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March Release & Events
Mar 9th

Announcing Native macOS Client Tuesday, March 9, 2021

Different thinking Capsuleers

CCP is excited to unveil work on a native macOS EVE Online client is underway.

The native macOS client will enable native support for macOS Big Sur and Apple's powerful graphics processing framework, Metal. The move to Metal ensures the best visual experience for players on macOS, along with significant optimizations and performance improvements compared to the existing client.

The first public test of the native macOS client is expected in Q1 2021. More details about the public testing and how to participate will be published in the new year.

December Release & Events
Dec 10th

No Downtime on 4 December Tuesday, December 10, 2019

For the first time in the more than six thousand days of EVE Online, there will be no downtime on Wednesday, 4 December! We will begin the first 48 hour run ever of EVE at 11 o'clock on Tuesday 3 December and end it on Thursday, 5 December.

This will be the first small step to evaluate what needs to be done for us to improve the EVE Online experience for players in different time zones around the world. Even a short downtime has an impact on your experience and to set the game up for yet another thriving decade then we must address that.

Read the dev blog

September Release & Events
Sep 10th

64-bit EVE Client Tuesday, September 10, 2019

As of Wednesday, 11 September 2019, the switch was made so the 64-Bit client for EVE Online is the default for pilots moving forward. We are incredibly thankful to all those pilots who took the time to asssist with testing on both the Singularity and Tranquility servers! This has been a massive project for EVE Online so far, and represents a huge technical milestone in the continued development of EVE, helping to future proof New Eden as we head toward the third decade.

More from the dev team

EVE Online: Invasion
May 28th

Join the EVE 64-Bit Open Beta! Tuesday, May 28, 2019

We are delighted to announce that pilots across the cluster will be able to join an opt-in open beta for the 64-bit EVE client with the release of the summer expansion for EVE Online. This represents a key modernization moment in the development of EVE Online and is a substantial milestone in CCP's continued investment in the future of New Eden.

More from the dev team

January Release & Events
Jan 15th

Warp In Desync Fix Tuesday, January 15, 2019

As part of the January release, we'll be deploying a fix to resolve the defect that was causing visual desync for our pilots when exiting warp.

We're fully aware that this was causing substantial concern for many of our pilots across a wide range of roles, and are happy to confirm that this will be resolved with the deployment of the January release!

October Release
Oct 9th

Performance Improvements Tuesday, October 9, 2018

The October release brings several small changes that aim to improve performance, including the removal of AOE damage effects when a titan class hull is destroyed, and optimizations that reduce the amount of unneeded data being sent to the client from the game server when a pilot engages warp.

August Release
Aug 21st
July Release
Jul 10th
March Release
Mar 20th

New Chat Backend Tuesday, March 20, 2018

With this release, capsuleers will be able to enjoy the introduction of a new XMPP based chat back end that’s coming to New Eden.

While the appearance of the chat system won’t change for now, the underlying technology behind it is undergoing a radical upgrade to improve server performance and to provide more flexibility for future development.

More from the dev team

Retirement of EVE Voice Tuesday, March 20, 2018

As we look more and more toward the future and prepare for the journey toward the third decade, the retirement of EVE Voice with the March Release opens new potential for the EVE Online client and allows for further performance improvement work and futureproofing of New Eden, making the world a better place for every capsuleer!

More from the dev team

January Release
Jan 9th

Reloading Rework Tuesday, January 9, 2018

It’s always been common knowledge that capsuleers love shooting at each other’s spaceships. With this release, the reloading system will receive a backend rework to improve performance and resolve several issues.

Arms Race Release
Dec 5th

New Warp Disruption Bubble VFX Tuesday, December 5, 2017

This December, pilots will be able to enjoy a new effect for the Warp Disruption Bubble, that drastically reduces the amount of “white-out” experienced when multiple bubbles are placed in formations where they overlap.

The image above shows brightness before on the left, and after, on the right, with fifty bubbles overlaid on top of each other.

More Visual Renovation Tuesday, December 5, 2017

As part of the ongoing commitment to keeping New Eden as visually stunning as possible, capsuleers will be able to enjoy more improved textures on structures found in missions and deadspace areas with this release.

