadnought, the Chemosh was born out of a need for the Blood Raider Covenant to compete with the destructive capabilities of both Imperial and capsuleer fleets. Sporting the Blood Raider’s advanced energy vampire subsystems along with three hard hitting turrets, the Chemosh is a highly destructive force on any battlefield.

More information

Pacifier Tuesday, May 9, 2017

With this release, capsuleers will be able to enjoy a new design for the Pacifier, as the latest iteration of the hull from CONCORD Aerospace takes to the stars, preserving and protecting peace across the cluster.

Based on subsystems from the Amarr designed Punisher class frigate and the Matari Rifter, the Pacifier is a frigate that is renowned across the cluster for its ferocity in battle.

A civilian edition of the Pacifier will be issued to all Fanfest 2017 ticket purchasers in a release this summer, and while this vessel has its CONCORD subsystems stripped out, pilots will find that it is still a formidable little vessel, able to hold its own on the field of battle.

If you didn’t attend Fanfest 2017, then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!

Enforcer Tuesday, May 9, 2017

Assembled from an amalgamation of parts from the Gallente designed Vexor class cruiser and the Caldari Moa, the Enforcer class cruiser’s combat performance is well respected in all four corners of the cluster.

CONCORD Aerospace have overhauled the Enforcer to make it a more efficient and lethal law enforcement platform that will be prowling the spaceplanes across the cluster with this release.

A civilian edition of the Enforcer will be issued to all Fanfest 2017 ticket purchasers who bought their ticket before 2017/01/01, and while this vessel has its CONCORD hardware stripped out for civilian distribution, those pilots that get their hands on it will find that it is still a very capable hull to have in their arsenal.

If you didn’t grab your Fanfest 2017 ticket in time then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!

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Capsuleer Day
May 6th

14th Anniversary Celebration Saturday, May 6, 2017

Join celebrations across the cluster as New Eden turns 14 years old, and mark the occasion with the YC119 Capsuleer Day pod skin, which will be issued to every active account, as well as a selection of fireworks and a Festival Launcher that can be used to fire them at your most beloved wingmen!

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Fanfest 2017
Apr 6th
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119.3
Mar 14th

New Designs For The Cormorant & Flycatcher Tuesday, March 14, 2017

Caldari engineers are on a roll with this release, bringing forward another redesign of the Cormorant and Flycatcher class destroyer and interdictor for your viewing pleasure. One of the most widely used destroyers in New Eden, the Cormorant and its tech II variants will benefit from a brand new model and animations.

Rorqual & Mining Improvements Tuesday, March 14, 2017

This release will see some balance changes to the Rorqual, as well as some tweaks to mining in general with faster cycle times and reduced yield for excavator mining drones, as well as killmail generation on destruction of excavator drones. Tech two mining drones will gain the benefits of the Mining Drone Specialization skill and all mining drones can now be launched and controlled with customizable hotkeys. In addition to this, in order to focus further on its intended purpose, the PANIC module will now require active target lock on an asteroid or ice deposit before it can be activated.

Watch the forums for more info

Fighter Balancing Tuesday, March 14, 2017

In this release, fighters will receive an increase in signature radius to bring them closer to the size of heavy drones, allowing more options for counter-fighter gameplay. In addition to this, the Wyvern and Hel class supercarriers will benefit from an increase in hangar bay size to balance them more equally against the Nyx and Aeon.

More from the dev team

Heavy Interdictor Balancing Tuesday, March 14, 2017

In a change designed to improve balance for fast attack ships of all kinds, the propulsion scrambling effect has been moved from the “Focused Warp Disruption” Heavy Interdictor script and moved to a new shorter range “Focused Warp Scrambling” script. This will allow Heavy Interdictor pilots to choose between three separate and balance modes for their Warp Disruption Field generators, each with their own strengths.

Watch the forums for more info

New Hull Design For The Chimera Tuesday, March 14, 2017

Every so often, engineers at the Caldari Navy take a look at their vessel lineup and perform a technology review. This time around it’s the turn of the Chimera. With an all new, sleeker, smoother and higher detail model and texture package that uses the same texture technology as citadels, the Chimera will be looking better than ever with this release.

Visual Updates To ORE Vessels Tuesday, March 14, 2017

Coming in this release, our pilots will be able to enjoy a visual update to all ORE vessels in New Eden, with a texture update that better distributes the paint layer on these ships, as well as additional details that have been added to increase the fidelity of everyone’s favorite money making hulls.

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119.2
Feb 14th

SoCT Midnight SKINs Tuesday, February 14, 2017

As part of the 119.1 release, a new set of SKINs are coming for ships designed by the Society of Conscious Thought.

The “Midnight” SKIN range will be deployed with 119.1, and will be made available in the New Eden Store on February 21st.

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119.1
Jan 12th

Fitting Simulation – Fixes & Improvements Thursday, January 12, 2017

In this release, there will be a number of minor improvements throughout the game, including various fixes to the Camera and the Fitting Simulation window such as drone and rig calculations, saving corporate fittings and correctly updating the velocity of your ships when mass changes in the Simulator.

