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#Industry

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2017

Structures: Drilling Platforms Sunday, October 1, 2017

2017 will see the introduction of the next class of player built structures: Drilling Platforms.

This set of structures will be primarily geared around resource gathering and could alter many aspects of creating and gaining mineral wealth within a solar system.

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119.2
Feb 14th

Interface Improvements Tuesday, February 14, 2017

After conversation with the Council of Stellar Management and a number of players, this release will see a series of improvements to the user interface including more detailed market tax calculation breakdowns and improvements to how blueprints are displayed in the industry window to give more clarity.

Pilots will now also be able to purchase any missing materials for their Industry jobs through the new “Buy Missing Material” option in the Industry window.

More information

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EVE Online: Ascension
Nov 15th

Structures: Engineering Complexes Tuesday, November 15, 2016

EVE Online: Ascension will see the introduction of a new class of player built structure: Engineering Complexes.

This set of structures adds Industrial capability to the new types of structures that players are able to build and maintain, complementing the Citadels in the eco-systems that players are able to create within New Eden. Added variety of hulls and additional functionality grants our players more purpose in space, more reason to engage with this new system, and with each other.

Details in the dev blog

Capital Ship Rebalance - Rorqual Tuesday, November 15, 2016

The Rorqual is finally coming into its own, with additional modules unique to this hull and Giant Mining Drones to enhance this Resource Gathering behemoth.

With additional fuctionality unique to this hull, and a compliment of specialized mining drones, the Rorqual is about to become an industrial force to be reckoned with.

More Activity In Asteroid Belts Tuesday, November 15, 2016

As part of the process of making New Eden feel more exciting, vibrant and alive, more non-capsuleer activity will be introduced to the world of EVE with the November expansion.

The first stage of this will non-capsuleer resource gathering operations in asteroid belts, introducing new opportunities for interaction with the various factions in New Eden.

Of course, with industrial operation comes security, so don’t be surprised if these seemingly harmless mining operations decide to call in reinforcements, should pilots attempt to lay waste to them.

A Devblog will be upcoming in mid October to talk more about this feature.

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118.9
Oct 11th
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118.8
Sep 13th

Mining Barge Overhaul Tuesday, September 13, 2016

As well as a review of the role of the Rorqual, Mining Barges will also receive a significant overhaul. This includes both a visual update to bring them more inline with the new art style for ORE hulls, as well as tweaks to improve their functionality and efficiency in the field.

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118.7
Aug 9th

Cargo & Fleet Hold Feedback Tuesday, August 9, 2016

As part of our efforts to make the user interface more intuitive, this release will include a more detailed overview of a pilot's ship's storage spaces, including more visual representation of the status of ship holds and how full they are.

Configurable through a right click menu, pilots will now be able to select which hold to track, so that they may see a percentage readout of how much capacity is taken up by their current cargo, and can receive feedback via visual notifications when this changes during in space activities such as mining and salvaging.

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118.5
May 31st

Multi Use Analyzers Tuesday, May 31, 2016

Scientists across the cluster have been working to combine the functionality of Relic and Data Analyzers into a single more compact package. With advances in data transfer technology gleaned from research into Skill Injection and work on improving firmware connectivity, Omni Analyzers will be coming to New Eden this release, providing the functionality of both types of analyzer in one package.

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Capsuleer Day
May 6th

The Scope – World War Bee rages on as conflict erupts over first constructed citadels Friday, May 6, 2016

Alton Haveri reports on the ongoing conflict in the north as the Moneybadger Coalition plan their next move against the Imperium stronghold in Fade.

Meanwhile, the Upwell Consortium announces Capsuleer day amid harsh criticism from critics and competitors, relating to the apparent misrepresentation of the hazards of colonizing unregulated space, after the loss of a number of newly constructed citadels and their newly settled colonists.

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EVE Online: Citadel
Apr 27th
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Vanguard
Sep 29th

Multi-Buy Tuesday, September 29, 2015

A speedier shopping experience has arrived for both the pilot restocking for their next adventure and the industrialist building the supplies to stock those marketplace shelves. Multi-Buy now lets you purchase multiple items at once.

Choose your items, pick the station, and click Buy. You will be alerted to any quantities that are not available and items that were not successfully purchased will be re-added to the window. The Multi-Buy window will also be available from quickbar folders and fittings lists. We have also added tooltips to show best station, system, and region prices for each item type.

Multi-Buy is only for immediate purchases in stations of the current system.

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Mosaic
Apr 28th

Higher Nullsec Mining Yields Tuesday, April 28, 2015

There's something in the air out there in Nullsec that's causing a change in ore composition and increasing yields from asteroids. It could be capital ship exhaust. Some say it's tears. The universe will never know, but if you're up for the risk, the rewards are there.

Read more

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Proteus
Jan 13th

New Player Mining Locations Tuesday, January 13, 2015

The remnants of long-abandoned mining colonies can now be found in starter and career agent solar systems, ensuring that the newest capsuleers always have access to some Veldspar close to home. The rocks remaining in these locations are too small for optimal mining by experienced players in Mining Barges, but newer players in Rookie Ships and Ventures will never have to search far from home to find some asteroids to mine.

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Rhea
Dec 9th

ORE Bowhead Freighter Tuesday, December 9, 2014

The latest baleen-dubbed behemoth from the ORE shipyards, the Bowhead has a 1,300,000m3 ship maintenance array, making this massive tug perfect for hauling fitted ships in high-sec.

Read more

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Phoebe
Nov 4th

Create It – Bigger, Better, Faster Tuesday, November 4, 2014

You want a competitive edge in manufacturing. You want to be one step ahead of the market. Invention is where it's at, and its latest iteration is an evolution of the system.

  • Consolidated skills
  • Dynamic, interactive interface
  • Reverse Engineering merged with Invention
  • Industry UI improvements
  • Clearer, more intuitive progression

Read more

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Crius
Jul 22nd

Reprocessing Tuesday, July 22, 2014

People do a lot of strange things with gear they don't have a use for. We'd like to introduce those pilots (and everyone else, for that matter) to the new reprocessing system. With a more intuitive interface, item grouping and market data, players can now make a more informed decision on whether to reprocess, sell or slap it on a ship for a devil-may-care venture into low sec.

Details in the dev blog

Starbases Tuesday, July 22, 2014

Starbase owners, get your corp ready to start remodeling. Add a Compression Array to store your ore and ice. Low sec capital manufacturers, invest in the new Thukker Component Array. Put the new boosts, arrays and material discount changes to work for your industrialists. They'll love you for it.

Read the dev blog

Blueprints And Research Tuesday, July 22, 2014

Your mission for more efficient material use and production now begins with a more efficient research panel. Easy to understand, easy to use. It's not rocket science. Well, it sort of is, but you get the point.

Read more

Dynamic Pricing Tuesday, July 22, 2014

The age old problem: You've got ships to build but every installation is in use. Not anymore! In Crius, the cap is lifted on installations so that you can get your jobs done when you need to. Watch the price, though, as the stations adjust the manufacturing cost based on the number of installations in use.

Details in the dev blog