June Release
Jun 13th
Feb 14th
Feb 29th
Operation: Frostline
Dec 8th

Grid Size Increase Tuesday, December 8, 2015

The grids of EVE Online are the equivalent of what most MMOs would refer to as chunks or zones. They are massive divisions of space designed to balance load, manage performance, and basically prevent both the players and the server from having to deal with more data than they need to.

But you are legion in number and you will soon be constructing mammoth citadels among the heavens in your colonization of the EVE universe. As a result, we will be expanding the grids to 32 times their current size.

What this means for you:
- You will be able to see ships, objects and structures even further away.
- You will be able to see ships warping in and out from further away.
- Bookmarks may shift a bit, as their location may have slightly moved during the change.

Details in the dev blog

Nov 3rd

"Brain in a Box" Performance Update Tuesday, November 3, 2015

Brain in a Box (BiaB) is optimization focused around pre-calculation and scalability through the caching of complex calculations and the reorganization of data. What that means for you is better performance and faster jumping (mostly in fleets), an increased Jita population cap, and more under the hood.

Apr 28th

Mac Client Improvements Tuesday, April 28, 2015

Upgrades to the Mac client bring improvements to performance and stability. You'll also find our new Download on Demand feature is now built into the Mac client, allowing new installs of EVE Online to be up and running in minutes, while the rest of the game downloads in the background as needed.

Mar 24th

Install Faster with Download-on-Demand Tuesday, March 24, 2015

No more waiting for gigs of content to download before you can start playing a new install of EVE Online on Windows. Download-on-Demand  (DoD) has you up and running in minutes, with additional assets downloaded as the client needs them. Coming for Mac later this year.

Read more

Jan 13th

Streamlined & Simplified Modules Tuesday, January 13, 2015

Ten more groups of modules get reviewed and revised to provide greater specialization and diversity. "Named modules" in each group have been updated with standardized names to provide you with a clearer description of the benefits and features of each module.

Read more

Dec 9th

UI of the Future Tuesday, December 9, 2014

Modernization of the functionality, look and feel of EVE Online’s interface. We've designed more recognizable icons, improved panel transparency, and given it a style more fitting of the epic science fiction universe it is a window to.

  • The Name Purge – Old trial accounts that never became subscribers will be assigned generic character names, freeing up countless names for new players
  • Keyboard Ship Controls – WASD? Why not? (Opt-in feature)
  • Kill Report Notifications – More features added to the recently introduced Notification System

And We're Just Getting Started Tuesday, December 9, 2014

Rhea is the largest (and the last) of the Titan Cycle releases, bringing the storyline, gameplay and major facets of your game experience another leap forward.

  • Corporation-to-player invites
  • Updates to the CREST API for third-party developers
  • Hit point info for drones in bays
  • Hacking improvements
  • ...and much, much more.

See the patch notes for the full list of new features, updates and additions in Rhea.

Read more

Nov 4th

Little Things - They’re Bigger Than You Think Tuesday, November 4, 2014

The “Little Things” are important. They make life easier and the game more enjoyable, and they’ve become a big part of our updates. Phoebe is no exception.

  • New armor/hull repairer icons
  • Scanner window separation
  • Brighter nebulae
  • New structure sounds
  • XML API updates
  • Cynosural Field Generator Icons
  • …and much, much more.

See the patch notes on 4 November for the full list of new features, updates and additions in Phoebe.

Trial Account Upgrades - Several ship restrictions have been lifted, including battleships.

Improved Mission Guidance – Your missions are now more direct, more concise and easier to read. Looking to refresh your memory? Press F12 in-game to revisit the tutorial missions.

Read more

Sensor Overlay 2.0 Tuesday, November 4, 2014

Scan and display bookmarks, missions and other locations relevant to your day-to-day play. Color-coded markers and display filtering makes it easy for you to quickly spot the marker you are looking for.

Read more

Sep 30th

Building A Better Future Tuesday, September 30, 2014

Your avatar is out there fighting the good fight for you, and we’ve got new ways to help you help them.

  • Market item descriptions on hover
  • CIDER performance updates for our Mac client users
  • New interface sounds and audible alerts
  • An advanced notification system to keep you abreast of important character, ship and station changes.

Read more

Always More Betterer Than Before Tuesday, September 30, 2014

No technology left behind. As the EVE universe evolves, so must everything in it.

  • Interdictors and Interceptors get a balance pass
  • Named modules reviewed and updated
  • Cloaking gains slick new sights and sounds
  • EVE Online: Keeping your game current since 2003