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YC119 Yoiul Festival
Dec 14th

Daily Yoiul Festival Gifts! Wednesday, December 14, 2016

As New Eden approaches the New Year, the CONCORD Assembly seeks to bring the Empires and capsuleers together, in a celebration of human achievement.

During the 12 days of the festival, capsuleers will be able to check their redeeming system for gifts that will range from ship SKINs, to trinkets that mark events throughout the year, as well as a Cerebral Accelerator, apparel, and other celebratory gifts.

Please be aware that starting December 14th at 00:00:00 UTC these holiday gifts will begin to appear in your redeeming system.

Each gift will be present for 24 hours, until 23:59:59 UTC, when it will be replaced by the next gift. Be sure to log in and claim your gifts from your redeeming system to avoid missing out!

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118.10
Dec 13th

Defender Missiles Overhaul Tuesday, December 13, 2016

With the 118.10 release, defender missiles will receive a long awaited overhaul, with their guidance systems improved to target bombs launched by stealth bombers, giving a more viable counter to the strafing bombing runs popular among those who wish to decimate a static or slow moving fleet.

YC119 Yoiul Festival SKINs Tuesday, December 13, 2016

With the holiday season fast approaching, and the CONCORD hosted Yoiul Festival right on the horizon, these “Glacial Drift” SKINs will be released for all frigates, destroyers and cruisers with 118.10 so that capsuleers can enjoy the holiday spirit in style.

Check out the New Eden Store on release day to pick them up!

SOE Fire Cell SKINs Tuesday, December 13, 2016

A new line of SKINs for the three Sisters of EVE vessels is available with 118.10, celebrating the Sisters of EVE “Fire Cell” Defense fleet, a fierce group of sentries employed by the Servant Sisters of EVE to defend their research, archaeology and exploration operations in Thera and across other SOE research sites.

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EVE Online: Ascension
Nov 15th

Clone States Tuesday, November 15, 2016

Cloning scientists in New Eden have been hard at work with the aim of bolstering their military capability of capsuleers for use by the Empires. In the process, they’ve developed a new method of cloning that revolves around two new clone states, Alpha and Omega.

Omega clones will be familiar to our current pilots, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.

The skill set that Alpha Clones can train is race specific to the character that is training, and includes skills for flying tech one frigates, destroyers and cruisers, and for basic access to trading and industry.

For more information on Clone States, take a look at the Dev Blog linked below.

Read the dev blog

Command Bursts Tuesday, November 15, 2016

Command Bursts will completely replace the existing Warfare Link system in our November release. These new high-slot modules can be fitted to any ship that can currently fit Warfare Links, and allow any ship fitted with these modules to boost their fleet members, within a specific area in space. Once applied, these boosts will continue even if you go out of range of the boosting ship, or warp, or the boosting ship dies.

Command Bursts are high-slot modules that can be fitted to the same classes of ships that can currently fit Warfare Links. There are five types of Command Burst module: Armour, Shield (formerly known as Siege), Information, Skirmish, and Mining. They must be loaded with charges, and this charge choice will determine which bonus the module applies to fleet members. Charges can be swapped in the field, but long reload times mean the timing and choices of a boosting pilot is important.

"Imagine a smart bomb that buffs your friends instead of damaging ships and you'll get the idea" - Team Five-0

Details in the dev blog

Fleet Boosts no longer ruled by Hierarchy Tuesday, November 15, 2016

Boosting pilots will need only be fitted with the Command Burst modules to be able to boost any members of their fleet in range. The boosts applied to fleets are no longer tied to the boosting ship's position in fleet - any fleet member can provide bonuses to any fleetmate that is within range. More pilots can now be fielded with the ability to help their fellow fleet members, and they will be able to change the type of boosts they give during combat, as the situation around them changes. We are looking forward to seeing what the capsuleers of New Eden do with this more engaging and active fleet gameplay.

Tactical Destroyers Balance Pass Tuesday, November 15, 2016

With the release of EVE Online: Ascension, we’ll be taking a look at tactical destroyers will a view to making a balance pass that levels the playing field a little more.

Most of the changes coming are a direct result of the incredibly constructive discussion that we’ve had with both Council of Stellar Management delegates, and members of the player focus group that was formed to look into the usage and balance of Tactical Destroyers.

Effect Generators for Titans Tuesday, November 15, 2016

Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses. Titan pilots will be able to fit these new modules (one per race) that warp the fabric of reality across a very large area of effect. Unlike Command Bursts, Effect Generators affect ALL ships within their defined area (friend or foe).

New Visual Feedback Tuesday, November 15, 2016

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships will receive the buff, Combat logs will state how many pilots have been affected, and the "effects bar" will indicate when you are receiving a buff, and from where.

Explosion & Wreck Renovation Tuesday, November 15, 2016

With the arrival of EVE Online: Ascension, our audio and graphics team have been hard at work with a complete redesign of the explosion system in EVE, in order to compliment the recently introduced visual damage system.

