Repair Services in High Sec
Tuesday, June 25, 2019
Repair Services will now be available at all high sec stations.
Repair Services will now be available at all high sec stations.
An 'Attributes' tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
The iconic Vedmak receives a strong Tech II variation in the form of the brand new Heavy Assault Cruiser, the Ikitursa.
As expected from its ship class, Assault Damage Controls can be fitted to the Ikitursa greatly enhancing its defensive capabilities. It also receives powerful bonuses to the maximum damage multiplier for heavy entropic disintegrators making the Ikitursa a powerful ship for frontline brawls.
The Draugur is a terrifying Tech II invention of the Kikimora inheriting many of its characteristics while establishing the Draugur into the Command Destroyers class of ships.
With the ability to fit Command Burst and Micro Jump Field Generator modules, the Draugur also brings to the field its bonuses in light entropic disintegrators and a reduced signature radius penalty for Microwarpdrives.
As a Tech II Assault Frigate, the Nergal is a complete upgrade from the Damavik in almost every way.
Assault Damage Controls are available to be fitted to the Nergal along with bonuses to the maximum damage multiplier for light entropic disintegrators. Similar to the Draugur and Ikitursa, it also features a reduced signature radius penalty for Microwarpdrives.
A popular player request makes it way to Tranquility with the Invasion expansion.
Tech II ammunition will be able to be loaded into all Faction, Storyline, and Officer weapon variations. This will open up options for more fitting variations available than ever before without sacrificing the use of Tech II ammunition in your weapons.
To accommodate the new Tech II Triglavian Ships being added, we're taking the opportunity to adjust Triglavian ship and module production with the Invasion expansion.
Brand new skills are introduced which are required for the invention and manufacture of Tech II Triglavian ships. New datacores, and new tech II components will also be made available that will be used for the invention and production of these Tech II Triglavian ships.
To round off this year's additions to the Triglavian ship tree, the December release will see the introduction of the Rodiva class tech I cruiser and its tech II counterpart, the Zarmazd class logistics cruiser.
These two hulls will benefit from an all new Triglavian themed remote repair module designed around the same weapons characteristics as the Triglavian Entropic Disintegrator.
New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon.
More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain.
A new addition to the Triglavian ship tree, the Kikimora is a destroyer class hull designed by the Collective for patrolling abyssal deadspace and engaging in fast attack hit and run operations.
With EVE Online: Onslaught, capsuleers will be able to get their hands on this hull for the first time, giving access to a fast, light destroyer hull that excels at dictating the range of an engagement and dishing out damage.
With EVE Online: Onslaught, capsuleers will gain access to this new Triglavian battlecruiser class hull that sports the first defensive bonuses on a hull designed by the Collective.
Built as an in-your-face brawler with armor resistance bonuses, the Drecavac is the first Triglavian hull to favour all out combat over speed and agility, adding new tactical options for those looking to specialize in piloting precursor vessels.
The Crimson Harvest is back for this winter!
Sporting new sites, visuals and content, pilots will be able to run the gauntlet and engage in a new play experience to obtain a unique new material through both mining and combat. This will allow capsuleers to construct their own cerebral accelerators!
As always, pilots will need to access the Crimson Harvest objectives via The Agency, decide which objectives they want to tackle, then take on the challenges to rack up agency points.
The Crimson Harvest will run from October 23rd through to November 5th. Be sure to take part to earn exclusive rewards!
Several changes to ECM are coming with the October release that will provide more counter play options to those who find themselves on the receiving end of target jamming effects.
Pilots who find themselves target jammed will now be able to lock the vessel jamming them, to allow for retaliation and counter play against the effects of ECM.
With the October release, capsuleers will benefit from changes to interdiction nullification that will see the effect removed from combat interceptors (the Claw, Crusader, Raptor and Taranis).
These changes aim to preserver the unique role that interceptors play as scouts and tacklers, while introducing more significant trade-offs for the powerful mechanic that is nullification.
This release will see fixes to a number of graphical issues, including incorrect display of the structure build effect, fixes for occlusion maps on Gallente frigates and tweaks to several skins and dirt levels.
Based on community feedback, the Damavik will see some slot layout changes with this release that aim to make it a more versatile frigate.
Losing a low slot and gaining an extra mid slot should make the Damavik more versatile, giving a wider range of tactical fitting options.
With the arrival of the September release comes a whole host of quality of life improvements for capsuleers to enjoy - or "little things", as they're more commonly known.
With customization for the market ticker, activation of multiple SKIN licenses at the same time, refinement of navigation hotkeys so that they also work on wormholes, clearer UI tooltips and more versatile ship fitting simulation with improved tooling, there's something for everyone in this release's round of quality of life improvements.
Both the Osprey and its Navy Issue counterpart will receive a full visual overhaul with this release, including new models, textures, animations and visual effects to enhance their appearance and continue the overhaul of Caldari hulls.
The Basilisk class logistics cruiser and its super rare Alliance Tournament prize counterpart the Etana will receive a substantial visual overhaul with this release. Utilizing the new base model for the Osprey, these hulls will receive an entire overhaul from the keel up with entirely new visuals, animations and effects.
Once again, the Amarr Empire is gearing up for its annual celebration of the coronation of Empress Catiz I.
With the celebrations come the ever-popular Imperial Jubilee SKINs, which will be expanded with this event to cover even more Amarr hulls for this year’s celebrations.
From August 21st through to September 4th, pilots will be rewarded via The Agency for exploration of Abyssal Deadspace.
From Cerebral Accelerators to exclusive Triglavian SKINs and mutaplasmids for Ancillary modules that are only available through this event, pilots who complete abyssal challenges are sure to earn sizable rewards for the risks they take.
Rewards that are both time limited and exclusive will include "Singularity Storm" SKINs for Triglavian hulls as well as all new unstable mutaplasmids for Ancillary Armor Repairers and Shield Boosters of all sizes that are only available via this event.
Gallente pilots will be able to rejoice with this release, as both their Tech I logistics frigate and its advanced Tech II counterpart receive a visual overhaul.
New models, textures, visual effects and animations are coming for the Navitas and its advanced counterpart, the Thalia.
The Lai Dai Corporation will be looking to perform an overhaul of both the Tayra class industrial and its Tech II deep space transport counterpart the Bustard with this release.
New models, textures, animations and visual effects are coming for both these hulls with this release.
The Badger, dependable workhorse of many Caldari logistics and haulage corporations, will receive a complete visual overhaul with this release.
In addition to this, its Tech II cloaky blockade runner variation, the Crane will also recieve a new model, textures, visual effects and animations.
With this release, new pilots will be able to enjoy the start of a series of updates to the New Player Experience.
