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EVE Online: Citadel
Apr 27th

Citadels: Cities built in the Heavens Wednesday, April 27, 2016

Outposts and Stations were the tools you used to bring the universe under your control. It is time to set sights on grander ambitions. Citadels are massive player-created cities in space, dwarfing almost everything the Empires have ever constructed. These monuments to the might and power of capsuleers make excellent trade hubs, hangar/residential quarters, and defensive stations.

Medium, Large, and XL Citadels - the Astrahus, Fortizar, and Keepstar respectively - the largest of which is massive enough to offer super-capital ship docking bays.

Module Slots allow for weaponry, electronic warfare and rigging components to be installed.

Modular construction to add markets, clone units, compression systems and other facilities.

Ship Tethering provides security for friendly ships close to the Citadel, granting safe passage in and out of the structure.

Unlimited Personal and Corporation Hangars provide residence for even the largest of Alliances.

Multiple Undock Points, including separate capital (L Citadel/Fortizar) and super-capital (XL Citadel/Keepstar) undock areas, prevent traffic at busy hubs.

Each citadel has a weekly maintenance period where recalibration is handled. The larger the citadel, the larger the maintenance window. It is during this time that citadels are vulnerable to attack.

The cost to construct a citadel can range from 700 million to over 120 billion depending on the size of the citadels and its amenities. A trivial price for a fortified city among the stars.

Read this dev blog on structure fitting

Watch the video

Astrahus Wednesday, April 27, 2016

Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies all the corporate needs of a small sized organization. With modular services and fitting, cloning and reprocessing facilities and the ability to build this class within Empire, Nullsec and Wormhole space, the Astrahus can be utilized for a multitude of roles, from a corporate headquarters for a small organization, to a forward staging point for a large alliance or coalition.

Fortizar Wednesday, April 27, 2016

The larger brother of the Astrahus, the Fortizar class Citadel provides even more functionality, and is designed to serve the needs of a medium to large organization. Providing capital ship docking, service access controls, and protection for nearby friendless, the Fortizar is the next step up from the Astrahus class, and is designed to offer a solid base of operations for most organizations in New Eden as a capital fleet staging point and corporate headquarters.

Keepstar Wednesday, April 27, 2016

The largest of the Citadel designs, the Keepstar offers unrivalled versatility. Standing a colossal 160 kilometers tall, this class of Citadel provides a solid base for an Alliance or Coalition headquarters, with supercapital ship docking and a plethora of fitting options. Including extensive defensive capabilities, as well as localized support for friendlies and the ability to host capsuleers driven markets, the Keepstar class citadel is the largest and most versatile structure on offer from the Upwell Consortium.

Palatine Keepstar Wednesday, April 27, 2016

The most heavily armored and sought after Citadel of them all, the Palatine Keepstar is the jewel in the crown of any major power in New Eden. The main draw to this structure is that it is unique, with its own SKIN, and only one may exist in the universe at any given time. On destruction, a permanent monument bearing the name of the corporation that had created the Upwell Palatine Citadel will be placed in its previous location.

This will only be true for the first one of these structures ever created.

New Structure Assault Mechanics Wednesday, April 27, 2016

Even the mightiest of player structures in the highest of High Security space will still be vulnerable to attack at some point. Here is a quick overview of what both sides can expect.

Damage Mitigation - "The biggest blob wins" may be realistic but it's not very fun. Incoming damage will be mitigated at certain thresholds based on Citadel size and role.

Assault Duration - Structure assaults are expected to take around 30 minutes to complete, no matter where the structure is deployed. This gives a large enough window to make it engaging and a small enough window to make it inviting to those who enjoy shorter gaming sessions.

The Capital Connection - Bringing HP damage back into structures is not a coincidence. We want both structures and capitals to have a strong tie with each other.

Visual Cues - Structure lighting, signs, docks and other effects will give visual cues as to the state of the structure.

Full details on the system are coming soon. Watch the Dev Blog page for more info.

Details in the dev blog

Asset Safety for Destructible Structures Wednesday, April 27, 2016

NPC offices and hangars have the notable perk of not blowing up. As such, a pilot's possessions there are safer than a pilot's possessions in a structure that can, with significant effort, be reduced to space debris.