Regardless of whether you’re on the receiving end or not, you can now sit back, relax, and wait for the bang. In addition to this, the team have also been hard at work renovating wrecks too, in order to ensure that they better represent ship wreckage, and fit more seamlessly into the new visual damage and explosion systems.

Capital Ship Rebalance - Rorqual Tuesday, November 15, 2016

The Rorqual is finally coming into its own, with additional modules unique to this hull and Giant Mining Drones to enhance this Resource Gathering behemoth.

With additional fuctionality unique to this hull, and a compliment of specialized mining drones, the Rorqual is about to become an industrial force to be reckoned with.

More Activity In Asteroid Belts Tuesday, November 15, 2016

As part of the process of making New Eden feel more exciting, vibrant and alive, more non-capsuleer activity will be introduced to the world of EVE with the November expansion.

The first stage of this will non-capsuleer resource gathering operations in asteroid belts, introducing new opportunities for interaction with the various factions in New Eden.

Of course, with industrial operation comes security, so don’t be surprised if these seemingly harmless mining operations decide to call in reinforcements, should pilots attempt to lay waste to them.

A Devblog will be upcoming in mid October to talk more about this feature.

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The Crimson Harvest
Oct 18th

The Crimson Harvest Tuesday, October 18, 2016

The Crimson Harvest returns this year, as the Blood Raider Covenant look to embark on their annual harvest of capsuleer blood.

Famed for their kidnapping, bloodletting and ruthless raids into populated space, the story of the Blood Raiders is a tale that sends shivers down the spine of children across the Amarr Empire and beyond.

This October, how will the Empire fair against the coming onslaught with a newly crowned Empress on the Golden Throne of Amarr?

Will you fight for the golden fleet, or choose to prey upon those who look to thwart the Blood Raider advance?

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Alliance Tournament XIV
Oct 16th

Alliance Tournament XIV Sunday, October 16, 2016

Once again, Alliance Tournament season approaches!

With 64 teams poised to fight it out for the Alliance Tournament Cup, who will be victorious this year?

This year the Independent Gaming Commission has secured a set of Blood Raider vessels, and their engineers have completed making modifications that provide their own insane spin on these fearsome hulls.

With qualifiers occurring during the first weekend of October, then the knockout stages following on October 8th and 9th, and Grand Final on October 15th and 16th, this year’s tournament should be a spectacle to eclipse all others.

Details in the dev blog

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118.9
Oct 11th

Crimson Harvest SKINs Tuesday, October 11, 2016

The Crimson Harvest returns this year, with the Blood Raider Covenant always looking for revenge against the Empire, and setting their sights on fresh capsuleer blood for their annual harvest.

The Amarr Navy are on standby under the command of the newly ordained Empress, Catiz I and security forces across the cluster are bracing for a firestorm of conflict.

Will you assist the empires? Or will you look to pick off those who attempt to curb the Blood Raider threat?

Regardless of where your loyalties lie, check out the New Eden Store once the Crimson Harvest kicks off for offers on some fresh new Blood Raider SKINs.

Post-Process System Performance Improvements Tuesday, October 11, 2016

A refactoring of the inner workings of our post processing (PP) system has led to significant client performance improvements across the board, with the biggest impact on AMD GPUs. In addition to giving our PP engine more horsepower we have improved the bloom effect and consolidated options such as HDR and crepuscular rays into the system.

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Coronation of Empress Catiz I
Sep 27th

Imperial Coronation Tuesday, September 27, 2016

After the glorious victory of Tash-Murkon champion Kelon Darklight and his three retainers in the YC118 Amarr Succession Trials, the Amarr Empire is poised to crown a new leader.

With the Imperial Guard in military parade formation and the entire Amarr Navy on standby across the Empire for such a historic and auspicious event, the Golden Fleet will mark the formal ascension of Catiz I to her rightful seat on the Golden Throne of Holy Amarr.

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118.8
Sep 13th

Mining Barge Overhaul Tuesday, September 13, 2016

As well as a review of the role of the Rorqual, Mining Barges will also receive a significant overhaul. This includes both a visual update to bring them more inline with the new art style for ORE hulls, as well as tweaks to improve their functionality and efficiency in the field.

Purity of the Throne Tuesday, September 13, 2016

As the coronation of Empress Catiz I draws closer, there are those who consider her ascension to the Golden Throne of Holy Amarr both unjust and improper, based on archaic views that call the purity of her Udorian heritage into question.

With the might of the Imperial Armed Forces at her heel, and both the Ministry of Internal Order and Theology Council ratifying the views of the Purity of the Throne movement as heretical, bounties have been placed on the heads of their members.

The Empire is encouraging capsuleers across the cluster to strip the heretics of their colors, and wear them in support of the ascension of Catiz I to her rightful place as the leader of the Amarr Empire.

Slasher Redesign Tuesday, September 13, 2016

Cheap and versatile, the Slasher is one of the most common vessels to be found in the Republic's space.