This update focuses on delivering a new basic starter site for rookie pilots, as well as combat challenges displayed via The Agency and a new Agency UI for training tasks.
These challenges are repeatable, but new pilots will only be rewarded with skills upon first completion as part of the rookie orientation process.
This is it, the final four, the pinnacle of tournament greatness as Alliance Tournament XVI comes to an explosive conclusion.
The finals will see a playoff fight for the third place spot, and the grand final that decides who will be crowned Alliance Tournament Champions.
Who will take the Alliance Tournament Cup?
Tune in on the CCP Twitch Channel from 14:45 UTC to watch all six matches of the finals!
Alliance Tournament season kicks off again, with grizzled veterans and rookie teams alike set to fight it out for one of the most coveted titles in New Eden – Alliance Tournament Champions.
Broadcasted live from Nottingham, UK by our friends at Plus 10 Gaming on the CCP Twitch Channel and refereed from CCP headquarters in Reykjavik, Iceland, the annual spectacle of internet spaceship combat is back in its sixteenth incarnation!
Get ready for three incredible weekends of matches, before the finals on August 18th!
During the Liberation Day celebrations, this stunning SKIN with holographic banners and details will be available in the New Eden Store for selected hulls.
Available for capital and supercapital hulls, as well as Minmatar Marauder and Black Ops hulls, this SKIN uses new banner technology to show off the banners of liberation.
Be sure to grab it to show of your dedication to the cause!
As part of the Dawn of Liberation event, a new SKIN set will be available for a wide range of Minmatar hulls.
These SKINs will be accessible as rewards and via loot drops, and are available for more than 30 ships, ranging from Frigates to Battleships!
Join the fight, and fly the colors of Freedom!
With this release, capsuleers can enjoy a few light ship changes to keep the meta fresh.
With the deployment of the July release, we'll see the addition of a drone bay to the Zealot, a slight reduction in the max velocity of the Retribution in order to bring it in line with the rest of the Assault Frigates, and a switch in bonuses for the Claw that will see it's Minmatar Frigate bonus change from turret damage to rate of fire.
With the July release, missile graphics will receive a substantial overhaul, with a view to increasing performance during large scale missile based engagements.
Capsuleers will be able to enjoy more optimized graphics and effects, and substantial improvements in client performance when this change is rolled out.
The Federation Grand Prix celebrates Federation Day by allowing you to prove that you are the fastest pilot in New Eden! Race across the galaxy and compete against the clock as you fly past some of the most iconic sites, systems, and wrecks in known space. You can claim great rewards for every event milestone reached, and you will face a new race course each time you compete.
Access the Federation Grand Prix objectives via The Agency in the Neocom menu in game. Then, go to the event site hosted in the Luminaire system in Gallente space and speed off to the first race checkpoint. Each race course is different, so be sure to keep a close eye on the events section in the Agency for your next destination. Start racking up those Agency points for any objectives completed, eventually unlocking further rewards with your gathered points.
The Federation Grand Prix runs from June 12th to June 26th. Buckle up and hit the reheat!
This striking green and silver SKIN will be available for 16 hulls as part of rewards for the Federation Grand Prix.
Look out for it in loot drops as part of this summer's event celebrating Federation Day!
As part of the Federation Day celebrations, this stunning SKIN will be available for a selection of hulls in the New Eden Store as part of the Federation Grand Prix event.
Hulls graced with these colors will be the Paladin, Ferox, Vexor Navy Issue and the Panther.
With New Eden thrown into chaos after a new threat emerges on the fringes of known space, the CONCORD Assembly enlists the assistance of capsuleers to venture off the edges of the map and into the unknown. Beyond charted space lies Abyssal Deadspace, the hazardous domain of a radically advanced civilization, The Triglavian Collective.
This new frontier brings the promise of technology light years ahead of the most advanced in New Eden, but the risks involved to acquire it may prove too much for all but the most skilled of pilots.
A new horizon has been drawn, and the beauty of this new domain is matched only by it's unforgiving ferocity. New vessels, weapons, technologies and unimaginable wealth lie beyond, but only for those intrepid few who dare make the journey into the abyss.
Utilizing Entropic Disintegrator technology, the Damavik is a fast attack frigate with substantial damage potential and the ability to dictate the range and rules of engagement.
In the hands of a skilled pilot, it's a deadly adversary that will no doubt have many frigate pilots rethinking their engagement tactics.
A solid damage platform that utilizes Triglavian weapons technology, the Vedmak is a fearsome cruiser with the ability to dictate engagement range and the staying power to remain on the field for lengthy engagements.
Capsuleers who master this cruiser may be among the best pilots in the cluster.
A true behemoth from the abyss, the Leshak utilizes Triglavian weapons technology to boast the highest potential destructive power of any sub capital class vessel in existence.
Battleship pilots who can get to grips with piloting the Leshak will be revered on the field of battle, and feared by any capsuleer their crosshairs fall upon.
The Triglavian Collective possess biotechnology with the capability of altering resources and modules in the abyss. This technology takes the form of artificial mycoplasmid colonies that can be harvested from within abyssal deadspace, and unleashed on existing modules.
These mutaplasmids will alter the properties of modules in unpredictable ways, sometimes increasing their bonuses and making them more efficient, and other times rendering them less capable than before.
Capsuleers should be careful when taking the risk on potential experimentation, but the rewards for being bold could vastly increase the value of their hardware.
An entirely new weapon system with wildly different characteristics to anything seen in New Eden before, Entropic Disintegrators have no falloff range and build power over time, reaching a peak damage discharge 50% greater than their initial damage at activation.
In the hands of a skilled pilot these new weapons can prove devastating, however capsuleers will need to manage range and utilize solid tactics, as Entropic Disintegrators deactivate and discharge once their target drifts out of optimal range, resetting their damage potential.
Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.
A reduction in the Jump Fatigue Timer takes the maximum possible fatigue accumulation from 4 days to 5 hours, and also results in a Jump Activation Cooldown now taking the maximum possible cooldown from 9.6 hours to 30 minutes.
Pilots across the cluster will benefit from balance changes to several hulls with this release that are aimed at keeping the combat meta in New Eden fresh and engaging. Increases in lock range and cargo capacity for battleships as well as the ability for Attack Battlecruisers to fit Medium Micro Jump Drives are coming, as well as a number of tweaks to several Battlecruisers and Heavy Assault Ships.
The Monitor is the first ship in a new group called “Flag Cruisers”. It will be completely focused on survivability at the expense of all other attributes, intended for pilots who absolutely need to be able to survive uncloaked in a battle. It has no cargo bay, weapons, or drones, and focuses on staying power to allow fleet commanders and other important pilots in a major engagement to stay on the field longer.
This release will see significant changes to the operation of Upwell structures with the aim of making sizable quality of life improvements.