To allow the new destructible structure to compete with NPC stations, we are introducing a new mechanic to ensure that assets stored within the structure can be retrieved when it is destroyed. When a Citadel structure has been destroyed, items inside are automatically impounded and saved. These items will be delivered to the closest NPC station in low-security space or another Citadel structure owned by the same entity in the same solar system.

New Access Control System Wednesday, April 27, 2016

Access and associated taxes to services available in the new Citadel structures can now be controlled with far greater finesse for not just your corporation or alliance, but for all individual players.

Build your structures, and choose who you want to interact with them, and to what degree. Structure access settings are separate from asset management settings, allowing you to create custom access profiles without compromising security.

Force Auxiliaries: New Support Capital Ships Wednesday, April 27, 2016

As the Carriers move into their new fighter combat role, Force Auxiliaries will take their place as the remote repair capital ships. While limited in combat capabilities to a drone bay, they excel at logistics and support, being the only capital class ships with bonuses to remote repair modules or capable of fitting Triage modules.

Force Auxiliary Capitals will also have fleet hangars, ship hangars, and refitting abilities accessible to all members of their fleet.

More information

Capital Reform: Advances in Capital Ship Design Wednesday, April 27, 2016

As the balance of power in New Eden leans further toward the capsuleers, so do the industries that seek to keep pace. Nowhere is it more noticeable than in the capital ship construction yards. Competition for capsuleer ISK has brought an unprecedented evolution in capital ship features and design.

Capital Improvements

  • Fleet and Ship hangars added to Dreadnoughts
  • New modules and weapons for all capitals
  • Unique abilities for Super-Carriers and Titans

Dreadnoughts have become indomitable gun platforms

Titans harness the power of new Doomsday weapons

Carriers project their fighter squadrons across the battlefield

Fighter management and functionality advances

  • grouped and launched in squadrons
  • 3-5 squadrons can be commanded at a time
  • "health" determined by number of fighters left in squadron instead of individual hull, armor, and shield meters
  • new abilities such as squadron-slaying missile swarms, evasive maneuvers, and capital-pounding torpedoes

More information

Combat Feedback: Notification Visuals Wednesday, April 27, 2016

In the heat of battle, it is easy for important events to go unnoticed or overlooked, especially when not in line of sight. New graphical elements have been added to the UI to draw your attention to a warping pilot or a ship that has finally met its demise.

Faction NPC Capital Ships Wednesday, April 27, 2016

A number of factions in New Eden just got bigger, badder and more heavily armed with the introduction of new Capital class NPCs for more advanced pilots to encounter and engage on their travels.

These new encounters will happen everywhere from anomalies to asteroid belts, so pilots will need to be on their toes for the chance to take down these new targets and acquire exciting advanced items, including weaponry.

New Anti-Sub Capital Weapons Wednesday, April 27, 2016

A whole new genre of weapons will open up a myriad of fresh tactical options for capital pilots. New capital weapons that track faster and hit harder will be available, enabling fitting options so that capital pilots can actively and effectively engage sub-capital vessels, bringing more exciting and engaging gameplay options to those who fly capital class hulls, and organizations who have the muscle to deploy capital fleets.

Improved Station Hangar Visuals Wednesday, April 27, 2016

Station maintenance managers have been busy across New Eden, cleaning and renovating hangars. All four racial station hangars have been given a significant visual overhaul, with new V5 shaders and our latest physically based rendering techniques.

Structure Fitting Wednesday, April 27, 2016

With the arrival of Citadels, structures just got a whole lot more interactive and customizable to fill a multitude of roles for player organizations in EVE. With fitting options just the same as any ship in New Eden, following the same base mechanics of high, mid, low and rig slots, players can now adapt and specialize their structures and tailor them into specific roles, just as they do with the ships they fly.

New Super Weapons Wednesday, April 27, 2016

With the re-balance of capital ships in the Citadel expansion, new super weapons are being added to give more varied and engaging conflict during fleet engagements. Forming a beam, cone, or a high-damage slash of energy through space, as well as being specifically targeted, these new superweapons will open up a whole host of tactical options for fleet commanders and titan pilots with the release of EVE Online: Citadel.