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#UI/UX

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Summer 2017

Project Discovery - Exoplanets Tuesday, August 1, 2017

Real life science is back in New Eden! In partnership with the University of Reykjavik and the University of Geneva, the search for Exoplanets is coming to EVE Online with this release.

This project will see you, the capsuleers of New Eden, taking part in a project within EVE Online that will assist with the processing and categorization of hundreds of thousands of images that may find new celestial bodies in faraway locations.

NPE Improvements – New Empire Selection Tuesday, August 1, 2017

As part of the improved New Player Experience, new capsuleers will be introduced to the empires of New Eden with fresh new content on character creation. This will include new audio and user interface experiences, plus additional video content to give a better connection between a new capsuleer and their chosen faction.

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June Release
Jun 13th

Colorblind Support Tuesday, June 13, 2017

As part of the continuous work to improve the user interface experience in New Eden, capsuleers will now be able to enjoy further customization of the UI and deeper accessibility that enables support for color blind pilots.

Read more

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Skill Injector Overhaul
May 23rd

Skill Injector Overhaul Tuesday, May 23, 2017

With the arrival of changes to PLEX in the May release this year, capsuleers across the cluster will now be able to take advantage of more granular skill trading possibilities.

This change will see the introduction of more flexible skill injectors for capsuleers to use. Current extractors and injectors will remain the same, however the option will be included to split current injectors into smaller units, producing five 100,000 SP injectors that can be used or sold individually.

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119.3
Mar 14th

Improvements To New Scanning System Tuesday, March 14, 2017

With this release, capsuleers will be able to enjoy a host of graphics and audio improvements for the new scanning system, including changes to the color scheme used to classify results for clearer visibility, as well as improvements to the user interface for managing, deploying and moving probes.

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119.2
Feb 14th

Interface Improvements Tuesday, February 14, 2017

After conversation with the Council of Stellar Management and a number of players, this release will see a series of improvements to the user interface including more detailed market tax calculation breakdowns and improvements to how blueprints are displayed in the industry window to give more clarity.

Pilots will now also be able to purchase any missing materials for their Industry jobs through the new “Buy Missing Material” option in the Industry window.

More information

Personal Insurance In Structures Tuesday, February 14, 2017

In this release, Pend Insurance will be expanding their market share and beginning to offer personal insurance in structures across New Eden. This means that pilots will be able to insure their ships in structures just the same as they can do so in stations across New Eden.

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119.1
Jan 12th

Fitting Simulation – Fixes & Improvements Thursday, January 12, 2017

In this release, there will be a number of minor improvements throughout the game, including various fixes to the Camera and the Fitting Simulation window such as drone and rig calculations, saving corporate fittings and correctly updating the velocity of your ships when mass changes in the Simulator.

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EVE Online: Ascension
Nov 15th

Fitting Simulator Tuesday, November 15, 2016

Planning the perfect ship is easier now that you can see it all laid out before you. The Fitting Simulator lifts restrictions so that you can experiment with ships and modules that you currently aren't trained for or don't even own. It's the in-game ship building simulation that combat pilots, explorers and industrialists have been waiting for!

Share your feedback

New Visual Feedback Tuesday, November 15, 2016

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships will receive the buff, Combat logs will state how many pilots have been affected, and the "effects bar" will indicate when you are receiving a buff, and from where.

New Character Sheet Tuesday, November 15, 2016

This winter brings the arrival of an all new character sheet to streamline the display of character information and allow both old and new pilots alike to more easily distinguish between Alpha and Omega clone features.

With more clarity on skill training requirements, progress and progression, as well as a simpler overview of the skill queue and easier management and display of skill training, the introduction of this new character sheet will put character development more firmly in the hands of pilots than ever before.

Read the dev blog

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EVE Portal
Nov 8th

The EVE Online Mobile App Beta Tuesday, November 8, 2016

EVE Portal is now available for download in beta, allowing pilots to view basic character information, track skill training, send and receive EVEmail, utilize the in game calendar and purchase PLEX and Aurum, all with push notifications to keep busy capsuleers up to date with what's going on in New Eden when not connected via the EVE Client.

Check out more details in the Dev Blog and be sure to leave your feedback, along with information on more features you'd like to see in EVE Portal in the Dev Blog comments thread.

Details in the dev blog

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118.9
Oct 11th
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118.7
Aug 9th

Cargo & Fleet Hold Feedback Tuesday, August 9, 2016

As part of our efforts to make the user interface more intuitive, this release will include a more detailed overview of a pilot's ship's storage spaces, including more visual representation of the status of ship holds and how full they are.