Now sleek and smooth, with an air of Matari aggressiveness, the hull has had a significant redesign that has been carried over to its tech II counterparts, the Claw and Stiletto.

Maulus Redesign Tuesday, September 13, 2016

A high tech little frigate with incredible electronic warfare capability, the Maulus is a staple electronic superiority support frigate of the Federation Navy.

Now sharper, more streamlined and aggressive, its hull has been given a restyle which has also benefited the tech II variant, the Keres, and the Maulus Navy Issue.

Executioner Redesign Tuesday, September 13, 2016

Designed to counter the Matari frigate menace, the Executioner is a fast, agile weapons platform that sacrifices the usually heavy armor typical in Amarr design for maneuverability.

A subtle design pass over the hull of this popular little frigate has made sure that it, and it's tech II counterparts the Crusader and Malediction are the forefront of the Golden Fleet's parade formations.

Capital Module Balancing Pass Tuesday, September 13, 2016

With the 118.8 release, a balance pass will be taken over a selection of the anti-subcapital modules available for capital ships with a view to making them conform more with the standard characteristics of subcapital weapons.

The main changes made will be to “high angle” weapons, and further details are available in the thread linked below.

Join the discussion

Bantam Redesign Tuesday, September 13, 2016

A strong and sturdy little chassis that was originally conceived as a mining frigate, the Bantam recently had a radical redesign to turn its blueprint into a logistics and support platform for the Caldari Navy's light, fast border patrols.

Now more visually distinctive than ever, the Kirin logistics frigate has also benefitted from this overhaul and update.

Probe Redesign Tuesday, September 13, 2016

A bulky little frigate favored as a scout and cargo runner, as well as a rookie mining vessel, the Probe is widely loved by many Matari pilots due to its robust subframe and heavy armor.

With this redesign, a subtle update of the vessel's visual appearance gives a more modern Matari look to the hull, which is passed on to the DNA of the Cheetah class covert ops frigate.

Griffin Redesign Tuesday, September 13, 2016

An infamous Caldari designed frigate with a fearsome sensor suite that can wreak havoc against much larger hostile vessels, the Griffin is an incredibly versatile electronic warfare platform.

A full redesign from the ground up gives this cutting edge frigate the look it deserves, which also carried over to the tech II Kitsune, and the Griffin Navy Issue.

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118.7
Aug 9th

Cargo & Fleet Hold Feedback Tuesday, August 9, 2016

As part of our efforts to make the user interface more intuitive, this release will include a more detailed overview of a pilot's ship's storage spaces, including more visual representation of the status of ship holds and how full they are.

Configurable through a right click menu, pilots will now be able to select which hold to track, so that they may see a percentage readout of how much capacity is taken up by their current cargo, and can receive feedback via visual notifications when this changes during in space activities such as mining and salvaging.

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118.6
Jun 28th

Tactical Overlay Iteration Tuesday, June 28, 2016

Various usability improvements are coming to the tactical overlay with the 118.6 release. This includes cynosural field range when you hover over the module, as well as ship and fighter orbit indicators and a trajectory line for your ship’s direction of travel in order to improve spatial awareness in combat.

Pirate Faction Capital Ships: Serpentis Tuesday, June 28, 2016

The Serpentis, with the help of their allies the Angels, have made large leaps in capital ship design and construction thanks to vessels and techonlogy stolen from the Gallente Federation, and acquired through other illegitimate means.

The first breed of pirate capital ships will see the introduction of Dreadnought, Supercarrier and Titan class hulls fresh from the Serpentis Corporation's shipyards in Fountain.

Details in the dev blog

Bulk Fitting Tuesday, June 28, 2016

As Corporations, Alliances and Coalitions grow in size, more tools are needed to ensure that infrastructure scales to meet the growing demand for fitted ships, logistics, and supply during combat.

Bulk fitting allows pilots to fit multiple ships at the same time, in order to save time and ensure that everyone from a small gang to a fleet of epic proportions can be reshipped and back in the action as soon as possible.

New Player Experience Improvements Tuesday, June 28, 2016

In an effort to improve the flow of the new player experience for rookie pilots, a number of changes will be made to notifications and information displayed in game. Opportunity guidance will be improved to include clearer instructions, better flow, improved sense of progress and meaningful context to mechanical tasks. An Opportunities path will also be suggested to strengthen a sense of progression. Combat that forms part of opportunities will also be made more dynamic, and a series of UI improvements will be implemented to give deeper clarification for a number of in game activities including mining and wallet transactions.

Please see the 118.6 patch notes for further details.

Serpentis SKINs Tuesday, June 28, 2016

With the arrival of Shadow of the Serpent, new SKINs sporting the colors of the Serpentis Corporation are coming to New Eden.

With some available for direct participation in the Shadow of the Serpent, and others available in the New Eden Store or as part of Aurum offers, there’s a SKIN to suit most Gallente Hulls.

Check out the New Eden Store in game with the 118.6 release for full information on the SKINs available.