With these changes, capsuleers across the cluster will benefit from more balanced reinforcement timers, improvements to structure takedown and combat mechanics, as well as more evenly scaled reinforcement and destruction mechanics depending on the area of space a structure is deployed in.
The February Release will see a substantial balance pass on Assault Frigates.
This is the first stage of creating a powerful distinction for Assault Frigates and Heavy Assault Cruisers in specific roles, while avoiding too much direct overlap with classes like Tactical Destroyers, Battlecruisers and Strategic Cruisers.
With this change, capsuleers will benefit from increases to velocity, reductions in mass and better capacitor capacity on their Assault Frigates, as well as redefined roles and improved slot and weapons configurations for several individual hulls.
The Yoiul Festival returns this December via The Agency, with a large selection of rewards on offer including accelerators, ISK bounties, and the opportunity to collect more newly available SKINs for you Glacial Drift set!
With the December release, pilots both new and old will benefit from free access to all Tech I hulls up to Battleship class as part of a large addition of skills to the Alpha skillset. Cross-faction training will also be available for free, allowing for Alpha clone access to vessels across all factions in New Eden.
To supplement this change, free access will also be granted to skills that allow for the use of Tech II small and medium weapons systems.
With this release, capsuleers can enjoy an event catered toward the newfound power of alpha clones, that celebrates free access to battlecruisers and battleships, and provides rewards themed around them.
Tackle the Rogue Drone hives to gather points, and check The Agency in game to see what rewards are available for your efforts!
This release will see changes in fuel consumption for all jump capable ships, as well as changes to the requirements for building fuel blocks.
The changes will also see a reduction in maximum jump fatigue, in order to balance out the changes in fuel requirements.
Once again, the Blood Raider Covenant has appeared in force, prowling the spacelanes of New Eden in the hunt for easy prey during the Crimson Harvest. From October 26th through until November 9th, capsuleers will be able to run the Blood Raider Gauntlet and complete challenges via The Agency for all manner of rewards and prizes including new “Headhunter” SKINs.
Be careful though, the Blood Raiders are not a threat that should be taken lightly…
As new technologies for resource acquisition emerge in the form of Upwell Refineries, new moon mining capabilities and refined reaction processes, pirate factions have set their sights on taking a slice of the dwindling resources that remain in New Eden.
With more tools for resource gathering at the hands of capsuleers than ever before, the competition for raw materials and supremacy over space is becoming more heated than ever as the cluster is pushed closer toward the brink of all out conflict.
The pirate factions of New Eden continue their arms race for supremacy, as the Guristas Pirates are next to branch out into mass manufacture of capital class vessels.
Refusing to sit idle and spectate as the Blood Raiders build a formidable fleet, the Guristas now have their own production facilities which contain highly valuable blueprints for their capital ship designs.
With the winter expansion, capsuleers can look forward to assaulting these shipyards in order to get their hands on very rare blueprints for highly capable and advanced capital class vessels.
A vessel designed for one purpose – to savage anything hostile it encounters – the Caiman packs a vicious punch from its primary weapons systems while still being able to launch light fighters to provide additional firepower.
With the release of Guristas Shipyards, a true dragon is released. A vessel like no other, the Komodo benefits from a huge array of bonuses that allow it to affirm its position as one of the most formidable supercapital class vessels in New Eden.
A true support behemoth, the Loggerhead has the staying power to dominate the battlefield, combined with remote repair abilities to ensure that those flying alongside it can remain in the fight for as long as possible.
With the deployment of EVE Online: Lifeblood, there’ll be a sizable balance pass to many of the hulls popular among Alpha pilots, in order to give them a little more punch, including a few slot layout and bonus changes that aim to shake up the combat meta a little, and provide new tactical options for these classes of hull.
In celebration of the 20th Anniversary of CCP Games, every purchase of a ticket to both Fanfest 2017 and EVE Vegas 2017 will be rewarded with a Marshal class CONCORD Battleship.
Under CONCORD command, the Marshal is the last word in maintaining interstellar peace. Flown by the most seasoned and experienced CONCORD pilots, it has remained the mainstay vessel of CONCORD for almost a century and will prove a formidable opponent, even with its CONCORD mandated weapons hardware stripped out.
The Marshal will be distributed after EVE Vegas 2017, in a winter release.
In celebration of the 20th Anniversary of CCP Games, every purchase of a ticket to both Fanfest 2017 and EVE Vegas 2017 will be rewarded with a Marshal class CONCORD Battleship.
Under CONCORD command, the Marshal is the last word in maintaining interstellar peace. Flown by the most seasoned and experienced CONCORD pilots, it has remained the mainstay vessel of CONCORD for almost a century and will prove a formidable opponent, even with its CONCORD mandated weapons hardware stripped out.
The Marshal will be distributed after EVE Vegas 2017, in a winter release.
As part of our commitment to making combat in New Eden as visually stunning as possible, all stretch effects for weapon firing have been re-worked for the September release. This includes improved lighting and impact effects for Energy, Hybrid and Projectile weapons which eliminate clipping and give secondary reflections of weapon lighting on the hulls of vessels.
With the August release, capsuleers across the cluster will be able to enjoy a new set of "Firewatch" SKINs for CONCORD Aerospace vessels.
These SKINs will be available for the Pacifier and Enforcer in the New Eden Store on August 15th.
Once again, the time has come for alliances across the cluster to lock horns in the largest and most destructive four weekends of the year, as the Alliance Tournament returns in its fifteenth incarnation.
The Independent Gaming Commission is offering substantial Serpentis themed prize vessels and SKINs to the victors this year, as the most anticipated Alliance Brawl of the calendar returns.
Alliance Tournament XV will take place over the following weekends:
SKINs for Tech III cruisers are now here, and one of the first for the Tengu will form part of the rewards system for the "Welcome to The Agency" event.
With modular hulls now supporting Super Kerr-Induced Nanocoatings, the world of New Eden just got a little more colorful and exciting for those who fly Tech III, and many more options will become available in the New Eden Store soon!
The highly anticipated revamp of Strategic Cruisers has arrived! With the invaluable help of a focus group of EVE community members the Strategic Cruiser class has been rebalanced to emphasize their customizability and unique modular design.
Each of the Tech 3 subsystems have been adjusted or merged to ensure that all three hundred and twenty four possible combinations serve as valuable options for Strategic Cruiser pilots. New dedicated subsystem bays and removable rigs allow Strategic Cruisers to fulfil the promise of a ship that can be rebuilt and customized to meet the evolving needs of its owner.
For the Matari, July 11 is a day of celebration that marks the end of the rebellion against the Amarr Empire, the severing of the shackles that held trillions of Minmatar in bondage for countless generations, and the founding of the Minmatar Republic.