Configurable through a right click menu, pilots will now be able to select which hold to track, so that they may see a percentage readout of how much capacity is taken up by their current cargo, and can receive feedback via visual notifications when this changes during in space activities such as mining and salvaging.

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118.6
Jun 28th

118.6 Feature Tour Tuesday, June 28, 2016

Join us in the latest cinematic feature tour as we explore the 118.6 release, with the arrival of new citadel balance improvements, bulk fitting, legalized combat boosters, visual updates for stargates, hangars and boosters with secondary lighting, new Serpentis pirate implants and the all new Scope Network Challenge system that kicks off with the Shadow of the Serpent on release day!

New Docking/Undocking Transition Tuesday, June 28, 2016

With the 118.6 release, a new animated camera will focus in on your ship in order to give a more cinematic view of docking and undocking. The undocking camera can be interrupted at any point to give full pilot control, in case capsuleers find themselves undocking into a blockade or other sticky situation.

Tactical Overlay Iteration Tuesday, June 28, 2016

Various usability improvements are coming to the tactical overlay with the 118.6 release. This includes cynosural field range when you hover over the module, as well as ship and fighter orbit indicators and a trajectory line for your ship’s direction of travel in order to improve spatial awareness in combat.

New Player Experience Improvements Tuesday, June 28, 2016

In an effort to improve the flow of the new player experience for rookie pilots, a number of changes will be made to notifications and information displayed in game. Opportunity guidance will be improved to include clearer instructions, better flow, improved sense of progress and meaningful context to mechanical tasks. An Opportunities path will also be suggested to strengthen a sense of progression. Combat that forms part of opportunities will also be made more dynamic, and a series of UI improvements will be implemented to give deeper clarification for a number of in game activities including mining and wallet transactions.

Please see the 118.6 patch notes for further details.

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EVE Online: Citadel
Apr 27th

New Access Control System Wednesday, April 27, 2016

Access and associated taxes to services available in the new Citadel structures can now be controlled with far greater finesse for not just your corporation or alliance, but for all individual players.

Build your structures, and choose who you want to interact with them, and to what degree. Structure access settings are separate from asset management settings, allowing you to create custom access profiles without compromising security.

Combat Feedback: Notification Visuals Wednesday, April 27, 2016

In the heat of battle, it is easy for important events to go unnoticed or overlooked, especially when not in line of sight. New graphical elements have been added to the UI to draw your attention to a warping pilot or a ship that has finally met its demise.

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118.1
Jan 12th

New Launcher Tuesday, January 12, 2016

The new launcher is now out of BETA and has become the official download for EVE Online. We still support the old launcher but the new one has better patching, regular update checks, multiple account support and easier access to test servers, so we encourage all players to upgrade today.

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Operation: Frostline
Dec 8th

More Camera Options Tuesday, December 8, 2015

Adding more options for camera controls with the aim for increased cinematic and tactical depth.

Gamma Adjustment Tuesday, December 8, 2015

A new slider has been added to the Settings Menu to brighten or darken the display to fit your room’s lighting conditions and tailor the visual experience to your personal tastes.

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Parallax
Nov 3rd

Toggle: Camera Movement when Idle Tuesday, November 3, 2015

By default, all camera drones display an atmospheric bobbing and swaying animation. The Settings Menu now offers capsuleers the option to disable this subtle motion, a feature of particular interest to players capturing high precision screenshots and time-lapse videos of gameplay.

Probe Scanning Map Tuesday, November 3, 2015

Exploring the universe and discovering the unknown is a huge part of the EVE experience for many intrepid pilots. The scanning window now includes its own instance of the star map, supporting Probe scanning to make scanning for new adventures easier. Of course you're on your own when you get there!

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Vanguard
Oct 6th

New Launcher Beta Tuesday, October 6, 2015

A new launcher is here for BETA testing, built from the ground up with your feedback and feature wishlists in mind. This BETA test will only be available in English and will not be available for MAC or Windows XP.

  • An improved patching system, with more diagnostics to help identify connection issues.
  • Regular update checks to allow automatic patching as soon as the launcher sees a new update available.
  • Server selection support eliminates the need for client juggling or separate installs to play on the public test servers.
  • Launch multiple accounts with a single button click, each account with its own settings profile.
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Vanguard
Sep 29th

Multi-Buy Tuesday, September 29, 2015

A speedier shopping experience has arrived for both the pilot restocking for their next adventure and the industrialist building the supplies to stock those marketplace shelves. Multi-Buy now lets you purchase multiple items at once.