These SKINs will be time exclusive for the duration of the Shadow of the Serpent event, but will make an appearence again in future!

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EVE Online: Citadel
Apr 27th

Citadels: Cities built in the Heavens Wednesday, April 27, 2016

Outposts and Stations were the tools you used to bring the universe under your control. It is time to set sights on grander ambitions. Citadels are massive player-created cities in space, dwarfing almost everything the Empires have ever constructed. These monuments to the might and power of capsuleers make excellent trade hubs, hangar/residential quarters, and defensive stations.

Medium, Large, and XL Citadels - the Astrahus, Fortizar, and Keepstar respectively - the largest of which is massive enough to offer super-capital ship docking bays.

Module Slots allow for weaponry, electronic warfare and rigging components to be installed.

Modular construction to add markets, clone units, compression systems and other facilities.

Ship Tethering provides security for friendly ships close to the Citadel, granting safe passage in and out of the structure.

Unlimited Personal and Corporation Hangars provide residence for even the largest of Alliances.

Multiple Undock Points, including separate capital (L Citadel/Fortizar) and super-capital (XL Citadel/Keepstar) undock areas, prevent traffic at busy hubs.

Each citadel has a weekly maintenance period where recalibration is handled. The larger the citadel, the larger the maintenance window. It is during this time that citadels are vulnerable to attack.

The cost to construct a citadel can range from 700 million to over 120 billion depending on the size of the citadels and its amenities. A trivial price for a fortified city among the stars.

Read this dev blog on structure fitting

Watch the video

Force Auxiliaries: New Support Capital Ships Wednesday, April 27, 2016

As the Carriers move into their new fighter combat role, Force Auxiliaries will take their place as the remote repair capital ships. While limited in combat capabilities to a drone bay, they excel at logistics and support, being the only capital class ships with bonuses to remote repair modules or capable of fitting Triage modules.

Force Auxiliary Capitals will also have fleet hangars, ship hangars, and refitting abilities accessible to all members of their fleet.

More information

Capital Reform: Advances in Capital Ship Design Wednesday, April 27, 2016

As the balance of power in New Eden leans further toward the capsuleers, so do the industries that seek to keep pace. Nowhere is it more noticeable than in the capital ship construction yards. Competition for capsuleer ISK has brought an unprecedented evolution in capital ship features and design.

Capital Improvements

  • Fleet and Ship hangars added to Dreadnoughts
  • New modules and weapons for all capitals
  • Unique abilities for Super-Carriers and Titans

Dreadnoughts have become indomitable gun platforms

Titans harness the power of new Doomsday weapons

Carriers project their fighter squadrons across the battlefield

Fighter management and functionality advances

  • grouped and launched in squadrons
  • 3-5 squadrons can be commanded at a time
  • "health" determined by number of fighters left in squadron instead of individual hull, armor, and shield meters
  • new abilities such as squadron-slaying missile swarms, evasive maneuvers, and capital-pounding torpedoes

More information

Faction NPC Capital Ships Wednesday, April 27, 2016

A number of factions in New Eden just got bigger, badder and more heavily armed with the introduction of new Capital class NPCs for more advanced pilots to encounter and engage on their travels.

These new encounters will happen everywhere from anomalies to asteroid belts, so pilots will need to be on their toes for the chance to take down these new targets and acquire exciting advanced items, including weaponry.

New Anti-Sub Capital Weapons Wednesday, April 27, 2016

A whole new genre of weapons will open up a myriad of fresh tactical options for capital pilots. New capital weapons that track faster and hit harder will be available, enabling fitting options so that capital pilots can actively and effectively engage sub-capital vessels, bringing more exciting and engaging gameplay options to those who fly capital class hulls, and organizations who have the muscle to deploy capital fleets.

New Super Weapons Wednesday, April 27, 2016

With the re-balance of capital ships in the Citadel expansion, new super weapons are being added to give more varied and engaging conflict during fleet engagements. Forming a beam, cone, or a high-damage slash of energy through space, as well as being specifically targeted, these new superweapons will open up a whole host of tactical options for fleet commanders and titan pilots with the release of EVE Online: Citadel.

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118.3
Mar 11th

Electronic Warfare: Changes Galore for EWAR Friday, March 11, 2016

More choices, and choices that matter. Over 200 modules have been updated to make selection less linear and provide more options when outfitting your ships for electronic warfare.

The Stasis Grappler is a new class of webifier for battleships and capitals being introduced with this update. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as the range increases, however it operates with significant strength when active at optimal range.

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118.2
Feb 9th
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Jan 25th

The First Astrahus Citadel: Help make it happen Monday, January 25, 2016

The latest phase of Upwell Consortium's plan is in motion, and construction is starting on the first citadel. The Intaki Bank branch of Upwell has dedicated Agent Lee Brinalle to accepting and processing pilot contributions of needed Research Components. The Upwell Consortium will reward a few lucky pilots who participate with Astrahus Citadel BPCs (M-size) for the top contributor and two randomly chosen pilots as well as names of the top contributor and the winners of the prize draw will feature on the description on the prototype citadel they helped build.