To celebrate Liberation Day in YC119, capsuleers can enjoy the new “Firewall Breach” SKIN, which will be available for some of the most popular Minmatar hulls to mark the occasion.
Check them out in the New Eden Store to celebrate in style!
As part of the ongoing effort to keep New Eden looking as beautiful and detailed as possible, the Rupture class cruiser is next in line for a substantial visual overhaul.
With the July release, new shaders, textures and geometry, ensure that capsuleers can enjoy an all new rupture that still maintains iconic lines of the original.
For an in depth look at how the new Rupture was put together, check out the dev blog in the link below!
After the recent changes to the design of the Dominix class battleship, capsuleers across the cluster can now also enjoy a new look for the Sin, which bursts into a new lease of life with reworked geometry, animations and all new textures.
The Federation Navy have placed focus on the redesign of one of their staple combat cruisers – the Vexor. In this release the Vexor will receive a new lease of life for capsuleers to enjoy, with fresh textures, new geometry and transition animations between warp and traditional sub-light flight.
The Blood Raider Covenant have been working hard to bolster their military capability and ensure that they are at the forefront of combat technology, utilizing technology stolen from the Amarr Empire.
Blood Raider shipyards provide a unique opportunity for capsuleers from across the cluster to assault Blood Raider manufacturing facilities and military staging points,salvaging blueprints that will allow the construction of formidable Blood Raider capital vessels.
Capsuleers beware – these shipyards are very well defended, and should they come under attack, Blood Raider backup forces are never too far away…
Engage with caution.
The in-development video for the 119.5 release, featuring Blood Raider Shipyards and capital vessels, large and reactive AI fleets, new suns, NES gifting and more.
Track down and attack new Blood Raider Shipyards for the chance to salvage blueprints for all new Blood Raider capital vessels, but be prepared to face advanced logistics and reactive AI in large numbers.
Developed by the Blood Raider Covenant to provide battlefield support for their new capital fleet, the Dagon supports its advanced armor repairing capabilities with state of the art energy vampire subsystems, allowing it to drain capacitor charge from hostile vessels to power its own systems.
Based on the Avatar class titan, the Molok is a technological terror that most adversaries do not survive an encounter with. Advanced energy vampire subsystems coupled with turrets that offer brutal stopping power, the Molok is regarded as one of the most powerful supercapital class vessels in the cluster.
A twisted take on the Revelation class dreadnought, the Chemosh was born out of a need for the Blood Raider Covenant to compete with the destructive capabilities of both Imperial and capsuleer fleets. Sporting the Blood Raider’s advanced energy vampire subsystems along with three hard hitting turrets, the Chemosh is a highly destructive force on any battlefield.
With this release, capsuleers will be able to enjoy a new design for the Pacifier, as the latest iteration of the hull from CONCORD Aerospace takes to the stars, preserving and protecting peace across the cluster.
Based on subsystems from the Amarr designed Punisher class frigate and the Matari Rifter, the Pacifier is a frigate that is renowned across the cluster for its ferocity in battle.
A civilian edition of the Pacifier will be issued to all Fanfest 2017 ticket purchasers in a release this summer, and while this vessel has its CONCORD subsystems stripped out, pilots will find that it is still a formidable little vessel, able to hold its own on the field of battle.
If you didn’t attend Fanfest 2017, then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!
Assembled from an amalgamation of parts from the Gallente designed Vexor class cruiser and the Caldari Moa, the Enforcer class cruiser’s combat performance is well respected in all four corners of the cluster.
CONCORD Aerospace have overhauled the Enforcer to make it a more efficient and lethal law enforcement platform that will be prowling the spaceplanes across the cluster with this release.
A civilian edition of the Enforcer will be issued to all Fanfest 2017 ticket purchasers who bought their ticket before 2017/01/01, and while this vessel has its CONCORD hardware stripped out for civilian distribution, those pilots that get their hands on it will find that it is still a very capable hull to have in their arsenal.
If you didn’t grab your Fanfest 2017 ticket in time then don’t be dismayed, there’ll still be a chance to get hold of this ship as part of future promotions!
Join celebrations across the cluster as New Eden turns 14 years old, and mark the occasion with the YC119 Capsuleer Day pod skin, which will be issued to every active account, as well as a selection of fireworks and a Festival Launcher that can be used to fire them at your most beloved wingmen!
Check out the major things that were added to EVE Online in just a single year, between Fanfest 2016 and Fanfest 2017.
Caldari engineers are on a roll with this release, bringing forward another redesign of the Cormorant and Flycatcher class destroyer and interdictor for your viewing pleasure. One of the most widely used destroyers in New Eden, the Cormorant and its tech II variants will benefit from a brand new model and animations.
This release will see some balance changes to the Rorqual, as well as some tweaks to mining in general with faster cycle times and reduced yield for excavator mining drones, as well as killmail generation on destruction of excavator drones. Tech two mining drones will gain the benefits of the Mining Drone Specialization skill and all mining drones can now be launched and controlled with customizable hotkeys. In addition to this, in order to focus further on its intended purpose, the PANIC module will now require active target lock on an asteroid or ice deposit before it can be activated.
In this release, fighters will receive an increase in signature radius to bring them closer to the size of heavy drones, allowing more options for counter-fighter gameplay. In addition to this, the Wyvern and Hel class supercarriers will benefit from an increase in hangar bay size to balance them more equally against the Nyx and Aeon.
In a change designed to improve balance for fast attack ships of all kinds, the propulsion scrambling effect has been moved from the “Focused Warp Disruption” Heavy Interdictor script and moved to a new shorter range “Focused Warp Scrambling” script. This will allow Heavy Interdictor pilots to choose between three separate and balance modes for their Warp Disruption Field generators, each with their own strengths.
Every so often, engineers at the Caldari Navy take a look at their vessel lineup and perform a technology review. This time around it’s the turn of the Chimera. With an all new, sleeker, smoother and higher detail model and texture package that uses the same texture technology as citadels, the Chimera will be looking better than ever with this release.
Coming in this release, our pilots will be able to enjoy a visual update to all ORE vessels in New Eden, with a texture update that better distributes the paint layer on these ships, as well as additional details that have been added to increase the fidelity of everyone’s favorite money making hulls.
This release will also bring multiple improvements to Fighter usability including keyboard shortcuts for many fighter actions, improved show info detail and tooltips, support for estimated fighter dps in the fitting window and fewer “busy squadron” error messages.
As part of the 119.1 release, a new set of SKINs are coming for ships designed by the Society of Conscious Thought.
The “Midnight” SKIN range will be deployed with 119.1, and will be made available in the New Eden Store on February 21st.