Choose your items, pick the station, and click Buy. You will be alerted to any quantities that are not available and items that were not successfully purchased will be re-added to the window. The Multi-Buy window will also be available from quickbar folders and fittings lists. We have also added tooltips to show best station, system, and region prices for each item type.

Multi-Buy is only for immediate purchases in stations of the current system.

Jump Invulnerability Cloak Timer Tuesday, September 29, 2015

The graphical timers added to crimewatch have proven extremely helpful to capsuleers so we've added another. Now you no longer will need a mental countdown to determine when your cloak is going to break after you jump through a gate or wormhole. A new timer allows you to use each and every one of those crucial seconds to determine if you need to engage or flee, as well as how much time you have to save that pilot who lemminged ahead of the fleet.

Wormhole Polarization Timer Tuesday, September 29, 2015

The dangers of wormholes are many. Among them is polarization, an effect that prevents you from jumping through the same wormhole twice within five minutes. Pilots can now put those egg timers back in the kitchen and abandon that last use they had for local in unknown space. A graphical timer now displays on wormhole brackets in space, with additional information available on hover over.

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Aegis
Jul 7th

Overview and Bracket Updates Tuesday, July 7, 2015

Player feedback has played a big role in the latest round of updates to the new overview and bracket icons. Changes in this pass include:

  • Drones optimized down to four familiar and distinct brackets
  • Improved readability at 90% scaling
  • Clearer distinction between player and NPC ships

Details in the dev blog

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Carnyx
Jun 2nd

New Overview Icons Tuesday, June 2, 2015

New Brackets and Overview Indicators are more intuitive and uniform, allowing players to assess their surroundings quicker and easier.

  • More intuitive - Ship groups can be identified in combat, improving target calling and shortening decision making. Stations with different core purposes will have unique icons to identify their primary purpose.
  • Uniform - The overview, starmap, market and ISIS all share the same set of icons, making it easier for you to quickly recognize the information or items you are looking for, no matter where you are in the client.
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Mosaic
Apr 28th

3D Starmap Opt-In Tuesday, April 28, 2015

Your 3D Starmap is here, feature-rich and fresh out of beta for its first live release. The latest options include:

  • Improved filtering
  • Seamless transitions
  • Window Mode

Read more

Sensor Overlay Update Tuesday, April 28, 2015

Not a fan of the system entry scan? Does the challenge of flying blind excite you? Whatever the case, there are times you're going to want to turn off the Sensor Overlay. New toggles let you control the overlay and the system scan on entry. Fly safe!

Corporation Roles Interface Improvements Tuesday, April 28, 2015

Manage your team and their respective permissions easier and more efficiently. New improvements to role management consolidate pages and panes, to provide you with more info, less clicking.

  • Roles and station services have been rolled into one to reduce the number of management screens. The combined view is now called Permissions.
  • Role and Group names are now displayed vertically to save space.
  • Roles and Grantable roles are now handled by a single tri-state check box.
  • Access controls have now been reduced to a one page matrix.
  • Adding filter option in the new Role Management tab.
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Scylla
Mar 24th

CSPA Charges Set to 0 ISK for New Pilots Tuesday, March 24, 2015

Under the CONCORD Spam Protection Act (CSPA), unknown pilots sending you EVEmail are required to pay a CSPA charge to do so.  New pilots will now find their default charge is at 0 ISK, making it easier for recruiters and new acquaintances to contact  them. You may enable CSPA Charges and set the charge amount in the Communications Settings panel.

Read more

3D Starmap Beta: Bigger and Better Beta Opt-In Tuesday, March 24, 2015

If you haven't tried the new star map yet, now is a great time to take it for a test drive.

  • Floating, dockable, resizable window
  • Greater readability, improved visuals
  • Region and Constellation level grouping
  • NEW Probe scanning via 3D Starmap

A checkbox for the 3D Starmap is under Experimental Features on your General Settings tab of the escape (ESC) menu. Once enabled, a second map icon will appear in your Neocom. Turn it on and try it out!

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Tiamat
Feb 17th

Management Tools and Improvements Tuesday, February 17, 2015

Keeping your corporation's ranks informed, happy and growing is a big part of building a galactic empire. Tiamat improves on several common management tasks, making life just that much easier for your recruiters and leaders.