More information

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Operation: Frostline
Dec 8th

Battle-Ravaged Hulls Tuesday, December 8, 2015

All new shield, armor and structure hit effects bring an epic new feel to any engagement in true sci-fi fashion. The more your ship sees active duty, the more dust and debris collects on its hull. Ships also collect rust in station hangars. Layers of history prove survival in a universe where everything is fleeting and only the best of the best grow old. Have no fear, worn ships can be cleaned through a service available in the Fitting window.

Navy Disruption Frigates Tuesday, December 8, 2015

With instability spreading across the cluster, the Empire navies are hard at work developing new ships to reward and equip their dedicated loyalist Capsuleers. Four new Navy Disruption Frigates are rolling off the assembly lines, wielding powerful electronic warfare systems alongside strong applied damage. These ships are an excellent match for small gang and solo pvpers.

Share your feedback

Tech Two Logistics Frigates Tuesday, December 8, 2015

New Tech Two versions of the remote-repairing Support Frigates are being released, opening up new progression paths for your friendly neighborhood Logibros. These ships are especially well suited for supporting fleets of fast-moving Frigates and Destroyers without falling behind the pack.

Introducing New Destroyers Tuesday, December 8, 2015

Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.

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Parallax
Nov 3rd
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Vanguard
Sep 29th

Sovereignty Restrictions on Interceptors Tuesday, September 29, 2015

Following community feedback and our internal observations, Entosis Links will no longer be available on Interceptors in Sovereignty space. Although further iterations of the Aegis Sov system will be introduced shortly, we wish to introduce this change as soon as possible.

Details in the dev blog

Battlecruiser Rebalancing Tuesday, September 29, 2015

Combat and Navy Battlecruisers have visited the shipyards for numerous upgrades! Combat performance has been improved across the board, including enhanced mobility and a new role bonus adding to their long-range damage projection.

The Ferox, Drake Navy Issue, and Hurricane Fleet Issue have received the biggest changes with some new and exciting skill bonuses.

Join the discussion

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Galatea
Aug 25th

Designer SKINs: Next-Level Nanocoating Tuesday, August 25, 2015

The Caldari affinity for utilitarian design is the reason many were surprised to see their shipyards the birthplace of Designer SKINs. Eliina Kariopka, known for high-impact designs, brings the fiery intensity of Caldari Prime's evening skies to nanocoat technology in "Raata Sunset", the first of several Designer SKINs for Caldari ships.

The Designer SKIN concept isn't exclusive to the Caldari. Artists from various factions have secured contracts and resources to begin developing bold new styles, with many expecting to roll out in the near future.

Redesign: The Gallente Dominix Tuesday, August 25, 2015

The venerable Dominix has seen combat since the Gallente-Caldari War. The time for the iconic look of this historic battleship to evolve has come, and the Gallente have spared no expense in updating the appearance of this glorious warhorse.

Link to YouTube video by Jonny Pew.

Built upon the Dominix hull, the Sin has long been Gallente's entry in the field of battleship Black Ops. With its predecessor's redesign comes one of its own, including rumors of a complete hull overhaul in the near future.

Read the dev blog

Camera Update: Watch the kill shot Tuesday, August 25, 2015

Your camera has always been quick to get you to the next target once the current one is destroyed, but there are times you want to relish the moment. The camera now stays on structures and ships when they explode, granting the victor those precious seconds of satisfaction.

Sovereignty: Fixes and Fine Tuning Tuesday, August 25, 2015

Community feedback, internal monitoring, and input from the CSM have all aided in creating a round of improvements to the sovereignty system.

  • Reduce the base capture time of Command Nodes from 10 minutes to 4 minutes
  • Defenders start with 60% control at the beginning of a capture event
  • Reduce cap on total nodes per structure from 20 to 10
  • Reduce spawn rate of new random nodes by ~50%.
  • Replace Entosis Link mass penalty with a 4000m/s speed limit while fitted

CCP Punkturis and CCP Sharq have also upgraded and enhanced several other items based on your comments and replies in our Sov Little Things thread. The latest list and details of the changes can be found in the Features and Ideas section of the forums here.

Join the discussion

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Aegis
Jul 7th

Summer Balance Changes Tuesday, July 7, 2015

We've done some fine tuning to several ships and added a few new modules to mix things up a bit. Ishtar, Tempest and Battleship pilots will find some interesting changes in Aegis.

More information

Missile System Balance Tuesday, July 7, 2015

Two new modules, Missile Guidance Computer and Missile Guidance Enhancers, expand your options in setting up the perfect missile ship. Heavy missile users will also notice an improvement to damage, and a slight reduction to torpedo volume.

Read the dev blog

Gallente Ishtar Adjustments Tuesday, July 7, 2015

We dialed the Ishtar back just enough to bring it in line with other ships of its class, while still maintaining its place as a great drone boat. Drone Damage Amplifiers now do slightly less amplifying, and adjustments were made to the slot layout and some speed stats.