In this release, there will be a number of minor improvements throughout the game, including various fixes to the Camera and the Fitting Simulation window such as drone and rig calculations, saving corporate fittings and correctly updating the velocity of your ships when mass changes in the Simulator.
With the arrival of the 119.9 release, hulls designed by Mordu’s Legion Command will receive a new set of SKINs.
The “Nova” line of SKINs will be deployed with the 119.1 release, and will be made available in the New Eden Store on January 17th.
As New Eden approaches the New Year, the CONCORD Assembly seeks to bring the Empires and capsuleers together, in a celebration of human achievement.
During the 12 days of the festival, capsuleers will be able to check their redeeming system for gifts that will range from ship SKINs, to trinkets that mark events throughout the year, as well as a Cerebral Accelerator, apparel, and other celebratory gifts.
Please be aware that starting December 14th at 00:00:00 UTC these holiday gifts will begin to appear in your redeeming system.
Each gift will be present for 24 hours, until 23:59:59 UTC, when it will be replaced by the next gift. Be sure to log in and claim your gifts from your redeeming system to avoid missing out!
With the 118.10 release, defender missiles will receive a long awaited overhaul, with their guidance systems improved to target bombs launched by stealth bombers, giving a more viable counter to the strafing bombing runs popular among those who wish to decimate a static or slow moving fleet.
With the holiday season fast approaching, and the CONCORD hosted Yoiul Festival right on the horizon, these “Glacial Drift” SKINs will be released for all frigates, destroyers and cruisers with 118.10 so that capsuleers can enjoy the holiday spirit in style.
Check out the New Eden Store on release day to pick them up!
A new line of SKINs for the three Sisters of EVE vessels is available with 118.10, celebrating the Sisters of EVE “Fire Cell” Defense fleet, a fierce group of sentries employed by the Servant Sisters of EVE to defend their research, archaeology and exploration operations in Thera and across other SOE research sites.
Cloning scientists in New Eden have been hard at work with the aim of bolstering their military capability of capsuleers for use by the Empires. In the process, they’ve developed a new method of cloning that revolves around two new clone states, Alpha and Omega.
Omega clones will be familiar to our current pilots, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.
The skill set that Alpha Clones can train is race specific to the character that is training, and includes skills for flying tech one frigates, destroyers and cruisers, and for basic access to trading and industry.
For more information on Clone States, take a look at the Dev Blog linked below.
Command Bursts will completely replace the existing Warfare Link system in our November release. These new high-slot modules can be fitted to any ship that can currently fit Warfare Links, and allow any ship fitted with these modules to boost their fleet members, within a specific area in space. Once applied, these boosts will continue even if you go out of range of the boosting ship, or warp, or the boosting ship dies.
Command Bursts are high-slot modules that can be fitted to the same classes of ships that can currently fit Warfare Links. There are five types of Command Burst module: Armour, Shield (formerly known as Siege), Information, Skirmish, and Mining. They must be loaded with charges, and this charge choice will determine which bonus the module applies to fleet members. Charges can be swapped in the field, but long reload times mean the timing and choices of a boosting pilot is important.
"Imagine a smart bomb that buffs your friends instead of damaging ships and you'll get the idea" - Team Five-0
Boosting pilots will need only be fitted with the Command Burst modules to be able to boost any members of their fleet in range. The boosts applied to fleets are no longer tied to the boosting ship's position in fleet - any fleet member can provide bonuses to any fleetmate that is within range. More pilots can now be fielded with the ability to help their fellow fleet members, and they will be able to change the type of boosts they give during combat, as the situation around them changes. We are looking forward to seeing what the capsuleers of New Eden do with this more engaging and active fleet gameplay.
With the release of EVE Online: Ascension, we’ll be taking a look at tactical destroyers will a view to making a balance pass that levels the playing field a little more.
Most of the changes coming are a direct result of the incredibly constructive discussion that we’ve had with both Council of Stellar Management delegates, and members of the player focus group that was formed to look into the usage and balance of Tactical Destroyers.
Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses. Titan pilots will be able to fit these new modules (one per race) that warp the fabric of reality across a very large area of effect. Unlike Command Bursts, Effect Generators affect ALL ships within their defined area (friend or foe).
In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships will receive the buff, Combat logs will state how many pilots have been affected, and the "effects bar" will indicate when you are receiving a buff, and from where.
With the arrival of EVE Online: Ascension, our audio and graphics team have been hard at work with a complete redesign of the explosion system in EVE, in order to compliment the recently introduced visual damage system.
Regardless of whether you’re on the receiving end or not, you can now sit back, relax, and wait for the bang. In addition to this, the team have also been hard at work renovating wrecks too, in order to ensure that they better represent ship wreckage, and fit more seamlessly into the new visual damage and explosion systems.
The Rorqual is finally coming into its own, with additional modules unique to this hull and Giant Mining Drones to enhance this Resource Gathering behemoth.
With additional fuctionality unique to this hull, and a compliment of specialized mining drones, the Rorqual is about to become an industrial force to be reckoned with.
This new module represents one of the many optional tools available to Rorqual pilots after our November release. This module can be used to make yourself and your industrial allies invulnerable for a limited time if needed for any reason.
As part of the process of making New Eden feel more exciting, vibrant and alive, more non-capsuleer activity will be introduced to the world of EVE with the November expansion.
The first stage of this will non-capsuleer resource gathering operations in asteroid belts, introducing new opportunities for interaction with the various factions in New Eden.
Of course, with industrial operation comes security, so don’t be surprised if these seemingly harmless mining operations decide to call in reinforcements, should pilots attempt to lay waste to them.
A Devblog will be upcoming in mid October to talk more about this feature.
The Crimson Harvest returns this year, as the Blood Raider Covenant look to embark on their annual harvest of capsuleer blood.
Famed for their kidnapping, bloodletting and ruthless raids into populated space, the story of the Blood Raiders is a tale that sends shivers down the spine of children across the Amarr Empire and beyond.
This October, how will the Empire fair against the coming onslaught with a newly crowned Empress on the Golden Throne of Amarr?
Will you fight for the golden fleet, or choose to prey upon those who look to thwart the Blood Raider advance?
Once again, Alliance Tournament season approaches!
With 64 teams poised to fight it out for the Alliance Tournament Cup, who will be victorious this year?
This year the Independent Gaming Commission has secured a set of Blood Raider vessels, and their engineers have completed making modifications that provide their own insane spin on these fearsome hulls.
With qualifiers occurring during the first weekend of October, then the knockout stages following on October 8th and 9th, and Grand Final on October 15th and 16th, this year’s tournament should be a spectacle to eclipse all others.
The Crimson Harvest returns this year, with the Blood Raider Covenant always looking for revenge against the Empire, and setting their sights on fresh capsuleer blood for their annual harvest.
