Tuesday, November 13, 2018
New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon.
More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain.
Compact Planetary Interaction Overview
Tuesday, November 13, 2018
Industrialists, colonizers and manufacturers can rejoice with the release of the Onslaught expansion as an easier to read and more compact overview for managing planetary installations becomes available!
Abyssal Loot Balance
Tuesday, July 10, 2018
With this release, intrepid capsuleers from across the cluster who dare to explore the abyss will benefit from improved loot drops and more incentive to dive in and take on the Triglavian Collective.
Abyssal loot drops have been updated to be more rewarding at all tiers, with Triglavian Survey Data appearing much more frequently, more common drops of Gravid and Unstable mutaplasmids in Tier 3 abyssal pockets and changes to weapon drops that provide blueprints rather than modules.
Planetary Interaction Updates
Tuesday, May 29, 2018
With Into The Abyss, Planetary Interaction will see some significant UI and UX improvements. These changes will make planetary installations easier to maintain and improve the flow and visual feedback during initial setup.
New indicators will show when nodes aren't fully set up, new pinning mechanics will make it easier to drop multiple nodes of the same type, and a whole host of new tooltips will give guidance on how to use various elements of planetary interaction, guiding capsuleers through setup with more detail than ever before.
Upwell Structures 2.0
Tuesday, February 13, 2018
This release will see significant changes to the operation of Upwell structures with the aim of making sizable quality of life improvements.
With these changes, capsuleers across the cluster will benefit from more balanced reinforcement timers, improvements to structure takedown and combat mechanics, as well as more evenly scaled reinforcement and destruction mechanics depending on the area of space a structure is deployed in.
Jump Drive & Jump Fuel Adjustments
Tuesday, December 5, 2017
This release will see changes in fuel consumption for all jump capable ships, as well as changes to the requirements for building fuel blocks.
The changes will also see a reduction in maximum jump fatigue, in order to balance out the changes in fuel requirements.
Tuesday, October 24, 2017
The arrival of refineries heralds a rework of reactions, wherein they will be moved into the industry UI and will be a process exclusive to refinery structures.
With a simplified interface for ease of use by pilots of all levels of industrial expertise, the new reactions system will bring a more coherent and clear process to the fingertips of both veteran and rookie industrialists.
Tuesday, September 12, 2017
With the September release, industrialists and traders can rejoice and enjoy a new market ticker, which will scroll the prices of the most common and popular items on the markets of New Eden across the bottom of their market windows.
Tuesday, May 9, 2017
With this release, PLEX will become more accessible and easy to use, with more granular denominations and a new inventory location – the PLEX Vault – in which you can store it. Additionally, the Secure Commerce Commission will be retiring Aurum, and the New Eden Store will begin to use PLEX for purchase of all goods and services.
Tuesday, February 14, 2017
After conversation with the Council of Stellar Management and a number of players, this release will see a series of improvements to the user interface including more detailed market tax calculation breakdowns and improvements to how blueprints are displayed in the industry window to give more clarity.
Pilots will now also be able to purchase any missing materials for their Industry jobs through the new “Buy Missing Material” option in the Industry window.
Personal Insurance In Structures
Tuesday, February 14, 2017
In this release, Pend Insurance will be expanding their market share and beginning to offer personal insurance in structures across New Eden. This means that pilots will be able to insure their ships in structures just the same as they can do so in stations across New Eden.
Mining Barge Overhaul
Tuesday, September 13, 2016
As well as a review of the role of the Rorqual, Mining Barges will also receive a significant overhaul. This includes both a visual update to bring them more inline with the new art style for ORE hulls, as well as tweaks to improve their functionality and efficiency in the field.
Contracts In Citadels
Tuesday, August 9, 2016
The Contracts system in New Eden allows players to set up business dealings with other players to Exchange goods, Auction items and have their belongings couriered across the universe. With this release, we'll be adding this functionality to Citadels, making these fortresses in the sky the best locations for logistics, trade, staging, training and congregation in New Eden.
Citadel Expansion Iterations - Part Two
Tuesday, June 28, 2016
After a successful first round of iterations during the 118.5 release, this release brings further functionality to citadels across New Eden, including redeeming, direct trade and character customization in citadels, as well as the ability to set a citadel as an autopilot waypoint. Further iterations are also coming with the 118.6 release, so please be sure to review the patch notes for more information.
Create It – Bigger, Better, Faster
Tuesday, November 4, 2014
You want a competitive edge in manufacturing. You want to be one step ahead of the market. Invention is where it's at, and its latest iteration is an evolution of the system.
- Consolidated skills
- Dynamic, interactive interface
- Reverse Engineering merged with Invention
- Industry UI improvements
- Clearer, more intuitive progression
Tuesday, July 22, 2014
The age old problem: You've got ships to build but every installation is in use. Not anymore! In Crius, the cap is lifted on installations so that you can get your jobs done when you need to. Watch the price, though, as the stations adjust the manufacturing cost based on the number of installations in use.