More from the dev team

Caldari Cerberus Hull Redesign Tuesday, July 7, 2015

Lai Dai's famed Tech II variant of the Caldari Caracal has be reimagined with a unique hull design. The upgrade also allows the ship to take advantage of the latest shader and texture updates.

Multi-Stage Faction SKIN Release Tuesday, July 7, 2015

Show off where your allegiance lies. Four influential factions have brought their colors to market for their followers and fans among the capsuleers.

  • Caldari's massive Wiyrkomi mega corporation
  • Amarr's zealous Equilibrium of Mankind
  • Minmatar's rebel-supporting Justice Department
  • Gallente's fringe powerhouse, the Intaki Syndicate

Four weeks of new SKINs have been scheduled for deployment. Check the New Eden Store every Tuesday to see what's new.

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Carnyx
Jun 2nd

Rebalance Modules Tuesday, June 2, 2015

We've consolidated the named modules and improved the faction variants to provide you with a wider range of viable options in each of these three categories of modules

  • Propulsion modules
  • Shield extenders
  • Armor plates

Caldari Jackdaw T3 Tactical Destroyer Tuesday, June 2, 2015

The Caldari join the Tactical Destroyer club with the new Jackdaw. Unleash a barrage of rockets and light missiles at extreme ranges in Sharpshooter mode. Fly circles around your opponents in Propulsion mode. Reinforce your powerful shields with Defensive mode.

Join the discussion

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Mosaic
Apr 28th

Permanent Ship SKINs Tuesday, April 28, 2015

Ship customization is more powerful and flexible than ever. Choose from your collection of character-bound, permanent SKINs as you change the look of your favorite ship right from the fitting screen. Take up a new look with ship SKINs from the New Eden Store.

Read more

Battlecruiser Warp Changes Tuesday, April 28, 2015

Get gone faster as warp speed and acceleration boosts give a bit of extra kick to Battlecruisers. Warp rigs also get some penalty changes to make them more desirable to more pilots.

Read more

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Scylla
Mar 24th

Rebalancing the Ishtar Tuesday, March 24, 2015

Sentry drone bonuses on the popular Gallente heavy assault cruiser have been dialed back to 5% for both hitpoints and damage. Combined with tweaks to Bouncer Sentry Drones, damage and survivability of the Ishtar is now more in line with other ships, allowing for greater diversity in the field.

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Rail Guns: Revisiting Medium Weapons Tuesday, March 24, 2015

The Rate of Fire of all medium rail guns has been reduced by 7.5%, evening the damage output across rails, beams, artillery and heavy missiles. Expect to see more diverse weaponry in future cruiser fleets.

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Tiamat
Feb 17th

Svipul: The Latest Tech 3 Destroyer Tuesday, February 17, 2015

A new tactical destroyer has taken flight, this time from shipyards of the Minmatar Republic. Specializing in small projectile weaponry makes it deadly. It's ability to physically morph into Defensive, Propulsion and Sharpshooter modes on-the-fly make it a game changer.

Turn the tides of battle and shift the fates in your favor with the morphing Minmatar Svipul.

Minmatar Tactical Destroyer Bonuses Per Level:
10% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules

Defense Mode:
33.3% bonus to shield and armor resistances
66.6% reduction in Microwarpdrive signature radius penalty

Propulsion Mode:
66.6% bonus to maximum velocity
33.3% bonus to ship inertia modifier

Sharpshooter Mode:
33.3% bonus to Small Projectile Turret tracking
100% bonus to sensor strength, scan resolution and targeting range

Projectile Weapon Balancing Tuesday, February 17, 2015

Following on the heels of the energy weapon rebalancing, Tiamat takes on projectile weapons, focusing on improving quality and diversity of both weapons and ammunition. Adjustments to small artillery and autocannons are on the way, with more info in CCP Fozzie's dev blog.

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Proteus
Jan 13th

Redesigned Exequror Tuesday, January 13, 2015

A new look arrives for the fortified-yet-spacious Gallente Exequror. Hull variants for the Oneiros and Navy Issue will follow in coming releases.

Streamlined & Simplified Modules Tuesday, January 13, 2015

Ten more groups of modules get reviewed and revised to provide greater specialization and diversity. "Named modules" in each group have been updated with standardized names to provide you with a clearer description of the benefits and features of each module.

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Rebalanced Recon Ships Tuesday, January 13, 2015

Recon ships get the once-over, with the most notable change being immunity to detection by Directional Scanners for Combat Recons. The latest list of changes can be found in CCP Rise's Proteus Recon Ships thread on the forums.

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Rhea
Dec 9th

Amarr Confessor Tech 3 Tactical Destroyer stats Tuesday, December 9, 2014

The tactical destroyers bring a new twist to the class, introducing the ability to shift between defensive, speed and sniper modes that confer different sets of bonuses. The Amarr Confessor is the first in a series, with Caldari, Gallente, and Minmatar versions on the horizon.