The Amarr Navy are on standby under the command of the newly ordained Empress, Catiz I and security forces across the cluster are bracing for a firestorm of conflict.
Will you assist the empires? Or will you look to pick off those who attempt to curb the Blood Raider threat?
Regardless of where your loyalties lie, check out the New Eden Store once the Crimson Harvest kicks off for offers on some fresh new Blood Raider SKINs.
After the mining barge overhaul with the 118.8 release, this time around we’ll be looking at balancing the turret hardpoints to match their new appearances in EVE.
A refactoring of the inner workings of our post processing (PP) system has led to significant client performance improvements across the board, with the biggest impact on AMD GPUs. In addition to giving our PP engine more horsepower we have improved the bloom effect and consolidated options such as HDR and crepuscular rays into the system.
After the glorious victory of Tash-Murkon champion Kelon Darklight and his three retainers in the YC118 Amarr Succession Trials, the Amarr Empire is poised to crown a new leader.
With the Imperial Guard in military parade formation and the entire Amarr Navy on standby across the Empire for such a historic and auspicious event, the Golden Fleet will mark the formal ascension of Catiz I to her rightful seat on the Golden Throne of Holy Amarr.
As well as a review of the role of the Rorqual, Mining Barges will also receive a significant overhaul. This includes both a visual update to bring them more inline with the new art style for ORE hulls, as well as tweaks to improve their functionality and efficiency in the field.
As the coronation of Empress Catiz I draws closer, there are those who consider her ascension to the Golden Throne of Holy Amarr both unjust and improper, based on archaic views that call the purity of her Udorian heritage into question.
With the might of the Imperial Armed Forces at her heel, and both the Ministry of Internal Order and Theology Council ratifying the views of the Purity of the Throne movement as heretical, bounties have been placed on the heads of their members.
The Empire is encouraging capsuleers across the cluster to strip the heretics of their colors, and wear them in support of the ascension of Catiz I to her rightful place as the leader of the Amarr Empire.
Cheap and versatile, the Slasher is one of the most common vessels to be found in the Republic's space.
Now sleek and smooth, with an air of Matari aggressiveness, the hull has had a significant redesign that has been carried over to its tech II counterparts, the Claw and Stiletto.
A high tech little frigate with incredible electronic warfare capability, the Maulus is a staple electronic superiority support frigate of the Federation Navy.
Now sharper, more streamlined and aggressive, its hull has been given a restyle which has also benefited the tech II variant, the Keres, and the Maulus Navy Issue.
Designed to counter the Matari frigate menace, the Executioner is a fast, agile weapons platform that sacrifices the usually heavy armor typical in Amarr design for maneuverability.
A subtle design pass over the hull of this popular little frigate has made sure that it, and it's tech II counterparts the Crusader and Malediction are the forefront of the Golden Fleet's parade formations.
With the 118.8 release, a balance pass will be taken over a selection of the anti-subcapital modules available for capital ships with a view to making them conform more with the standard characteristics of subcapital weapons.
The main changes made will be to “high angle” weapons, and further details are available in the thread linked below.
A strong and sturdy little chassis that was originally conceived as a mining frigate, the Bantam recently had a radical redesign to turn its blueprint into a logistics and support platform for the Caldari Navy's light, fast border patrols.
Now more visually distinctive than ever, the Kirin logistics frigate has also benefitted from this overhaul and update.
A bulky little frigate favored as a scout and cargo runner, as well as a rookie mining vessel, the Probe is widely loved by many Matari pilots due to its robust subframe and heavy armor.
With this redesign, a subtle update of the vessel's visual appearance gives a more modern Matari look to the hull, which is passed on to the DNA of the Cheetah class covert ops frigate.
An infamous Caldari designed frigate with a fearsome sensor suite that can wreak havoc against much larger hostile vessels, the Griffin is an incredibly versatile electronic warfare platform.
A full redesign from the ground up gives this cutting edge frigate the look it deserves, which also carried over to the tech II Kitsune, and the Griffin Navy Issue.
As part of our efforts to make the user interface more intuitive, this release will include a more detailed overview of a pilot's ship's storage spaces, including more visual representation of the status of ship holds and how full they are.
Configurable through a right click menu, pilots will now be able to select which hold to track, so that they may see a percentage readout of how much capacity is taken up by their current cargo, and can receive feedback via visual notifications when this changes during in space activities such as mining and salvaging.
Station hangar environments have been improved by adding point lights, this makes use of a DirectX 11 only feature. Ship boosters will also now cast a secondary light onto the ship’s hull which is intensified depending on ship velocity.
Various usability improvements are coming to the tactical overlay with the 118.6 release. This includes cynosural field range when you hover over the module, as well as ship and fighter orbit indicators and a trajectory line for your ship’s direction of travel in order to improve spatial awareness in combat.
The Serpentis, with the help of their allies the Angels, have made large leaps in capital ship design and construction thanks to vessels and techonlogy stolen from the Gallente Federation, and acquired through other illegitimate means.
The first breed of pirate capital ships will see the introduction of Dreadnought, Supercarrier and Titan class hulls fresh from the Serpentis Corporation's shipyards in Fountain.
As Corporations, Alliances and Coalitions grow in size, more tools are needed to ensure that infrastructure scales to meet the growing demand for fitted ships, logistics, and supply during combat.
Bulk fitting allows pilots to fit multiple ships at the same time, in order to save time and ensure that everyone from a small gang to a fleet of epic proportions can be reshipped and back in the action as soon as possible.
In an effort to improve the flow of the new player experience for rookie pilots, a number of changes will be made to notifications and information displayed in game. Opportunity guidance will be improved to include clearer instructions, better flow, improved sense of progress and meaningful context to mechanical tasks. An Opportunities path will also be suggested to strengthen a sense of progression. Combat that forms part of opportunities will also be made more dynamic, and a series of UI improvements will be implemented to give deeper clarification for a number of in game activities including mining and wallet transactions.
Please see the 118.6 patch notes for further details.
With the arrival of Shadow of the Serpent, new SKINs sporting the colors of the Serpentis Corporation are coming to New Eden.
With some available for direct participation in the Shadow of the Serpent, and others available in the New Eden Store or as part of Aurum offers, there’s a SKIN to suit most Gallente Hulls.
Check out the New Eden Store in game with the 118.6 release for full information on the SKINs available.
These SKINs will be time exclusive for the duration of the Shadow of the Serpent event, but will make an appearence again in future!
Outposts and Stations were the tools you used to bring the universe under your control. It is time to set sights on grander ambitions. Citadels are massive player-created cities in space, dwarfing almost everything the Empires have ever constructed. These monuments to the might and power of capsuleers make excellent trade hubs, hangar/residential quarters, and defensive stations.
