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#Balance

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Winter 2018 - 2019

More Balance! Tuesday, January 1, 2019

Over the course of releases running up to the winter and into 2019, there’ll be more balance passes to various ships and modules as we look to keep the PVP meta fresh and ensure that combat choices and tactical decisions continue to matter just as much as your ship and fitting choices.

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December Release
December

War Declaration Balance - Part One Tuesday, December 11, 2018

The December release will see the first iterations on balance to war declarations, with further tweaks to come in early 2019.

Part one focuses on ensuring that corporations will only be vulnerable to war declarations if they have certain assets in space – either an Upwell Structure, a Starbase or a Customs Office.

Several other small tweaks to the war declaration system will also be included in the December release.

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EVE Online: Onslaught
Nov 13th

Winter Expansion Tuesday, November 13, 2018

New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon.

More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain.

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October Release
Oct 9th

ECM Balance Tuesday, October 9, 2018

Several changes to ECM are coming with the October release that will provide more counter play options to those who find themselves on the receiving end of target jamming effects.

Pilots who find themselves target jammed will now be able to lock the vessel jamming them, to allow for retaliation and counter play against the effects of ECM.

More from the dev team

Nullification Changes Tuesday, October 9, 2018

With the October release, capsuleers will benefit from changes to interdiction nullification that will see the effect removed from combat interceptors (the Claw, Crusader, Raptor and Taranis).

These changes aim to preserver the unique role that interceptors play as scouts and tacklers, while introducing more significant trade-offs for the powerful mechanic that is nullification.

Details in the dev blog

Triglavian Balance Iteration Tuesday, October 9, 2018

Based on community feedback, the Damavik will see some slot layout changes with this release that aim to make it a more versatile frigate.

Losing a low slot and gaining an extra mid slot should make the Damavik more versatile, giving a wider range of tactical fitting options.

Read the dev blog

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July Release
Jul 10th

Light Balance Pass Tuesday, July 10, 2018

With this release, capsuleers can enjoy a few light ship changes to keep the meta fresh.

With the deployment of the July release, we'll see the addition of a drone bay to the Zealot, a slight reduction in the max velocity of the Retribution in order to bring it in line with the rest of the Assault Frigates, and a switch in bonuses for the Claw that will see it's Minmatar Frigate bonus change from turret damage to rate of fire.

Abyssal Loot Balance Tuesday, July 10, 2018

With this release, intrepid capsuleers from across the cluster who dare to explore the abyss will benefit from improved loot drops and more incentive to dive in and take on the Triglavian Collective.

Abyssal loot drops have been updated to be more rewarding at all tiers, with Triglavian Survey Data appearing much more frequently, more common drops of Gravid and Unstable mutaplasmids in Tier 3 abyssal pockets and changes to weapon drops that provide blueprints rather than modules.

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EVE Online: Into The Abyss
May 29th

The Abyss Awaits... Tuesday, May 29, 2018

With New Eden thrown into chaos after a new threat emerges on the fringes of known space, the CONCORD Assembly enlists the assistance of capsuleers to venture off the edges of the map and into the unknown. Beyond charted space lies Abyssal Deadspace, the hazardous domain of a radically advanced civilization, The Triglavian Collective.

This new frontier brings the promise of technology light years ahead of the most advanced in New Eden, but the risks involved to acquire it may prove too much for all but the most skilled of pilots.

A new horizon has been drawn, and the beauty of this new domain is matched only by it's unforgiving ferocity. New vessels, weapons, technologies and unimaginable wealth lie beyond, but only for those intrepid few who dare make the journey into the abyss.

Mutaplasmids Tuesday, May 29, 2018

The Triglavian Collective possess biotechnology with the capability of altering resources and modules in the abyss. This technology takes the form of artificial mycoplasmid colonies that can be harvested from within abyssal deadspace, and unleashed on existing modules.

These mutaplasmids will alter the properties of modules in unpredictable ways, sometimes increasing their bonuses and making them more efficient, and other times rendering them less capable than before.

Capsuleers should be careful when taking the risk on potential experimentation, but the rewards for being bold could vastly increase the value of their hardware.

Entropic Disintegrators Tuesday, May 29, 2018

An entirely new weapon system with wildly different characteristics to anything seen in New Eden before, Entropic Disintegrators have no falloff range and build power over time, reaching a peak damage discharge 50% greater than their initial damage at activation.

In the hands of a skilled pilot these new weapons can prove devastating, however capsuleers will need to manage range and utilize solid tactics, as Entropic Disintegrators deactivate and discharge once their target drifts out of optimal range, resetting their damage potential.

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March Release
Mar 20th

Jump Fatigue Iteration Tuesday, March 20, 2018

Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.

A reduction in the Jump Fatigue Timer takes the maximum possible fatigue accumulation from 4 days to 5 hours, and also results in a Jump Activation Cooldown now taking the maximum possible cooldown from 9.6 hours to 30 minutes.

More from the dev team

More Balance Iteration! Tuesday, March 20, 2018

Pilots across the cluster will benefit from balance changes to several hulls with this release that are aimed at keeping the combat meta in New Eden fresh and engaging. Increases in lock range and cargo capacity for battleships as well as the ability for Attack Battlecruisers to fit Medium Micro Jump Drives are coming, as well as a number of tweaks to several Battlecruisers and Heavy Assault Ships.

Details in the dev blog

The Monitor Tuesday, March 20, 2018

The Monitor is the first ship in a new group called “Flag Cruisers”. It will be completely focused on survivability at the expense of all other attributes, intended for pilots who absolutely need to be able to survive uncloaked in a battle. It has no cargo bay, weapons, or drones, and focuses on staying power to allow fleet commanders and other important pilots in a major engagement to stay on the field longer.

Join the discussion

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February Release
Feb 13th

Assault Frigate Balance Pass Tuesday, February 13, 2018

The February Release will see a substantial balance pass on Assault Frigates.

This is the first stage of creating a powerful distinction for Assault Frigates and Heavy Assault Cruisers in specific roles, while avoiding too much direct overlap with classes like Tactical Destroyers, Battlecruisers and Strategic Cruisers.

With this change, capsuleers will benefit from increases to velocity, reductions in mass and better capacitor capacity on their Assault Frigates, as well as redefined roles and improved slot and weapons configurations for several individual hulls.

More information