  • Up the limit mailing list members from 3000 to 5000
  • Added filter to the member list
  • The Edit Corp Details window can now be resized
  • The corp description text now supports links and editing
  • Unrenting offices has been made more obvious and easier
  • Custom message option for applicant rejections

User Interface Optimization Tuesday, February 17, 2015

More improvements of colors, scheme appearance and features based on recent updates and feedback from our players.

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Proteus
Jan 13th

A new Aura for German and Russian Tuesday, January 13, 2015

And we mean that in a good way! Russian and German voiceovers for Aura have been completely redone, with EVE player Naburi NasNaburi taking to the sound booth to bring us the German voice of Aura.

More Starmap Features Tuesday, January 13, 2015

More beta features arrive for the opt-in star map introduced during the Rhea release. Additions include standalone system view, mouse-over information on stars, search and improved route visualization.

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Rhea
Dec 9th

UI of the Future Tuesday, December 9, 2014

Modernization of the functionality, look and feel of EVE Online’s interface. We've designed more recognizable icons, improved panel transparency, and given it a style more fitting of the epic science fiction universe it is a window to.

  • The Name Purge – Old trial accounts that never became subscribers will be assigned generic character names, freeing up countless names for new players
  • Keyboard Ship Controls – WASD? Why not? (Opt-in feature)
  • Kill Report Notifications – More features added to the recently introduced Notification System
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Phoebe
Nov 4th

Sensor Overlay 2.0 Tuesday, November 4, 2014

Scan and display bookmarks, missions and other locations relevant to your day-to-day play. Color-coded markers and display filtering makes it easy for you to quickly spot the marker you are looking for.

Read more

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Oceanus
Sep 30th

Caveats In Color Tuesday, September 30, 2014

The mystery of wormholes will draw you into dark unknown, but celestial cues prepare you for what lies ahead. Colors within the wormhole signal the maximum ship size that can pass through. Once inside, distinct nebulae patterns will alert you to the level of danger you may face within that area of unknown space. Heed the signs and plan accordingly. Fly safe, pilot!

Building A Better Future Tuesday, September 30, 2014

Your avatar is out there fighting the good fight for you, and we’ve got new ways to help you help them.

  • Market item descriptions on hover
  • CIDER performance updates for our Mac client users
  • New interface sounds and audible alerts
  • An advanced notification system to keep you abreast of important character, ship and station changes.

Read more

View Excellence From Every Angle Tuesday, September 30, 2014

Your discerning tastes demand a personalized look. Inspect each item of interest using the New Eden Store 3D Preview. Browse assured. Buy with confidence.

Empire faction jackets have arrived in the New Eden Store. Wear your team’s colors with pride!

Read more

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Hyperion
Aug 26th

Shareable Overviews Tuesday, August 26, 2014

Fleets, mentoring, and team play are more enjoyable (and safer) when everyone is on the same page. An easy way to do that is sharing your overview settings, which is now as simple as dropping an icon into chat.

  • Aid a newbie
  • Sync your squad
  • Share with friends

Icons for each of your saved layouts can be found in Overview Settings. Keep an eye on chat for pilots sharing theirs and collect the best. A New Overview button has been added to the right of the tabs to make loading and comparing overviews even easier.

Details in the dev blog

Tools And Improvements Tuesday, August 26, 2014

Each release contains updates to EVE's UI, visuals and gameplay, and is often based on feedback from the player community. Some of the improvements and extras in Hyperion are:

  • Heavy Assault Cruisers and Micro Warp Drives get a balance pass
  • Planetary Colonies in sovereign nullsec space are now open to all players, not just the sov-holding alliance.
  • New tooltips bring more helpful, contextual market info
  • Graphical updates to mission and exploration site content
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Crius
Jul 22nd

Fleet Warp Opt-Out Tuesday, July 22, 2014

Players in a fleet will be able to opt out of taking fleet warps, which is useful for a number of roles in a fleet.

Blueprints And Research Tuesday, July 22, 2014

Your mission for more efficient material use and production now begins with a more efficient research panel. Easy to understand, easy to use. It's not rocket science. Well, it sort of is, but you get the point.

Read more

The User Experience Tuesday, July 22, 2014

You'll find many of the windows you use for industry and research are visually improved and offer dynamic data crucial to decision-making. The information is more graphical, the feedback clearer. The experience, more engaging.

  • Preview job data for any blueprint
  • Instant job cost calculation
  • Job history with single-click job resubmission (provided blueprint and materials are available)

Details in the dev blog