Medium, Large, and XL Citadels - the Astrahus, Fortizar, and Keepstar respectively - the largest of which is massive enough to offer super-capital ship docking bays.
Module Slots allow for weaponry, electronic warfare and rigging components to be installed.
Modular construction to add markets, clone units, compression systems and other facilities.
Ship Tethering provides security for friendly ships close to the Citadel, granting safe passage in and out of the structure.
Unlimited Personal and Corporation Hangars provide residence for even the largest of Alliances.
Multiple Undock Points, including separate capital (L Citadel/Fortizar) and super-capital (XL Citadel/Keepstar) undock areas, prevent traffic at busy hubs.
Each citadel has a weekly maintenance period where recalibration is handled. The larger the citadel, the larger the maintenance window. It is during this time that citadels are vulnerable to attack.
The cost to construct a citadel can range from 700 million to over 120 billion depending on the size of the citadels and its amenities. A trivial price for a fortified city among the stars.
Read this dev blog on structure fitting
Join us in this cinematic tour of the features that arrive with the deployment of EVE Online: Citadel. From sprawling cities in the heavens, to new Force Auxiliary class capital ships, new fighter control mechanics and a whole host of features and changes, there’s something for everyone with the Citadel expansion.
As the Carriers move into their new fighter combat role, Force Auxiliaries will take their place as the remote repair capital ships. While limited in combat capabilities to a drone bay, they excel at logistics and support, being the only capital class ships with bonuses to remote repair modules or capable of fitting Triage modules.
Force Auxiliary Capitals will also have fleet hangars, ship hangars, and refitting abilities accessible to all members of their fleet.
As the balance of power in New Eden leans further toward the capsuleers, so do the industries that seek to keep pace. Nowhere is it more noticeable than in the capital ship construction yards. Competition for capsuleer ISK has brought an unprecedented evolution in capital ship features and design.
Dreadnoughts have become indomitable gun platforms
Titans harness the power of new Doomsday weapons
Carriers project their fighter squadrons across the battlefield
Fighter management and functionality advances
A number of factions in New Eden just got bigger, badder and more heavily armed with the introduction of new Capital class NPCs for more advanced pilots to encounter and engage on their travels.
These new encounters will happen everywhere from anomalies to asteroid belts, so pilots will need to be on their toes for the chance to take down these new targets and acquire exciting advanced items, including weaponry.
A whole new genre of weapons will open up a myriad of fresh tactical options for capital pilots. New capital weapons that track faster and hit harder will be available, enabling fitting options so that capital pilots can actively and effectively engage sub-capital vessels, bringing more exciting and engaging gameplay options to those who fly capital class hulls, and organizations who have the muscle to deploy capital fleets.
With the re-balance of capital ships in the Citadel expansion, new super weapons are being added to give more varied and engaging conflict during fleet engagements. Forming a beam, cone, or a high-damage slash of energy through space, as well as being specifically targeted, these new superweapons will open up a whole host of tactical options for fleet commanders and titan pilots with the release of EVE Online: Citadel.
More choices, and choices that matter. Over 200 modules have been updated to make selection less linear and provide more options when outfitting your ships for electronic warfare.
The Stasis Grappler is a new class of webifier for battleships and capitals being introduced with this update. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as the range increases, however it operates with significant strength when active at optimal range.
Caldari and Gallente Strategic Cruisers (T3) now enjoy the latest in rendering and lighting technology that EVE has available. Materials, Textures & effects for all T3 hull variants are now renovated to support PBR materials.
A recent update added visual damage to ships from turrets and most other weapons. Smartbombs and Doomsday weapons are now included, allowing players to now see the punishing effects of these devastating weapons upon their unfortunate targets.
The latest phase of Upwell Consortium's plan is in motion, and construction is starting on the first citadel. The Intaki Bank branch of Upwell has dedicated Agent Lee Brinalle to accepting and processing pilot contributions of needed Research Components. The Upwell Consortium will reward a few lucky pilots who participate with Astrahus Citadel BPCs (M-size) for the top contributor and two randomly chosen pilots as well as names of the top contributor and the winners of the prize draw will feature on the description on the prototype citadel they helped build.
All new shield, armor and structure hit effects bring an epic new feel to any engagement in true sci-fi fashion. The more your ship sees active duty, the more dust and debris collects on its hull. Ships also collect rust in station hangars. Layers of history prove survival in a universe where everything is fleeting and only the best of the best grow old. Have no fear, worn ships can be cleaned through a service available in the Fitting window.
With instability spreading across the cluster, the Empire navies are hard at work developing new ships to reward and equip their dedicated loyalist Capsuleers. Four new Navy Disruption Frigates are rolling off the assembly lines, wielding powerful electronic warfare systems alongside strong applied damage. These ships are an excellent match for small gang and solo pvpers.
New Tech Two versions of the remote-repairing Support Frigates are being released, opening up new progression paths for your friendly neighborhood Logibros. These ships are especially well suited for supporting fleets of fast-moving Frigates and Destroyers without falling behind the pack.
Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.
While your engines are giving you all they’ve got, you’ll be busy staring at these powerful new effects for each and every ship.
Following community feedback and our internal observations, Entosis Links will no longer be available on Interceptors in Sovereignty space. Although further iterations of the Aegis Sov system will be introduced shortly, we wish to introduce this change as soon as possible.
Combat and Navy Battlecruisers have visited the shipyards for numerous upgrades! Combat performance has been improved across the board, including enhanced mobility and a new role bonus adding to their long-range damage projection.
The Ferox, Drake Navy Issue, and Hurricane Fleet Issue have received the biggest changes with some new and exciting skill bonuses.
The Caldari affinity for utilitarian design is the reason many were surprised to see their shipyards the birthplace of Designer SKINs. Eliina Kariopka, known for high-impact designs, brings the fiery intensity of Caldari Prime's evening skies to nanocoat technology in "Raata Sunset", the first of several Designer SKINs for Caldari ships.
The Designer SKIN concept isn't exclusive to the Caldari. Artists from various factions have secured contracts and resources to begin developing bold new styles, with many expecting to roll out in the near future.
The venerable Dominix has seen combat since the Gallente-Caldari War. The time for the iconic look of this historic battleship to evolve has come, and the Gallente have spared no expense in updating the appearance of this glorious warhorse.
Built upon the Dominix hull, the Sin has long been Gallente's entry in the field of battleship Black Ops. With its predecessor's redesign comes one of its own, including rumors of a complete hull overhaul in the near future.
Your camera has always been quick to get you to the next target once the current one is destroyed, but there are times you want to relish the moment. The camera now stays on structures and ships when they explode, granting the victor those precious seconds of satisfaction.