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ORE Bowhead Freighter Tuesday, December 9, 2014

The latest baleen-dubbed behemoth from the ORE shipyards, the Bowhead has a 1,300,000m3 ship maintenance array, making this massive tug perfect for hauling fitted ships in high-sec.

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Reimagined Classics Tuesday, December 9, 2014

Given the chance, the art team loves to make everything look a little better. Here are the fruits of their latest round of labor.

  • Caldari Rook
  • Caldari Falcon
  • Caldari Blackbird
  • Gallente Incursus

Polarized Weapon Modules Tuesday, December 9, 2014

Augmented? Modified? Amazingly dangerous? Hidden away among the Sleepers’ treasures are polarized weapon modules, offering some superior stats for those willing to make some sacrifices.

  • +20% Rate of Fire
  • +15% Tracking Speed
  • -20% Range and Falloff
  • All your resistances are set to 0
  • You read that right, and you can read even more in CCP SoniClover’s devblog on Sleeper Cache Sites and Polarized Weapons.

Read more

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Phoebe
Nov 4th
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Oceanus
Sep 30th

Always More Betterer Than Before Tuesday, September 30, 2014

No technology left behind. As the EVE universe evolves, so must everything in it.

  • Interdictors and Interceptors get a balance pass
  • Named modules reviewed and updated
  • Cloaking gains slick new sights and sounds
  • EVE Online: Keeping your game current since 2003

Eft Format Support Tuesday, September 30, 2014

Import ship loadouts from your favorite site, directly into EVE Online. EVE Fitting Tool (EFT) format, a common format used on several popular fansites and killboards, can now be copied to clipboard and imported to the game. Experiment with new builds!

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Crius
Jul 22nd

Removed Skill Check On Module Fitting Tuesday, July 22, 2014

With this change, those preparing ships for others can do so without having the skills required to fit the modules. The required skills are still needed to online the modules.

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Kronos
Jun 3rd

Pirate Faction Ships Tuesday, June 3, 2014

The secrets kept behind the encrypted gates of hidden research facilities have been revealed. Pirate factions prepare to field their upgraded ships, looking forward to the easy prey of those unaware of what they are about to face.

Luckily, there is no technology in the known universe that capsuleers cannot get their hands on, one way or another. Harness the pirates' power and use their unique strengths to your advantage.

Read the dev blog

Garmur frigate Tuesday, June 3, 2014

Caldari Frigate bonuses (per skill level):

  • 25% bonus to missile damage

Gallente Frigate bonuses (per skill level):

  • 10% bonus to warp scrambler and warp disruptor range

Role Bonus:

  • 200% bonus to missile velocity
  • 50% penalty to missile flight time

Details in the dev blog

Orthrus Cruiser Tuesday, June 3, 2014

Caldari Cruiser bonuses (per skill level):

  • 20% bonus to missile damage

Gallente Cruiser bonuses (per skill level):

  • 10% bonus to warp scrambler and warp disruptor range

Role Bonus:

  • 200% bonus to missile velocity
  • 50% penalty to missile flight time

Details in the dev blog

Barghest Battleship Tuesday, June 3, 2014

Caldari Battleship bonuses (per skill level):

5% bonus to missile damage

Gallente Battleship bonuses (per skill level):

  • 10% bonus to warp scrambler and warp disruptor range

Role Bonus:

  • 200% bonus to missile velocity
  • 50% penalty to missile flight time

Details in the dev blog

New Mining Frigate And Barges Rebalanced Tuesday, June 3, 2014

Outer Ring Excavations (ORE) has set out to capitalize on the success of its Venture mining frigate, currently one of the most popular ships in the universe, by introducing the Prospect an expedition frigate for miners that like life on the edge. ORE has also overhauled mining barges and exhumers, re-engineering them to update yield, capacity, and defense.

Gather resources faster with the Prospect's 100% increase in both mining laser and gas harvesting yields. Decrease your risk of being scanned down and travel farther faster with cloaking and covert cyno support, opening up new opportunities previously too dangerous to venture after. Break from the pack and bring adventure into your mining runs. Fortune favors the bold!

Read the dev blog

New Drone Modules And Skill Updates Tuesday, June 3, 2014

Drones, originally developed by the Gallente in the Caldari-Gallente War, have become a well-known presence in New Eden. Combat drones, in particular, are now established as a reliable primary weapon system.

This has led to the development of new drone support modules, expanding their power and versatility. To make drones more accessible to newer pilots in the wake of these advances, several drone skill requirements have been reduced.

Each faction's drones have their own strengths in combat. Gallente drones deliver thermal damage and are the slowest of the four faction drones, but their damage output is superior. Caldari drones deliver kinetic damage, dealing slightly less damage than the Gallente drones, but offer more speed. Amarr drones deliver electro-magnetic (EM) damage, with a good balance of speed and destruction. Minmatar drones deliver explosive damage. They deliver the lowest damage of the combat drones but make up for that with unrivaled speed.

Details in the dev blog