Community feedback, internal monitoring, and input from the CSM have all aided in creating a round of improvements to the sovereignty system.
CCP Punkturis and CCP Sharq have also upgraded and enhanced several other items based on your comments and replies in our Sov Little Things thread. The latest list and details of the changes can be found in the Features and Ideas section of the forums here.
Two new modules, Missile Guidance Computer and Missile Guidance Enhancers, expand your options in setting up the perfect missile ship. Heavy missile users will also notice an improvement to damage, and a slight reduction to torpedo volume.
We dialed the Ishtar back just enough to bring it in line with other ships of its class, while still maintaining its place as a great drone boat. Drone Damage Amplifiers now do slightly less amplifying, and adjustments were made to the slot layout and some speed stats.
The Gallente Federation Navy round out the new collection of Tech 3 tactical destroyers with the Hecate, a sleek and deadly vessel with multiple battle modes.
Lai Dai's famed Tech II variant of the Caldari Caracal has be reimagined with a unique hull design. The upgrade also allows the ship to take advantage of the latest shader and texture updates.
Show off where your allegiance lies. Four influential factions have brought their colors to market for their followers and fans among the capsuleers.
Four weeks of new SKINs have been scheduled for deployment. Check the New Eden Store every Tuesday to see what's new.
The Naga is going from beautiful to gorgeous with a brand new texture set, improving its overall look without altering its deadly gunboat shape.
We've consolidated the named modules and improved the faction variants to provide you with a wider range of viable options in each of these three categories of modules
The Caldari join the Tactical Destroyer club with the new Jackdaw. Unleash a barrage of rockets and light missiles at extreme ranges in Sharpshooter mode. Fly circles around your opponents in Propulsion mode. Reinforce your powerful shields with Defensive mode.
Ship customization is more powerful and flexible than ever. Choose from your collection of character-bound, permanent SKINs as you change the look of your favorite ship right from the fitting screen. Take up a new look with ship SKINs from the New Eden Store.
Sentry drone bonuses on the popular Gallente heavy assault cruiser have been dialed back to 5% for both hitpoints and damage. Combined with tweaks to Bouncer Sentry Drones, damage and survivability of the Ishtar is now more in line with other ships, allowing for greater diversity in the field.
A new tactical destroyer has taken flight, this time from shipyards of the Minmatar Republic. Specializing in small projectile weaponry makes it deadly. It's ability to physically morph into Defensive, Propulsion and Sharpshooter modes on-the-fly make it a game changer.
Turn the tides of battle and shift the fates in your favor with the morphing Minmatar Svipul.
Minmatar Tactical Destroyer Bonuses Per Level:
10% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules
33.3% bonus to shield and armor resistances
66.6% reduction in Microwarpdrive signature radius penalty
66.6% bonus to maximum velocity
33.3% bonus to ship inertia modifier
33.3% bonus to Small Projectile Turret tracking
100% bonus to sensor strength, scan resolution and targeting range
Following on the heels of the energy weapon rebalancing, Tiamat takes on projectile weapons, focusing on improving quality and diversity of both weapons and ammunition. Adjustments to small artillery and autocannons are on the way, with more info in CCP Fozzie's dev blog.
Expanded audio effects for some turrets provide an "aftershock" sound to further reinforce the beating you're giving your enemy.
Light reflections from planets and warp effects now bounce off of ships, further enhancing the striking realism of ships in EVE Online.
A new look arrives for the fortified-yet-spacious Gallente Exequror. Hull variants for the Oneiros and Navy Issue will follow in coming releases.
Ten more groups of modules get reviewed and revised to provide greater specialization and diversity. "Named modules" in each group have been updated with standardized names to provide you with a clearer description of the benefits and features of each module.
The tactical destroyers bring a new twist to the class, introducing the ability to shift between defensive, speed and sniper modes that confer different sets of bonuses. The Amarr Confessor is the first in a series, with Caldari, Gallente, and Minmatar versions on the horizon.
Efforts to bestow distinct, bold looks upon the T2 variants continue with these two Caldari favorites.
Given the chance, the art team loves to make everything look a little better. Here are the fruits of their latest round of labor.
Augmented? Modified? Amazingly dangerous? Hidden away among the Sleepers’ treasures are polarized weapon modules, offering some superior stats for those willing to make some sacrifices.
Light now reflects off of ship surfaces more realistically. CCP Mankiller details the magic behind this cutting edge new tech in a DEV blog coming out soon.
We’ve gone under the hood of a few ships to bring you the latest type-specific cloaking effects and a rebalance of stealth bombers.
No technology left behind. As the EVE universe evolves, so must everything in it.
Import ship loadouts from your favorite site, directly into EVE Online. EVE Fitting Tool (EFT) format, a common format used on several popular fansites and killboards, can now be copied to clipboard and imported to the game. Experiment with new builds!
With this change, those preparing ships for others can do so without having the skills required to fit the modules. The required skills are still needed to online the modules.
The secrets kept behind the encrypted gates of hidden research facilities have been revealed. Pirate factions prepare to field their upgraded ships, looking forward to the easy prey of those unaware of what they are about to face.
Luckily, there is no technology in the known universe that capsuleers cannot get their hands on, one way or another. Harness the pirates' power and use their unique strengths to your advantage.
Caldari Frigate bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Caldari Cruiser bonuses (per skill level):
Gallente Cruiser bonuses (per skill level):
Caldari Battleship bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Outer Ring Excavations (ORE) has set out to capitalize on the success of its Venture mining frigate, currently one of the most popular ships in the universe, by introducing the Prospect an expedition frigate for miners that like life on the edge. ORE has also overhauled mining barges and exhumers, re-engineering them to update yield, capacity, and defense.
Gather resources faster with the Prospect's 100% increase in both mining laser and gas harvesting yields. Decrease your risk of being scanned down and travel farther faster with cloaking and covert cyno support, opening up new opportunities previously too dangerous to venture after. Break from the pack and bring adventure into your mining runs. Fortune favors the bold!
Drones, originally developed by the Gallente in the Caldari-Gallente War, have become a well-known presence in New Eden. Combat drones, in particular, are now established as a reliable primary weapon system.
This has led to the development of new drone support modules, expanding their power and versatility. To make drones more accessible to newer pilots in the wake of these advances, several drone skill requirements have been reduced.
Each faction's drones have their own strengths in combat. Gallente drones deliver thermal damage and are the slowest of the four faction drones, but their damage output is superior. Caldari drones deliver kinetic damage, dealing slightly less damage than the Gallente drones, but offer more speed. Amarr drones deliver electro-magnetic (EM) damage, with a good balance of speed and destruction. Minmatar drones deliver explosive damage. They deliver the lowest damage of the combat drones but make up for that with unrivaled speed.